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[Design] Wonders

Discussion in 'Civ4 - Dragonia II Mod' started by Darque, Nov 12, 2007.

  1. Darque

    Darque Chaotic Lord of Dragonia

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    Lets discuss wonders design here.
    Here is the current wonders list:
    Spoiler World Wonders :
    Metaphysics Lab (Req Metaphysics) +100% Research in City
    Colosseum of Gladiators (Req Construction and Colosseum) +1 Happy in City; +1 Happy in all cities on Continent; +2 Culture
    Gardens of Ehlonna (Req Agriculture and Pottery) +6 Culture;+3 Happy in City; +1 Happy in Contenent; +1 Health in All Cities; +1 GP Engineer
    Grand Shrine of Erythnul (Req Mysticism) +4 Culture; -1 Health in all cities on continent; +1 GP Prophet; Divine Units in city get Death I promotion
    Temple of Kord (Req Mysticism and Sports; 5 Arenas) +1 Culture; Can produce Contender of Kord units
    Grand Smithy of Lycanzar (Req Magic Items) +1 Culture; Half unit upgrade costs
    Great Dam of Winemouthe (Req Terraforming; Stone) +5 Production in City; +1 GP Engineer
    Great Library (Req Literacy) +8 Research in City; +2 Free Great Sages; +2GP Sage
    Great Lighthouse (Req Sailing and Masonry; Stone or Marble) +2 Culture; All Ships get +1 Movement; +2 GP Merchant +2 Coastal Trade Routes
    Great Theater (Req Bards Guild) +8 Happy in City; +2 Culture
    Hall of Immortals (Req Path of Immortality)All Cities retain 50% food after growth; +2 Culture; +1 Population in All Cities
    Halls of Necromancy (Req Undead Mastery) +1 Culture; All new Divine and Arcane units get free Death I promotion if built in city; +1 Research
    Palace of the Grand Emporer (Req Imperial Power; Marble or Stone) +6 Culture, Government Center; +2 GP Spy
    School of Alchemy (Req Alchemy) +100% Research; +3 Free Sage; +2 GP Sage
    School of Conjuration (Req Conjuration) +100% Research; +3 Free Sage; +2 GP Sage; Free Conjuration I promotion to new Arcane units
    School of Divination (Req Divination) +100% Research; +3 Free Sage; +2 GP Sage; Free Divination I promotion to new Arcane units
    School of Elementalism (Req Elementalism) +100% Research; +3 Free Sage; +2 GP Sage
    School of Evocation (Req Evocation) +100% Research; +3 Free Sage; +1 GP Sage; Free Evocation I promotion to new Arcane units
    School of Necromancy (Req Necromancy) +100% Research; +3 Free Sage; +2 GP Sage; Free Death I promotion to new Arcane units
    Temple of Air (Req Aeromancy) +4 Culture; +1 GP Sage; Free Air I promotion to new Arcane units
    Temple of Earth (Req Geomancy)+4 Culture; +1 GP Sage; Free Earth I promotion to new Arcane units
    Temple of Fire (Req Pyromancy)+4 Culture; +1 GP Sage; Free Fire I promotion to new Arcane units
    Temple of Osprem (Req Sailing)+4 Culture; +1 Ship movement; +2 GP Prophet; Free Divine I promotion to new Divine units
    Temple of Water (Req Hydromancy)+4 Culture; +1 GP Sage; Free Water I promotion to new Arcane units
    The Black Tower (Req Magical Philosophy; Evil Alignment; Stone or Marble)+3 Happy in City; +2 Culture; +100% Research; +1 GP Sage; +1 Free Sage
    The Grey Tower (Req Magical Philosophy; Neutral Alignment; Stone or Marble)+3 Happy in City; +2 Culture; +100% Research; +1 GP Sage; +1 Free Sage
    The White Tower (Req Magical Philosophy; Good Alignment; Stone or Marble)+3 Happy in City; +2 Culture; +100% Research; +1 GP Sage; +1 Free Sage
    Citadel Adbar (Req and Dwarven Pantheon) +4 Culture, +2 Production, +2 XP for new units; +50% Defense
    Knights of Pentysis (Req Adv Military Tactics; Feudalism Civic; Lvl 3 Unit)+4 Culture; +1 GP Great Great General; +2 XP for new land units
    Spoiler Religious Centres :
    All religious centres reqire Theocracy
    The Great Tree (Correllon)
    Sanctum of Heironeous (Heironeous)
    The Necropolis (Nerull)
    Seat of Moradin (Morndinsamman)
    The Iron Sanctum (Hextor)
    The Iron Fortress (Gruumsh)
    Citadel of Light (Pelor)
    The Web of the Spider Queen (Lolth))
    Spoiler Holy Places :
    All holy places require Priesthood
    Pantheon Temple of the Seldarine (Correllon)
    The Bastion of Faith (Heironeous)
    The Crypt of Souls (Nerull)
    The Hall of Moradin's Forge (Morndinsamman)
    Citadel of Strife (Hextor)
    House of the One Eye (Gruumsh)
    The Temple of Brilliant Reflection (Pelor)
    Guallidurth (Lolth))
    Spoiler National Wonders :
    Baron's Keep (Req Feudalism)
    Druid's Grove (Req Druidism)
    Dwarven Workshop
    Iron Works (Req Ironworks)
    Military Academy (Req Military Tradition)
    Mithril Smith (Req Magic Items)
    Treasury/Mint (Req Currancy)
    Hall of Heroes
    Royal Operahouse: (Req Music) +2 Culture; +2 Artist
    Spoiler Guildhalls :
    (Guilds will replace corporations)
    Adventurers Guild
    Assasins Guild - Can build assasins
    Guild of Air - All Mages get free PROMOTION_AIR1
    Guild of Earth - All Mages get free PROMOTION_EARTH1
    Guild of Fire - All Mages get free PROMOTION_FIRE1
    Guild of Water - All Mages get free PROMOTION_WATER1
    Mercenaries Guild - Can contract out mercenaries in that town
    Warriors Guild - UNITCOMBAT_MELEE, UNITCOMBAT_ARCHER and UNITCOMBAT_MOUNTED get +2 XP
    Mages Guild - UNITCOMBAT_ARCANE gets +2 XP
    Theives Guild - UNITCOMBAT_RECON gets +2 XP

    Still needed is a discussion as to what bonuses each wonder provides. Ideas anyone?
     
  2. woodelf

    woodelf Bard

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    I'm assuming you have some stats from the CivIII version. It might be easier to see what those are (or use those initially) and then modify as playtesting occurs.

    Costs, tech prereqs, and bonuses are tough to visualize without playing.
     
  3. Darque

    Darque Chaotic Lord of Dragonia

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    Yes, I should do that.
    Now where did those Civ3 Install disks go...
     
  4. Darque

    Darque Chaotic Lord of Dragonia

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    Reformatted Wonder list for easier readability;
    Added National Wonder: Royal Operahouse
     
  5. hexagonian

    hexagonian of the realm of Hexagonia

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  6. woodelf

    woodelf Bard

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    Thanks hex. I love pics, but I think I've mentioned that before. ;)
     
  7. hexagonian

    hexagonian of the realm of Hexagonia

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    Some of them will not be of much use since they are interior shots, but at least they may spur some ideas.
     
  8. Darque

    Darque Chaotic Lord of Dragonia

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    Even interior shots can sometimes provide a shape and style for the building.
     
  9. woodelf

    woodelf Bard

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    And atmosphere. Sometimes I just need a thread to start with.
     
  10. Darque

    Darque Chaotic Lord of Dragonia

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    Hex, if you have the time...
    The new national wonder, Royal Operahouse will need a video. Can you come up with something?

    And I just had another thought with the jpgs of all the wonder videos - we can use them to create buttons (64x64) for the wonders. Do you want to take that on and pass on a bmp of it? Or should I take care of that? If you are going to handle it, I have a template of the button border if you need it.
     
  11. hexagonian

    hexagonian of the realm of Hexagonia

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    Email me the template - I should be able to get it done sometime next week. Same with the video...I'll get something up and running.

    I'm on vacation until the 26th (It was iffy that I would be able to get the time off with all that is happening in the job transition, and even with the time I'm taking off next week, I still have 6 vacation days due me by the end of December), though I will be painting our living room for the next few days.

    I was also able to run off some dragonia related miniposters for promotional giveaways this past week. Unfortunately, I will not have that benefit once I transfer to the new job.
     
  12. Darque

    Darque Chaotic Lord of Dragonia

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    Too bad you won't be able to create more miniposters in the future.
    I suggest we have a contest to give those out. after the first beta is released. Maybe something to the tune of whoever can win the game at a certain difficulty first and email us the savegame as proof wins a poster. If you hold onto the posters long enough, we can also hold a similar contest for the 2nd beta release and then the final release.
     
  13. hexagonian

    hexagonian of the realm of Hexagonia

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    Well I got 25 of them...
     
  14. Darque

    Darque Chaotic Lord of Dragonia

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    Here are the bonuses for the Wonders in Dragonia I for Civ3:
    Gardens of Ehlonna: (Req Farming) +3 Happy in City, +1 Happy in all cities
    Great Lighthouse: (Req Map Making) Safe Sea Travel, +1 Ship Movement, +2 Culture
    Great Library: (Req Literature) Gain any advances Owned by 2 Civs
    Prophet of Istus: (Req Divination) +1 Happy in City, Double Happiness of Shrines
    Book of Arlich: (Req Defensive Tactics) Double Combat vs Barbarians, +2 Culture, Free Walls in every city on Continent
    Temple of Heironeous: (Req Adv Military Tactics, 5 Temples, Stone) Reduces War Weariness, Increases Chance of Leader Appearance, +3 Culture, Double Temple Happiness, Gain free Barracks in every city on continent, Increased Army Value, Produces Paladins
    Temple of Hextor: (Req Adv Military Tactics, 5 Dark Temples, Stone) Reduces War Weariness, Increases chance of Leader Appearance, Increased Army Value, Double Dark Temple Happiness, Gain free Barracks in every city on continent, Increased Army Value, Produces Dark Paladins
    Temple of Osprem: (Req Sailing, Stone) +1 Culture, +1 Ship Movement
    Metaphysics Lab: (Req Metaphysics) Double Research
    Great Theater: (Req Bard's Guild) +8 Happy in City
    Grand Smithy of Lycanzar: (Req Magic Items, Iron) +1 Culture, Half Unit Upgrade Cost
    Grand Shrine of Lirr: (Req Gods of Good, 5 Libraries) +1 Culture, +2 Happy in City, +2 Happy in all cities, Gain Free Library in all Cities, +50% Research
    School of Alchemy: (Req Alchemy) Double Research Output
    Caravans of Tristra: (Req Economics) Pays maintenance for trade installations
    School of Conjuration: (Req Conjuration) Double Research Output
    Great Dam of Khusarik: (Req Terraforming, Stone) +5 Production
    Theory of Magic: (Req Magical Philosophy) +2 Free Advances
    Palace of the Grand Emporer: (Req Imperial Strength, Power Node, Stone) +6 Culture, Resistant to Propaganda, Reduces Curruption, Allows Diplomatic Victory
    School of Divination: (Req Divination) Double Research output
    School of Evocation: (Req Evocation) Doubles Research output
    Longevity: (Req Magic Mastery) City Growth Causes +2 Citizens instead of +1
    School of Elementalism: (Req Elementalism) Doubles Research output
    Knights of Pentysis: (Req Adv Military Tactics, Feudalism Gov't, 3 Armies) +4 Culture, Produces Knights, Build Larger Armies, Increases Chance of Leader Appearance
    Temple of Kord: (Req Sports, 5 Arenas, Stone) +1 Culture, Produces Heavy Axeman, Double Happiness of Arenas
    Temple of Nerull (Req Gods of Evil, Stone) +1 Unhappy in all cities, Double Happiness of Dark Temple, +4 Culture, Produces Dark Paladins
    The Grey Tower: (Req Magical Philosophy, Stone) +3 Happy in city, +2 Culture, Double Research Output
    Mercenary's Guild: (Req Magic Items, 1 Barracks, Quality Lumber) +2 Culture, Produces Infantry
    Temple of Gruumsh: (Req Orcish Pantheon, Stone) +4 Culture, Veteran Ground Units, Double Combat vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Eye of Gruumsh
    Temple of Lolth: (Req Drow Pantheon, Stone, Power Node) +4 Culture, Veteran Ground Units, Double Combat Str vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Spider
    Citadel Adbar: (Req Dwarven Pantheon, Stone, Power Node) +4 Culture, Veteran Ground Units, Double Combat vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Hammer of Moradin
    Temple of Corollan: (Req Elven Pantheon, Stone, Power Node) +4 Culture, Veteran Ground Units, Double Combat Str vs Barbarians, Increases Chance of Leader Appearance, Build Larger Armies, Produces Corellon's Rain
    Temple of Pelor: (Req Gods of Good, 5 Temples, Stone) +1 Culture, Veteran Ground Units, +1 Happy in all Cities
     
  15. Darque

    Darque Chaotic Lord of Dragonia

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    Here are the Small Wonders in Dragonia I for Civ3:
    Heroic Epic: (Req Victorious Army) +4 Culture, Increases Chance of Leader Appearance
    Iron Works: (Req Iron Working, Iron, Quality Lumber) +1 Culture, +4 Production
    Baran's Castle: (Req Aristocracy, Quality Lumber, Stone) +4 Culture, Reduces Corruption
    Military Academy: (Req Military Tradition, Victorious Army) +3 Culture, Veteran Ground Units, Build Armies without Leader, Increased Army Value
    Master Guildhall: (Req Guilds, 10 Merchant Guilds, Quality Lumber) +2 Culture, Treasury Earns 5%
    Druid's Grove: (Req Druidism, Druidism Gov't) +2 Culture, +1 Happy in City, +1 Happy in all Cities
    Secret of Magical Defense: (Req Magic Mastery, 5 Mage's Towers) Decreases Success of Missile Attacks by 75%
    Assasin's Guild: (Req Espionage, Quality Lumber) Allows Spy Missions
    Temple of Nola: (Req Medicine, 5 Apothocaries, Stone) +1 Culture, Allows Healing in Enemy Territory
     
  16. woodelf

    woodelf Bard

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    It'll be fun to gradually replace placeholder art with new buildings. Lots of new buildings...
     
  17. Darque

    Darque Chaotic Lord of Dragonia

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    Yes, it will. I think we still need to put the wonder placeholders into place, too. I'll start working on the design for the wonder bonuses too. Feel free to add your own ideas.
     
  18. Darque

    Darque Chaotic Lord of Dragonia

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    New videos look good.
     
  19. hexagonian

    hexagonian of the realm of Hexagonia

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    Is there any way to sharpen up the dds wonder/leaderhead buttons? They look extremely fuzzy and blurry - and I know that the BMP files I provided were very crisp and sharp. (as well as the leaderpics)

    And a sidenote...The current game runs much smoother for me (no more choppy movie), but I cannot call up the interface ([Alt-I] doesn't work either).
     
  20. woodelf

    woodelf Bard

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    Interface issues can be Custom Assets. If that isn't is blame Darque! :p
     

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