Despotism to monarchy help

That resets the automatic governors.

That is true. However, do not fall into the trap of always relying on the governors. Don't be afraid to micromanage some. In fact, the more you can do yourself, generally, the better. There are exceptions, as always. For instance, when you make it into the industrial and modern ages, micromanagement will take a good bit longer than earlier in the game. However, the benefits reaped can potentially be enormous.
 
Yeah, you're right: I was thinking of the city that's so high in corruption that there are only one or two shields left over. But that's just a rule of thumb. I have been known to rushbuild one in areas where I ordinarily wouldn't (for culture, etc.).

I agree. But I just can't get familiar with republic. Last time I tried republic was pretty recently, two days ago, I think. Anyway, when I made the switch, all my cities instantly went up in flames. When the cities went up in flames, I put the lux slider to 20% and that contented all but two of my large cities.

Anyway, I met the Americans and the Aztecs first up. It was strange because I met the Americans and Aztecs first up in my last game. And I'm sick of the Aztecs. As soon as I meet them I know there's going to be war. Maybe I should turn off culturally linked start locations. Anyway, as I predicted, about 100 turns later Aztecs declare war. So I thought, fine. I've got a city-on-a-hill choke point; I'll just get a few spears and build a wall in that city. I was at war with America too, so I didn't want to send archers at the Aztecs because all my troops were "busy" with the Americans.

It isn't what it seems. I Capture 3/4 of America's cities and make peace with them, then switch to republic. I thought that there wouldn't be any WW because I didn't send any troops in Aztecs territory. So the first few Aztec troops come into my territory. I'm not scared since I have a choke point on a hill guarded by several spearmen. But the next turn, all the cities riot and I notice that I'm LOSING 54 gold per turn, when I was making 14 gold per turn in Despotism. So, the lux slider went up to 20%. Everything was fine... For one turn at least.

Suddenly, civil disorder struck almost every of my 30 towns. I checked what the problem was. "All were sayin' is give peace a chance!"
Right...OK... Well, didn't the Aztecs just declare war or did I? Then I checked to see if there were any of my troops in their territory. Nope, not one. There was however, a few Aztec spearmen who were just fortifying themselves in MY territory.

I couldn't/didn't want to kill them because: a) They were elite's, b) They were fortified, c) They were on a hill, d) They were only two spearmen, no workers or towns behind them, so there wouldn't be much value in risking many of my soldiers lives just to destroy them, and e) The most advanced troop I had at the time, was an archer. I didn't have any strategic resources on my continent (No iron no nothing) but fortunately I had two luxury resources, which was not enough to contend the angry mob even combined with the lux slider at 20%. So I had to have my lux slider at 40% to make everyone neutral. :rolleyes:

But after a few more turns more cities start rioting because of the two elite Aztec spearmen in my territory. So I thought I should kill those spearmen because they are costing me lots of money with the luxury slider. So I sent my best 4 elite archers to kill the spearmen. One spearman got redlined after all 4 archers die. My efforts were clearly in vain. Of course, the Aztecs "refused to acknowledge our envoy".

I didn't have many troops left and the Aztecs were coming in with more archers and Jag warriors but they were easy to kill. The spearmen were the problem. So I couldn't produce more troops because all my cities were rioting, so the cities couldn't produce more troops, and my lux slider was at 60%, so I couldn't afford to raise it to 70%.

To think that an entire nation suffers catastrophic productivity failure and nation-wide rioting just because of two foreign spearmen in the nation's borders that are clearly not hurting any people, but just standing there. To think of a reason why this would happen due to two spearman would be very difficult, to say the least. It was like the entire nation was in anarchy; maybe one very small desert town was the only city not rioting.

You'd think that for the whole nation to suddenly riot and every single town to halt production and riot, something very cataclysmic would have to happen, no no, just two Aztec spearmen that were impossible to kill due to troop shortages and the numerous bonuses they had.

This insignificant reason to start so many riots is just unbelievable. The whole country was vilified. There is no reason why this would ever happen with Monarchy.

As you can see, my main gripe about Republic is the unrealistic situations that can commence due to WW. In fact I am frustrated at WW due to the stuff-ups it causes, and the unbalanced amount of civil disorder it causes. It clearly states in the editor that WW is low but for one moment I did not think that the republic WW seemed low.

WW would be acceptable if you were the aggressor and you had too many troops in the enemy’s territory. But it isn't acceptable when your troops aren't even in the enemy’s territory and all your cities riot. Not to get involved in Real-Life matters, but I know of many countries that were republic that didn't have nation-wide rioting and productivity due to a war.

But this was no war; this was just two spearmen in my territory. In fact, I don't think, ever, in the history of mankind that a complete nation wide riot happened due to very small numbers of troops stationed in a country’s territory. That is all.

Oh, and about the increased commerce bonus in republic, I understand that you can build libraries in cities that normally have less commerce in Monarchy. But it isn't difficult to get a city with lots of commerce in monarchy. I would definitely rather have no WW in monarchy than the increased commerce bonus in republic
 
I agree. But I just can't get familiar with republic. Last time I tried republic was pretty recently, two days ago, I think. Anyway, when I made the switch, all my cities instantly went up in flames. When the cities went up in flames, I put the lux slider to 20% and that contented all but two of my large cities.

You should make sure that you provide enough happyness before your cities riot. The game mechanics easily allow for this. And in my experience the turn you enter and the turn you emerge from anarchy are hardcore-micromanaging turns. And the only thing that you can blame the riots on is youself.

And for the rest of what you have described, I don't know what gives you such an already extremely high WarWeariness. It certainly are not those two Aztec spearmen in your territory.

Maybe the best thing would be to find somebody to have a look at your game. I would even do it, but I only have Vanilla.
 
I agree. But I just can't get familiar with republic. . . . .

I Capture 3/4 of America's cities and make peace with them, then switch to republic. . . . .

I thought that there wouldn't be any WW because I didn't send any troops in Aztecs territory. . . . . So, the lux slider went up to 20%. Everything was fine... For one turn at least.

Suddenly, civil disorder struck almost every of my 30 towns. I checked what the problem was. "All were sayin' is give peace a chance!"
Right...OK... Well, didn't the Aztecs just declare war or did I? Then I checked to see if there were any of my troops in their territory. Nope, not one. There was however, a few Aztec spearmen who were just fortifying themselves in MY territory. . . . .

I couldn't/didn't want to kill them because: a) They were elite's, b) They were fortified, c) They were on a hill, d) They were only two spearmen, no workers or towns behind them, so there wouldn't be much value in risking many of my soldiers lives just to destroy them, and e) The most advanced troop I had at the time, was an archer. I didn't have any strategic resources on my continent (No iron no nothing) but fortunately I had two luxury resources, which was not enough to contend the angry mob even combined with the lux slider at 20%. So I had to have my lux slider at 40% to make everyone neutral. :rolleyes: . . . .

The spearmen were the problem. So I couldn't produce more troops because all my cities were rioting, so the cities couldn't produce more troops, and my lux slider was at 60%, so I couldn't afford to raise it to 70%. . . . .

Aceman101, if it's any consolation, I posted a screenshot in Interesting Screenshots (I think) in which I had the popup about adding onto the palace. In the background, my entire empire is going up in flames. :lol:

Anyway, it sounds like something else was going on, but I don't know what. It doesn't sound like your losses against the Aztecs were very high. What about the Americans? How were your losses during that war? IIUC, the "War Weariness -o- meter" keeps counting in despotism & Monarchy, it just doesn't have any effect. So any WW amassed during the American War could have carried over to your period as a republic.

What I find interesting is that it sounds like your WW increased during the Aztec War, even though it sounds like losses were pretty low. Did you lose any cities to the Aztecs? How 'bout to the Americans?

Oh, and about the increased commerce bonus in republic, I understand that you can build libraries in cities that normally have less commerce in Monarchy. But it isn't difficult to get a city with lots of commerce in monarchy. I would definitely rather have no WW in monarchy than the increased commerce bonus in republic.

No question, but that same city would have even more commerce in Republic. The question of which you'd rather have, well, that's your call.

And in my experience the turn you enter and the turn you emerge from anarchy are hardcore-micromanaging turns.
This is true. On entering and emerging from anarchy, you really need to visit each and every city and deal with the citizen assignments.
 
First of all, regarding my last post, I got a little bit out of hand when posting that, and it got a wee bit too long. So if you actually read all that, then, cool. But I wasn't actually expecting anyone to read let alone reply to it.

You should make sure that you provide enough happyness before your cities riot. The game mechanics easily allow for this. And in my experience the turn you enter and the turn you emerge from anarchy are hardcore-micromanaging turns. And the only thing that you can blame the riots on is youself.

True. I do agree that it was partly my fault, but I do not think that it was all my fault either. Because, there was no possible way to deal with the situation other than trying to suicide all my troops in hope of killing the two spears, but I'm not doing that, I'd rather switch back to monarchy.

And for the rest of what you have described, I don't know what gives you such an already extremely high WarWeariness. It certainly are not those two Aztec spearmen in your territory.

Are you sure about that? They were in my territory for 30+ turns...

Maybe the best thing would be to find somebody to have a look at your game. I would even do it, but I only have Vanilla.

Sorry, I deleted the save game, there might still be an autosave, but it is unlikely considering I started a new game.

Aceman101, if it's any consolation, I posted a screenshot in Interesting Screenshots (I think) in which I had the popup about adding onto the palace. In the background, my entire empire is going up in flames. :lol:

That is quite funny, and strange. :crazyeye:

Anyway, it sounds like something else was going on, but I don't know what. It doesn't sound like your losses against the Aztecs were very high. What about the Americans? How were your losses during that war? IIUC, the "War Weariness -o- meter" keeps counting in despotism & Monarchy, it just doesn't have any effect. So any WW amassed during the American War could have carried over to your period as a republic.

I have to admit, I had a lot of losses in the American war. I didn't have any artillery units. You could be right about that. But the strange thing is, on the first switch to republic, my cities were fine with the lux slider at 30%. I think it must have built up during the American war, and the Aztec war.

What I find interesting is that it sounds like your WW increased during the Aztec War, even though it sounds like losses were pretty low. Did you lose any cities to the Aztecs? How 'bout to the Americans?

The Aztecs did capture one city, which I placed in the middle of their territory thinking that it would start flipping some of their cities to my civilization since I had a culture lead on the Aztecs.

No question, but that same city would have even more commerce in Republic. The question of which you'd rather have, well, that's your call.

Although I would love to have that extra 1 commerce on every tile, I think I'd rather have monarchy, so I don't have to spend 100+ gpt on the lux slider. But you people can make republic work good, but I somehow can't. I think the RNG just musn't want me in republic, seeing as every time I am in it, all my cities start to burn uncontrollably. :lol:
 
Ok. I did it I chose republic. I had all the roads on every tile in my citys radii, but after the switch I was -130 gpt. Help ME.:cry: :cry: :sad: :(
 
A. It's normal to go into a deficit. You will make more science on a lower slider value in Republic than you would in a higher one in Despotism/Monarchy.

B. How many reg warriors do you have. Reg warriors should be disbanded, which will save you 2gpt.

C. Do you have any cities? Cities provide 3 upkeep compared to 1 for a town.

D. Do you have luxuries/markets? The multiplier buildings make Republic more worthwhile.
 
Are you sure about that? They were in my territory for 30+ turns...

With respects to the accumulation of WW-points it doesn't really matter how long the AI stays in your territory. At least I have never heard anything along those lines, and I never myself noticed any such thing.

Have you already checked Oystein's article on WW:
http://forums.civfanatics.com/showthread.php?t=61628


One of the keys to successfully fighting wars in the Republic is to be very conscious of what exactly you are doing and how that relates to your WW. And then to simply avoid anything that adds to your WW as good as you can. (The same goes for governments other than Rep/Dem too, as long as you have WH to lose.)
 
Ok. I did it I chose republic. I had all the roads on every tile in my citys radii, but after the switch I was -130 gpt. Help ME.:cry: :cry: :sad: :(

Such an absolute figure without a proper context doesn't really say much. Are -130 gpt are a lot? On what do you lose them? Do you really need all those units and improvements? :p
 
Give us a save so we can figure something out. It's probably like Lord Emsworth said: You may have to sell some buildings and disband some units. You may also find that it'll even itself out in a turn or two as cities come out of riot and begin paying taxes again.
 
But after a few more turns more cities start rioting because of the two elite Aztec spearmen in my territory. So I thought I should kill those spearmen because they are costing me lots of money with the luxury slider. So I sent my best 4 elite archers to kill the spearmen. One spearman got redlined after all 4 archers die.

The next time you do something like this, bring along about ten catapults, too. You want to redline those spearmen (or at least damage them) BEFORE you risk your elite units fighting at almost a 2:1 disadvantage (Spearman fortified on a hill, strength 2+(2*.25)+(2*.5)=3.5 v. Archer, strength 2). With catapults, you can have terrible luck and you will still win the combats (if the cats fail to hit, just wait and try again next turn until you get some successes). Without catapults and fighting at such a significant disadvantage, you should have 4:1 numerical superiority before you attack.

But note that each failed attack also increases your war weariness and exacerbates your problem. It is best just to bring the bombardment units along in the first place.
 
Losing a city is the atomic bomb of war weariness.

When I'm in a war with an AI in republic, I will abandon a city rather than lose it to the AI.

Their units in your territory wont' increase WW - being attacked increases weariness, and losing units (either in your attack or theirs) increases weariness and having improvements pillaged increases weariness.
 
First of all, regarding my last post, I got a little bit out of hand when posting that, and it got a wee bit too long. So if you actually read all that, then, cool. But I wasn't actually expecting anyone to read let alone reply to it.

Of course we read it! What? You think we've got something better to do? :lol:

Although I would love to have that extra 1 commerce on every tile, I think I'd rather have monarchy, so I don't have to spend 100+ gpt on the lux slider. But you people can make republic work good, but I somehow can't. I think the RNG just musn't want me in republic, seeing as every time I am in it, all my cities start to burn uncontrollably. :lol:
Yeah, you've had issues with Republic all along. Republic always has some growing pains and it's always more fiddly than Monarchy.
 
That is true. However, do not fall into the trap of always relying on the governors. Don't be afraid to micromanage some. In fact, the more you can do yourself, generally, the better. There are exceptions, as always. For instance, when you make it into the industrial and modern ages, micromanagement will take a good bit longer than earlier in the game. However, the benefits reaped can potentially be enormous.

Yes, I'm just beginning to micromanage. Since I started playing at Emperor level it is becoming more necessary.
 
With respects to the accumulation of WW-points it doesn't really matter how long the AI stays in your territory. At least I have never heard anything along those lines, and I never myself noticed any such thing.

Have you already checked Oystein's article on WW:
http://forums.civfanatics.com/showthread.php?t=61628


One of the keys to successfully fighting wars in the Republic is to be very conscious of what exactly you are doing and how that relates to your WW. And then to simply avoid anything that adds to your WW as good as you can. (The same goes for governments other than Rep/Dem too, as long as you have WH to lose.)

Good advice. I'll read the article soon.

The next time you do something like this, bring along about ten catapults, too. You want to redline those spearmen (or at least damage them) BEFORE you risk your elite units fighting at almost a 2:1 disadvantage (Spearman fortified on a hill, strength 2+(2*.25)+(2*.5)=3.5 v. Archer, strength 2). With catapults, you can have terrible luck and you will still win the combats (if the cats fail to hit, just wait and try again next turn until you get some successes). Without catapults and fighting at such a significant disadvantage, you should have 4:1 numerical superiority before you attack.

But note that each failed attack also increases your war weariness and exacerbates your problem. It is best just to bring the bombardment units along in the first place.

That is true. And It was a mistake not to build any cats, but I was planning on building them a little later in the game and then upgrade them to treb's. I couldn't build any artillery units when all my cities were rioting, unfortunately.

Of course we read it! What? You think we've got something better to do? :lol:

I guess you're right about that, but one thing I was expecting is that you'd rather play civ 3 then read all that! :D
 
The Aztecs did capture one city, which I placed in the middle of their territory thinking that it would start flipping some of their cities to my civilization since I had a culture lead on the Aztecs.

:lol: I can't fault you for optimism. I'm guessing you realised that this town would need a lot of defenders to stop the Aztecs from taking it? And still they captured it... let me guess, about a million jaguars come steaming out of the fog and assault the town. Each takes about 1hp off your defenders, redlines, but retreats. Eventually you run out of defenders and the town is gone. That scenario would put you in a biiiiig hole of war-weariness. And throwing those archers at the fortified spears only made it worse.
When I'm sweating about WW, I don't bother looking for my units in their land, or their units in my land. Dead units and lost cities is what matters.
It is unusual to start getting weary before the AI is ready to talk, so when things get really bad peace is your solution. But remember that the weariness lies dormant for the next 20 turns, so if the war restarts during that period, so does the rioting.
OTOH, your weariness from the American campaign would not carry over to the Aztec war after you gave America peace, even if those two were previously allied. As long as you are at peace with America, all the weariness is coming from the Aztec war.
 
1 more question i hvae heardof mobolized economy or something like that how do i use it they say something aobubt using it in or before wars and am not sure how to use it i have civ3 complete
 
Not that I've ever actually mobilized, but this is my understanding: Go to the F1 screen and you'll see a mobilization button. Click it to mobilize the economy and every tile producing at least one shield will produce one extra. However, you will only be able to build military units, and even some of them you won't be able to build. I'm not exactly sure which ones are excluded, though.
 
However, you will only be able to build military units, and even some of them you won't be able to build. I'm not exactly sure which ones are excluded, though.

Additionally you will only be able to get out of mobilization by either destroying an enemy or signing a peace treaty. (This might be a slight problem if you are not at war at all ;) )
 
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