Despotism to monarchy help

No, actually, in most cases, republic is better for warmongers than monarchy.

The WW can easily be dealt with, the commerce bonus is bigger than the free unit support in monarchy.

This is true for all versions of Civ3, and in C3C things are even more in favor of republic.

The way I see it, Monarchy vs Republic for warmongering is based on a lot of factors. The first of those factors is your number of cities. The commerce bonus that Republic provides only affects your core cities as the commerce bonus in your outer cities is completely negated by corruption. Specialist farms produce the same amount of commerce or beakers in Republic and Monarchy but in Monarchy, those farms also create 2 unit support whereas those same farms in Republic will produce no unit support (1 unit support in Conquests.) If you have enough farms in ICS placement, and a massive army, the money saved will surpass the commerce bonus that Republic provides.

Also, Republic has war weariness and you would have to spend much time micromanaging your cities and less time to focus on planning your attack. Often during war, I am so focused on bringing total destruction onto the AI that my micromanaging skills suffer and my cities riot, leading to loss of gold and shields. I have to divert my attention from the war in order to restore order in those cities. Also, the lack of war weariness of Monarchy has another advantage. If you are in Monarchy and your enemy is in Republic or Democracy, the AI cities will eventually riot and your enemy's ability to produce more units will be weakened. You can easily crush the AI during this weakened state. If you were in Republic, your cities will start to riot and you would have to negotiate peace before you can take full advantage of this.

Military police is another bonus of Monarchy. The ability to use military police will help you develop your empire more quickly because building units will be faster than building temples/cathedrals/coliseums to keep your citizens happy. Also, keep in mind that there is a limited amount of improvements that provide contentment. In Republic, the maximum amount of content faces you could produce in your cities would be seven (temple = 1, cathedral = 4, coliseum = 2 not counting wonders.) If you are in Monarchy, you could produce a maximum of 10 content faces. More contentment = more people = more gold. If you were in Republic, you could always increase the luxury slider so that your cities can have more people working tiles but that would eat up commerce. Those three more citizens would produce three more gold in Republic but that gold would be used to keep those three citizens happy. So in essence, the commerce bonus of republic is limited to 7 extra gold per core city (not counting multiplier buildings and luxuries.) The bonus of Monarchy's military police does not equal Republic's commerce bonus but I feel that in the Monarchy vs Republic arguments, the advantage of military police is a bit underrated.

In Short:
Monarchy is suited for the highly aggressive warmonger who wants to crush the AI quickly with a massive army and a massive empire.

Republic is suited for hybrid warmonger/builders who fight wars to weaken their rivals and to gain resources and luxuries.

I once played a game as a Republic Warmonger with France and I was crushing the AI but I feel that if I were in Monarchy during that game, I could have destroyed my rivals much more quickly. Republic is the best overall government and the most flexible but Monarchy is the best for pure warmongers who love seeing the AI units fall before waves and waves of artillery and tanks.

1 more question i hvae heardof mobolized economy or something like that how do i use it they say something aobubt using it in or before wars and am not sure how to use it i have civ3 complete

http://www.civfanatics.com/civ3/strategy/mobilization.php

^Article on Mobilization
 
:lol: I can't fault you for optimism. I'm guessing you realised that this town would need a lot of defenders to stop the Aztecs from taking it?

It was before the war happened. But would you classify one vet spearman to be a lot of defense? :D

And still they captured it... let me guess, about a million jaguars come steaming out of the fog and assault the town. Each takes about 1hp off your defenders, redlines, but retreats. Eventually you run out of defenders and the town is gone.

Yeah, that's pretty accurate. Although the jaguar warriors seem to have a 90% retreat rate, not 50%. :lol:

OTOH, your weariness from the American campaign would not carry over to the Aztec war after you gave America peace, even if those two were previously allied. As long as you are at peace with America, all the weariness is coming from the Aztec war.

That's interesting... So all WW is removed from the civ you make peace with?
 
That's interesting... So all WW is removed from the civ you make peace with?

Rather, not in effect, it is still remembered, if you declare again before the war is forgotten, the effect will come back.

WW is counted per civ you are at war with. You can have 25% WW from one civ and 50% from an other. Thats why you can't use republic in an AW game. If you play with 7 other civ, you'll eventually get 700% WW, (100% from every civ) and you'd need 12*8=84 happiness effect in a size 12 city to balance it.

On the other hand, if you can get 7 civ to declare on you, you'd get 25*7=175% happiness.
 
The way I see it, Monarchy vs Republic for warmongering is based on a lot of factors. The first of those factors is your number of cities. The commerce bonus that Republic provides only affects your core cities as the commerce bonus in your outer cities is completely negated by corruption.

It is true that there are a number of factors involved. Also, a player should not become so attached to a particular form of government that he or she cannot use other governments to his or her advantage.

I think, however, that your next statement is not completely accurate. It is true that at a certain distance from the capital, corruption will completely take hold. However, with the added commerce bonus, this will occur at a greater distance from the capital than with monarchy.

Also, Republic has war weariness . . . .

This is true. However, it can be managed in several ways. Increasing the lux slider, managing your combat, not losing cities to the enemy, etc. are all ways to keep war weariness to a minimum. There are a number of excellent threads about keeping up with war weariness. I direct you there.

Also, the lack of war weariness of Monarchy has another advantage. If you are in Monarchy and your enemy is in Republic or Democracy, the AI cities will eventually riot and your enemy's ability to produce more units will be weakened. You can easily crush the AI during this weakened state. If you were in Republic, your cities will start to riot and you would have to negotiate peace before you can take full advantage of this.

This is true, to an extent, but like war weariness above, it can be managed. If you are winning most of your battles, and if you are not losing cities, and if your lux slider is high enough, you should be ok. The key is to abandon (or gift) cities that you are about to lose, never station more than a few units within a newly-captured city (lest it flip), and to prosecute the war with as much speed as possible. When you start to get into a tight by not having enough units, sue for peace, rebuild your army, and then declare again. Or trick them into declaring (which is even better).

Military police is another bonus of Monarchy. The ability to use military police will help you develop your empire more quickly because building units will be faster than building temples/cathedrals/coliseums to keep your citizens happy.

True again, but again, I have a problem with this tactic. When you rely on military police, you cannot move them to another city without getting a happiness hit. Also, when building units for garrison duty, you're going to build a defensive unit, right? So, you build a defensive unit (or two, or three) and leave them there for the rest of the time that you're in that type of government. This does several things: 1) you cannot move the unit away from the city without having to make an adjustment to your happiness structure, 2) defensive units scare the AI less (so [all things being equal] you will most likely be attacked more with a certain number of defensive units than with an equal number of offensive units instead), and 3) your economy is tied up in defensive units, which means that your offensive army is either going to come at the expense of the military police or at the expense of extra unit support.

The solution for this is to build, not temples, cathedrals, or coliseums, but marketplaces. They allow the luxury resources that you already own (and will be taking by force) to be distributed better. In a city with a marketplace and 6 resources connected to it, the first two will give one content face each. The next two will give two content faces each. Resources 5 and 6 will give three content faces each, and anything over that gives 4 each. Thus, it becomes more powerful than a temple ever could be, especially since it increases your tax revenue in that city by 50% of the base amount.

Also, keep in mind that there is a limited amount of improvements that provide contentment. In Republic, the maximum amount of content faces you could produce in your cities would be seven (temple = 1, cathedral = 4, coliseum = 2 not counting wonders.)

See my argument for a marketplace, above.


If you are in Monarchy, you could produce a maximum of 10 content faces. More contentment = more people = more gold. If you were in Republic, you could always increase the luxury slider so that your cities can have more people working tiles but that would eat up commerce. Those three more citizens would produce three more gold in Republic but that gold would be used to keep those three citizens happy. So in essence, the commerce bonus of republic is limited to 7 extra gold per core city (not counting multiplier buildings and luxuries.) The bonus of Monarchy's military police does not equal Republic's commerce bonus but I feel that in the Monarchy vs Republic arguments, the advantage of military police is a bit underrated.

Yes, but are you factoring the extra shields and food these guys are producing? This, coupled with the marketplace, actually frees up your commerce to be turned into gold.

I think Republic can be very, very powerful if used correctly. I think Monarchy does serve a purpose, too, but I think it is overshadowed by Republic. :goodjob:
 
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