Destiny: World Domination from Stone Age to Space Age

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For those who are enthralled by Civilization 4 (I include myself in that category), how would you feel if I told you that there was a game available as far back as 1996 that was the same format as Civilization, and included such novelties as city health systems, fully implemented religions, 3-D graphics, customized start by era, and more? Sound like Civ 4, anyone? It was called Destiny, the game of “world domination from stone age to space age.”

Recently, I was looking around the forum for posts related to Empire Earth when I came across an interesting post from 2001 comparing Empire Earth to Civ 3:

Honestly I'm gonna get both games. They're the best of both worlds. If they could somehow merge the games, to include the deep diplomacy engine and macro scale strategy of Civ 3 and combine it with the direct control over warfare as Empire Earth, then you'd have one hell of a game. Unfortunately, this wouldn't work because the ways things occur in Civ 3, it just couldn't happen in real time, especially if you ever intend on finishing the game. For example, if you send in an airstrike to attack a civilization, it basically takes a year or two to perform in Civ 3. Each move represents a few years passing, how would you incorporate real time into that? If you had to deal with each war and action in real time, you'd never finish the game.

The truth is, I've always wanted to see some of the actions occuring in Civ 3.

My immediate thought was “they’ve already made a game that combines these two!” It was the same Destiny, published by Interactive Magic back in 1996. Destiny was the very first game of its kind (involving world domination, civilization building, etc.) that I played. In fact, it was a search for an updated similar game that led me to Civilization 3 and beyond, and it’s the reason I am a Civ fan today.

I am very curious to see if any Civvers out there remember this game, or have played it. It did not survive very long due to its many bugs and other faults (and the fact that it had to compete with Civ 2 probably didn’t help :) ).

In a lot of ways, at the time Destiny was superior to Civilization--and in some ways it still is. Among its strengths were a fully implemented religion system (something Civ didn’t pick up until #4), quantitative resources (I’m still waiting for this, Sid!), full 3-D graphics (which weren’t good, but the principle was sound), and a staggering logical, sophisticated interrelation between every city building, resource, and army unit and discovery in the game, which wasn’t fully attempted until Civ 4. This last aspect really made the game: it was far more complex than any of the Civ incarnations. The resource system was also pretty unique. For example: mines produce iron ore, workshops refine iron ore to make iron, factories use iron and coal to make steel, steel is required to build tanks. Veterans of Sid games will see parallels to Colonization.

It also had about four or five times the number of technological discoveries of Civ 3, spanned the time period of 7000 BC to roughly 2000 AD, and like Civ 2 had space and conquest victories. Interestingly, it was a sort of hybrid between RTS and turn-based games: you had the option of playing in either real-time format or turns, and you could even change your mind in the middle of the game if you so desired. And it had a detailed battle aspect but also the strategic layer of Civ: you could set the computer to calculate the battle results whenever your forces encountered the enemy (based on attack and defense like in Civ), or you had the option to manually fight it out in a campaign battle map whenever you felt like it. This was interesting as it assimilated both the tactical and strategic levels, something I have seen in only a few other games, such as Rome: Total War.

Destiny was developed by “Wild” Bill Stealy, a longtime associate of Sid Meier, hence the similarities to Civilization. In some places where Civ really shined, Destiny fell far, FAR short of the mark. (There were no Wonders of the World, for example…or barbarians…or a concept of culture… and compared to Civ 3 and 4, the civilizations, called “tribes” in Destiny, seem rather general, with no unique units or buildings. They did have unique graphics, though.)

But in other places, where Civ left off, Destiny broke new ground with ideas that were ahead of their time: religion, concepts of city health and a civilization-wide educational level (which has never had a counterpart in Civ), completely tradable quantitative resources that were often produced/refined with buildings and not just acquired out of terrain, cities that could have multiple buildings or units under construction simultaneously, and a huge--and I mean huge--workable city radius. The governments were also more specific than just Despotism/Republic/Monarchy, etc, and included things like Dictator, People Rule, One Party State and Land-Owning Aristocracy. The game was even hailed as “Civilization on Steroids” by one computer magazine. I have made several Civ 3 mods for my own use based on Destiny, but they always fall short because it’s hard to implement many of the really great aspects of it, such as the quantitative resource system. (I’m working on it for Civ 4, though. ;))

A list of all the features (keep in mind this is way back in 1996!) :
Spoiler :

The Good

“Civs”: America, Britain, China, Egypt, France, Germany, India, Israel, Italy, Japan, Russia, Sweden.

24 kinds of resources, ranging from raw iron ore to armored steel.

Unique unit graphics for each civ, sort of like Rabbit’s “Ethnically Diverse” mod.

Tactical combat like in Rome: Total War

Religions: Paganism, Judaism, Christianity, Islam, Buddhism and Hinduism, with associated buildings of worship

Map size: HUGE! 800 x 400 tiles!

Units: more than I can even count, from basic warriors armed with clubs to Advanced ICBMs equipped with hydrogen bombs. (There was a distinction between atomic and hydrogen bombs--hope that’s in BtS!) There were things like trebuchets, Mongolian rockets, Hussars, Cavalry, Arquebus infantry, bazookas, not to mention biplanes, nuclear bombers (they were like B-29’s armed with atomic bombs) and nuclear subs which could launch missiles.

You could also play in Real Time or Turn Based mode.

The Bad
The AI wasn’t that good. Diplomacy was vastly underdeveloped -- basically peace, war or alliance. The interface was kind of clumsy and not streamlined.

The Ugly
The graphics were not attractive. Civ players probably would laugh, especially today.


So does anybody remember this game, and if so do you still have it and/or play it? I don’t these days, because Civ’s taken over, but I am always looking to make a mod of it… and I will release one for Civ 4… just as soon as I get BtS.

The only other person I have ever seen mention this game is Harrier, here. Looks like a very few do still remember. Ah, the good old days...
 
Yeah, there are quite a few small sections dedicated to it, and most are not too friendly, like the one you linked. ;) People are very Civ-biased, but I guess I am, too.

Some more:

http://www.thecomputershow.com/computershow/reviews/destiny.htm

http://www.cdaccess.com/html/pc/destiny.htm

http://www.gamefaqs.com/computer/doswin/data/565212.html

http://www.retrosoftware.com/10366.html

http://www.ezgoal.com/channels/games/sshots.asp?ID=18598&Games=Destiny

http://www.csoon.com/info/magic1.htm

http://www.grayarea.com/soft0297.htm


I saw a review some time ago that was one of the few to give the game a fair shake. It admitted it had serious flaws (graphics mostly) but recognized Destiny had a very deep level of complexity that was superior even to Civ 2.
 
I've hoped this would be an AAR of some kind.
 
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