Deth McBone’s ‘Galactic Epic’ creation thread

Alright. Well, you posted in my Serva devving thread and as a result I came here to play this from your signature. To be honest, the Serva map would eventually reach a point where I may think about the Planetary Age, seeing as how I wrote the history and stuff for it but never could figure out how I could, say, transition from the fight for Serva to the expansion outwards, but anyway, heres my review on the mod so far.

- First off, I love the idea. At first, I thought it was kind of out-there for these nations to colonize planets like, say, Mercury, but once I played I discovered it didn't really matter, and that you explained it well enough. Its so much more detailed than some Space Empires related game, you have to start from the point where they first ventured into space rather than some time after.

- I liked the old military advisor :( I ended up replacing my military advisor graphic for the Solar age with the original Modern Age one. Solar seems similar enough to Modern as it is(Although, we have to rediscover Fission? I can understand Fusion, but we know fission pretty well by now :D) Nonetheless the complete redo of the original civ graphics to suit the theme was the added touch the mod needed. Bravo.

- I got an error, which I guess is to be expected if its so early on in the development as I think it is. Okay, I was the Communists, and I made a second Orbital Worker(I usually have 2 workers per city) and then hit automate on both of them, while I went into Civilopedia so I could understand what the hell the MG infantry/Shock infantry were good at. Afterwards, I ended the turn and my Orbital Workers completed some tasks, and then a few turns later went back into Cosmograd to do who knows what. At this point, the error popped up. I don't have the exact error but I remember most of it. "File Not Found: \construction\run.wav" was the error, I believe.

- Despite the early problems, I think this mod will probably end up becoming one of my favorites if I don't get consumed in the whole Serva business. I tried out Galactic Civilizations 2: Twilight of the Arnor some time ago and it didn't quite have what I was looking for.

A couple of suggestions.

While these nations are fine, I was thinking - why not have some races that Start in the other systems? Like alien civilizations? I haven't gotten that far into the game yet, so I don't know if there already are, but I mean either playable or unplayable ones. They might not be able to expand(except maybe some stronger ones) but they'd be a minor nation you'd find and you could make deals with them for resources or fight them for it. It'd add a bit more to it, I think. Still, this is fun as it is and its just an idea.
 
Mopean, thanks for the glowing review! :)

First off, while I have wandered back to the Galactic Epic, specifically starting on another map, my time has been diverted elsewhere for a while now. I would love to revisit this scenario, and add the other four or so I had planned, but in the near future FFS is dead in the water. However, that being said, a little nudge from the community might free up some time in my schedule.

I would gladly help any efforts that you might turn to if you get to Serva's Planetary Age, as I believe I have come up with a very interesting system. Of note is Flamand's space-sea terrain, that melds both ground and sea terrain with space terrain. I must find a link for that...

Yes, the colonization of Mercury is rather far-out, but I love the idea of a tunnel-ridden fusion forge of a planet. My main drive for this scenario was that exact idea that many settings skip the delicate transition between interplanetary feuds and intersolar empires. I wanted this scenario to fill that gameplay gap, and somewhat accurately describe what the solar system in ~200 years would be like (Though that is a rather pro-futurist estimate). I thought I included Fission as a free tech, but I might have just been for the nuclear nations. I forget these things now.

As for the military advisor, yes the modern era advisor might make a better match, but I must fully disclose that the advisors and most of the interface is not my creation, but mostly NavyDawg's and a few others I cannot remember off the top of my head. You will definitely enjoy NavyDawg's Space Opera if you like FFS, I highly recommend it. Without NavyDawg's units, FFS would probably not exist, or would but would have a rather meager unit list.

About the bug, I am not sure how that got in, and I'll try to correct it soon. Civilopedia work is a little under-implemented, IIRC.

I love GalCiv, but it's CivIII that has my number. Once an addict, always a...wait, that's not right. :p

As for nations that exist beyond the humans, yes goodness yes. I had a whole slew of civs planned, some original and some very unoriginal, and they all had/have somewhat thoughout niches and ideologies. This scenario was meant to be the first of at least 3, and at most 6. Alas, RL got in the way, and I never got around to FFS 1.0, nor another beta release of the next installment.
 
Oh, crap, just realized how old the latest post before mine actually is. Heh. Either way, I hope you come back to this ever, I'd love to see a complete Civilopedia, though obviously thats not as important.
 
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