Mopean
Warlord
Alright. Well, you posted in my Serva devving thread and as a result I came here to play this from your signature. To be honest, the Serva map would eventually reach a point where I may think about the Planetary Age, seeing as how I wrote the history and stuff for it but never could figure out how I could, say, transition from the fight for Serva to the expansion outwards, but anyway, heres my review on the mod so far.
- First off, I love the idea. At first, I thought it was kind of out-there for these nations to colonize planets like, say, Mercury, but once I played I discovered it didn't really matter, and that you explained it well enough. Its so much more detailed than some Space Empires related game, you have to start from the point where they first ventured into space rather than some time after.
- I liked the old military advisor
I ended up replacing my military advisor graphic for the Solar age with the original Modern Age one. Solar seems similar enough to Modern as it is(Although, we have to rediscover Fission? I can understand Fusion, but we know fission pretty well by now
) Nonetheless the complete redo of the original civ graphics to suit the theme was the added touch the mod needed. Bravo.
- I got an error, which I guess is to be expected if its so early on in the development as I think it is. Okay, I was the Communists, and I made a second Orbital Worker(I usually have 2 workers per city) and then hit automate on both of them, while I went into Civilopedia so I could understand what the hell the MG infantry/Shock infantry were good at. Afterwards, I ended the turn and my Orbital Workers completed some tasks, and then a few turns later went back into Cosmograd to do who knows what. At this point, the error popped up. I don't have the exact error but I remember most of it. "File Not Found: \construction\run.wav" was the error, I believe.
- Despite the early problems, I think this mod will probably end up becoming one of my favorites if I don't get consumed in the whole Serva business. I tried out Galactic Civilizations 2: Twilight of the Arnor some time ago and it didn't quite have what I was looking for.
A couple of suggestions.
While these nations are fine, I was thinking - why not have some races that Start in the other systems? Like alien civilizations? I haven't gotten that far into the game yet, so I don't know if there already are, but I mean either playable or unplayable ones. They might not be able to expand(except maybe some stronger ones) but they'd be a minor nation you'd find and you could make deals with them for resources or fight them for it. It'd add a bit more to it, I think. Still, this is fun as it is and its just an idea.
- First off, I love the idea. At first, I thought it was kind of out-there for these nations to colonize planets like, say, Mercury, but once I played I discovered it didn't really matter, and that you explained it well enough. Its so much more detailed than some Space Empires related game, you have to start from the point where they first ventured into space rather than some time after.
- I liked the old military advisor


- I got an error, which I guess is to be expected if its so early on in the development as I think it is. Okay, I was the Communists, and I made a second Orbital Worker(I usually have 2 workers per city) and then hit automate on both of them, while I went into Civilopedia so I could understand what the hell the MG infantry/Shock infantry were good at. Afterwards, I ended the turn and my Orbital Workers completed some tasks, and then a few turns later went back into Cosmograd to do who knows what. At this point, the error popped up. I don't have the exact error but I remember most of it. "File Not Found: \construction\run.wav" was the error, I believe.
- Despite the early problems, I think this mod will probably end up becoming one of my favorites if I don't get consumed in the whole Serva business. I tried out Galactic Civilizations 2: Twilight of the Arnor some time ago and it didn't quite have what I was looking for.
A couple of suggestions.
While these nations are fine, I was thinking - why not have some races that Start in the other systems? Like alien civilizations? I haven't gotten that far into the game yet, so I don't know if there already are, but I mean either playable or unplayable ones. They might not be able to expand(except maybe some stronger ones) but they'd be a minor nation you'd find and you could make deals with them for resources or fight them for it. It'd add a bit more to it, I think. Still, this is fun as it is and its just an idea.