Deux Rivières Queue - 3500 BC

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Architeuthidae puericomedentis
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After the unfortunate run-in with barbs in the last turnchat, Deux Rivières's queue is no longer viable. We need at least another warrior before we produce our first settler.

The current options as I see them are:

Warrior, Settler, Warrior
or
Warrior, Warrior, Settler

Or, I could be way off. I am open to other suggestions, but for now, these are the options I'll run with.
 
Guvnuh, suh. We is way behinds, suh. I suggest we's only build one Warrior to quell the masses and then build a Settluh, suh.
 
Alright, I've done an analysis of what lays ahead of us. Someone might want to check my numbers though. This analysis assumes no future improvements (mining, etc) to the surrounding area (particularly the grassland to the SE). Of course, we may well mine that tile, which will skew these numbers.

Code:
[b][u]Maximizing Growth...[/b][/u]

Turn - Size - (F/S/C) - Food - Shld
------------------------------------
  0  -   1  - (2/3/5) -  19  -   0
  1  -   2  - (5/3/6) -   0  -   3 auto-assign to wheat?
  2  -   2  - (5/3/6) -   5  -   6
  3  -   2  - (5/3/6) -  10  -   9
  4  -   2  - (5/3/6) -  15  -   0 warrior recruited
  5  -   3  - (5/4/7) -   0  -   4 auto-assign to grass?
  6  -   3  - (5/4/7) -   5  -   8
  7  -   3  - (5/4/7) -  10  -  12
  8  -   3  - (5/4/7) -  15  -  16
  9  -   4  - (5/4/8) -   0  -  20 auto-assign to floodplains?
 10  -   4  - (5/4/8) -   5  -  24 move from floodplain to forest
 11  -   2  - (4/6/7) -   9  -   0 settler recruited

[b][u]Maximizing Production...[/b][/u]

Turn - Size - (F/S/C) - Food - Shld
------------------------------------
  0  -   1  - (2/3/5) -  19  -   0
  1  -   2  - (5/3/6) -   0  -   3 auto-assign to wheat?
  2  -   2  - (5/3/6) -   5  -   6 move from wheat to grass
  3  -   2  - (2/4/6) -   7  -   0 warrior recruited
                                   move from grass to forest
  4  -   2  - (1/5/5) -   8  -   5
  5  -   2  - (1/5/5) -   9  -   0 warrior recruited
  6  -   2  - (1/5/5) -  10  -   5
  7  -   2  - (1/5/5) -  11  -  10
  8  -   2  - (1/5/5) -  12  -  15 move from forest to grass
  9  -   2  - (2/4/6) -  14  -  19
 10  -   2  - (2/4/6) -  16  -  23
 11  -   2  - (2/4/6) -  18  -  27
 12  -   1  - (2/4/6) -   0  -   0 settler recruited
Based on this analysis, I'd emphasize production and use the two warriors for scouting and escorting the settler that will follow.
 
Great stats FortyJ! I think we'd be better off with just one warrior, emphasising growth so our capital will be size two when the settler is recruited. Of course the question is, will we have happiness troubles at size three or four?
 
I did not analyze the turns needed to produce a settler without recruiring a single settler, but I'm fairly certain that it can be done in 8 turns. Although, I consider this a risky strategy as we will have insufficient warriors to defend our capitol and our settler simultaneously.
 
Good point Donsig. Happiness would have to be controlled by the sliders as we could not afford to employ an entertainer.
 
Let me add my congratz, and thanks, to you FortyJ for this great information.

I advocate creation of a new warrior, followed by a settler.
 
I say warrior warrior settler. Why?

1) our current warrior is for exploration
2) the second warrior will be for defense of the capital (important!)
3) the third warrior will escort the settler / defend the new city
4) the settler will found a city
 
I am also in favor of building 2 warriors first, so we have 3 in total and then a settler. The need for warriors has been increased by 2 reasons:
1) The need for exploration; we need a very good spot for our 2nd city; our 20k city.
2) The barbarian level seems to be very high. We need protection from assaults and we need Capitol-defense.
The Capitol can produce a whole lot of food fast. Let's use that to the maximum. The capitol decreasing in size doesn't hurt us a lot.

FortyJ: I hope your calculations won't be disturbed by disease. We are on floodplains, with jungle close.
 
Mining the bonus grassland and moving from the forest to that as soon as the mine is built will allow the emphasise production option to complete one turn earlier (food and shields) – ie: turn 11. This method will also avoid unhappiness problems, which the emphasise food option would incur (resulting in either having to use the slider, or change citizens to scientist or entertainers, loosing any gain in production and reducing our growth)

Warrior Warrior Settler therefore sounds best to me.

It might also be worth considering extending the number of turns we play to allow us to complete the settler so we can do the maximum exploration in the meantime. I believe we are allowed to extend from the set ten turns up to another 3 turns to complete production.
 
Originally posted by Rik Meleet
I will need permission from the Senate to change the slider in play.

That is technically NOT true. While you must follow posted instructions you are free to make decisions if instructions are not posted.
 
Donsig, I meant with "Change", to go against posted slider-settings. If no instructions are posted I am free to do what I want, but if the instruction is: Slider: 20% sci, 0% lux I am not allowed to up the lux slider in case we need to.

Unless the instruction allows me to do it.
 
Originally posted by Furiey
It might also be worth considering extending the number of turns we play to allow us to complete the settler so we can do the maximum exploration in the meantime. I believe we are allowed to extend from the set ten turns up to another 3 turns to complete production.

I was under the impression that ten is the maximum number of turns allowed under some section of the CoL or CoS. Have you found a part of the rules that allows us to go beyond the ten turns? If so please direct us to the proper section of the (dreaded) Three Books.
 
I think that by moving our worker directly to the second bonus grassland and mining it first we would shave one turn off the settler production using DaveShack's maximizing growth table. As long as we can avoid unhappiness in the city we can create one warrior and have our settler ready on turn ten (the magic turn chat number) and our capitalwill still be size two. That's seems the best way to go as far as I can see.
 
As I see no clear majority, I will post a poll after I return from the LA Auto Show.
 
The President, donsig and DaveShack set aside, this administration, apparantly, cannot interpret a given date/time correctly...
 
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