Zurocha
Chieftain
Hello to all of ye!
I am currently refining a touhou mod concept for Civilisation. I have not yet decided whether it shall be for CIVBTS, CIVBNW, or CIVBE, but as it seems most likely that I will make this mod for CIVBNW, I will post this here.
I have downloaded a while back a mod for CIV4 called Touhou Jojishi. I was overjoyed; I am a fan of both Civilisation and of Touhou, and a merging of the two was a gift from heaven.
However, after a few matches, I started to tire of the inconsistencies in the mod, particularly in the art; the leaderheads were done in a variety of conflicting artstyles. Murasa's leaderhead, for example, contrasts with that of Utsuho; the former was done in a chibi style and had a plain white background while the latter was high-detail and a near-painting with a bright background.
And so I modified Jojishi. I downloaded images that I found would look good as leaderheads, and one by one replaced the leaderheads. After that I modified the icons. Then I evened out the stats.
As I was editing Jojishi, I started thinking of creating my own civ-touhou mod. I stopped editing Jojishi after a short while, and I focused my time on refining my own concept.
Now I was conflicted; I found CIV4 boring in comparison to CIV5. The world editor (a built-in cheat engine in my opinion) aside, I find CIV5 much more interesting than CIV4.
Take the no-stacking policy of CIV5, for example. Many players rebel against it, but I myself think that it makes the game more challenging because I have to consider what units to assign to this hex and that.
However, CIV4 runs much faster than CIV5 on my PC because my graphics card happens to be quite old, and the world editor makes testing much easier.
Then I messed around with CIV5 and familiarised myself with some of its workings. I decided then that I would make this mod for CIV5.
Anyways, I have seen a few touhou mods for CIV5 scattered across the nets, but most of these focus on individual civilisations and I have yet to see a pack that provides a full set of civilisations like Touhou Jojishi. I plan on filling up this vacuum.
I forgot to bring my word document for this mod with me, but this should be the basic outline:
The premise of the mod is that there was a Youkai Rebellion backed by the Moriya that overthrew the Hakurei Maiden. After a few days of Gensokyo being under Moriya control, the Moriya decide to satisfy the youkai they supported by creating an opening in the Hakurei Barrier for them to pass through into the outside world. The opening of the hole wakens Yukari Yakumo from her slumber, and once she realised what happened, she was so enraged that she personally tore down the barrier (which was already degenerating due to incompatibilities between the Hakurei Border and the Moriya Deities' powers) and scattered everything within it into a world far away from Earth. The rebel youkai were thrown into a rage, and much knowledge was lost when they razed every little thing they could find. In the end, much of the knowledge gensokyo's inhabitants had were lost, and its population was scattered across the planet, isolated from each other by miles upon miles of unknown territory and raging feral youkai. So they create their first settlement and eventually end up with supergiant empires so powerful that the sun itself shivered in fear. And yeah.
So, yeah. It's sort of BE-ish, now that I think about it. (lol)
There are 11 (or 12) factions (civilisations) with up to 4 leaders each:
1. Chireiden (Satori, Koishi, Yuugi, Utsuho)
2. Eientei (Eirin, Kaguya, Tewi, Reisen)
3. Hakugyokurou (Yuyuko, Youmu, Yukari, Ran)
4. Hakurei (Reimu, Suika, Mima, Marisa)
5. Koumakan (Remilia, Flandre, Sakuya, Patchouli)
6. Kagetsuki (Yuuko)
7. Ningen ga Sato (Akyuu, Mokou, Keine, Minoriko & Shizuha)
8. Makai (Shinki, Yumeko, Elis,Yuuka)
9. Myourenji (Byakuren, Murasa, Shou, Nazrin)
10. Senkai (Miko, Tojiko, Seiga, Yoshika)
11. Youkai ga Yama (Aya, Kanako, Suwako, Sanae)
[12. Luna (Yorihime, Toyohime)]
Every faction has a unique ability, a unique palace, and three unique buildings-- these are shared by its leaders. The leaders also have their own unique ability, which means that the player starts the game with two unique abilities.
And oh! There are new victories and world wonders are removed from gameplay. There are only two possible wonders, both of them victory flags. The first, the Dimensional Gate, is the trigger for the Homecoming victory. The second, the Monument to Gensokyo, is the trigger for the Remembrance victory. The three require varying conditions to be met--- something I have yet to clearly define yet.
Great persons would also be either nerfed, or heavily reduced in power.
The victories are Supremacy (destroy all rival factions), New Gensokyo (be elected as world leader), Homecoming (return to Earth; create the Dimensional Gate), Remembrance (build the Monument to Gensokyo wonder, which requires that you have three Chronicle buildings built (can be built once four social policy branches have been completed) and five social policy branches unlocked.), Escape (create the Seeder Vessel spaceship), Culture (be culturally influential over all factions)
The tech tree will also be rebuilt somewhat.
That should be what I can recall off the top of my head. I will try to bring my word document next time.
That aside, I have some questions I need to ask.
Is it possible to make a building provide X yield in X in the capital city per X population in current city? (For example, 1 yield science per 6 pop in every city with structure clinic)
Is it possible to add to the GPT a _% of the current gold in the treasury? (Say, for example, having 2000 gold in the treasury would produce 20 GPT)
(And a broader form of this question-- is it possible to provide yield/turn to _ equal to _% of yield/turn or stock qty of _?)
Is it possible for units to have hidden nationality, like in CIV4?
Is it possible for a faction/civilisation to be able to build another faction/civilisation's unique building when there is a declaration of friendship between the two factions?
Is it possible to spawn a new unit when a certain unit successfully kills an enemy? (Ie, 25% chance to spawn unit ZOMBIE when unit LICH succeeds in killing opponent)
It is possible to make naval units have a chance to capture enemy vessels. Can that ability extend to land units as well?
Is it possible for a unit to have a _% chance per turn to transfer control of an adjacent unit to the unit owner's control?
Is it possible to make hostile units suffer _ damage per turn within a player's borders?
Is it possible to create a building that provides 2 possible trade routes for the city it is built in, like in CIVBE, or is the system in CIVBNW restricted to using a global pool?
Is it possible to make specialists produce happiness?
Is it possible to make a building that will make the city a source of fresh water?
Is it possible to port the outpost feature of CIVBE to BNW?
How do I make the game achieve such effects? Is it possible to do so with XML alone, or do I have to use LUA? (Because if so, I'll have to learn LUA ^_^")
What I have posted here is sort of rough. Many features may change as I polish the concept.
And oh, every faction has its own name-schemes.
Hakurei settlements, for example, are usually references to the hakurei clan, its deity, and its significant holdings in Gensokyo, or adjectives or adjective+noun using older -si/-ki forms, while Moriya settlements are references to the tengu, the moriya trinity's deities, their aspects and holdings, and adjective+noun using the more modern -i forms.
So, you'll see settlements named Fakurei, Atarashi (Atarashii), Kireshi (Kirei), Ryuujin, Yokifana (Ii hana), Sabukimizu (Samuimizu) belonging to the Hakurei, and settlements named Moriya, Samuikaze, Mizukan, Kazenokami, Takaiyama belonging to the Moriya.
Ah, thanks for reading.
I'm planning this mod for personal enjoyment, but it would be much better if someone could tell me what can be done and what can't be done, and maybe look through the code before I make it publicly available.
I apologise if this post is messy. That happens when I have too much to say and too little time to organise my thoughts. I'll try to clean it up in the future.
I am currently refining a touhou mod concept for Civilisation. I have not yet decided whether it shall be for CIVBTS, CIVBNW, or CIVBE, but as it seems most likely that I will make this mod for CIVBNW, I will post this here.
I have downloaded a while back a mod for CIV4 called Touhou Jojishi. I was overjoyed; I am a fan of both Civilisation and of Touhou, and a merging of the two was a gift from heaven.
However, after a few matches, I started to tire of the inconsistencies in the mod, particularly in the art; the leaderheads were done in a variety of conflicting artstyles. Murasa's leaderhead, for example, contrasts with that of Utsuho; the former was done in a chibi style and had a plain white background while the latter was high-detail and a near-painting with a bright background.
And so I modified Jojishi. I downloaded images that I found would look good as leaderheads, and one by one replaced the leaderheads. After that I modified the icons. Then I evened out the stats.
As I was editing Jojishi, I started thinking of creating my own civ-touhou mod. I stopped editing Jojishi after a short while, and I focused my time on refining my own concept.
Now I was conflicted; I found CIV4 boring in comparison to CIV5. The world editor (a built-in cheat engine in my opinion) aside, I find CIV5 much more interesting than CIV4.
Take the no-stacking policy of CIV5, for example. Many players rebel against it, but I myself think that it makes the game more challenging because I have to consider what units to assign to this hex and that.
However, CIV4 runs much faster than CIV5 on my PC because my graphics card happens to be quite old, and the world editor makes testing much easier.
Then I messed around with CIV5 and familiarised myself with some of its workings. I decided then that I would make this mod for CIV5.
Anyways, I have seen a few touhou mods for CIV5 scattered across the nets, but most of these focus on individual civilisations and I have yet to see a pack that provides a full set of civilisations like Touhou Jojishi. I plan on filling up this vacuum.
I forgot to bring my word document for this mod with me, but this should be the basic outline:
The premise of the mod is that there was a Youkai Rebellion backed by the Moriya that overthrew the Hakurei Maiden. After a few days of Gensokyo being under Moriya control, the Moriya decide to satisfy the youkai they supported by creating an opening in the Hakurei Barrier for them to pass through into the outside world. The opening of the hole wakens Yukari Yakumo from her slumber, and once she realised what happened, she was so enraged that she personally tore down the barrier (which was already degenerating due to incompatibilities between the Hakurei Border and the Moriya Deities' powers) and scattered everything within it into a world far away from Earth. The rebel youkai were thrown into a rage, and much knowledge was lost when they razed every little thing they could find. In the end, much of the knowledge gensokyo's inhabitants had were lost, and its population was scattered across the planet, isolated from each other by miles upon miles of unknown territory and raging feral youkai. So they create their first settlement and eventually end up with supergiant empires so powerful that the sun itself shivered in fear. And yeah.
So, yeah. It's sort of BE-ish, now that I think about it. (lol)
There are 11 (or 12) factions (civilisations) with up to 4 leaders each:
1. Chireiden (Satori, Koishi, Yuugi, Utsuho)
2. Eientei (Eirin, Kaguya, Tewi, Reisen)
3. Hakugyokurou (Yuyuko, Youmu, Yukari, Ran)
4. Hakurei (Reimu, Suika, Mima, Marisa)
5. Koumakan (Remilia, Flandre, Sakuya, Patchouli)
6. Kagetsuki (Yuuko)
7. Ningen ga Sato (Akyuu, Mokou, Keine, Minoriko & Shizuha)
8. Makai (Shinki, Yumeko, Elis,Yuuka)
9. Myourenji (Byakuren, Murasa, Shou, Nazrin)
10. Senkai (Miko, Tojiko, Seiga, Yoshika)
11. Youkai ga Yama (Aya, Kanako, Suwako, Sanae)
[12. Luna (Yorihime, Toyohime)]
Every faction has a unique ability, a unique palace, and three unique buildings-- these are shared by its leaders. The leaders also have their own unique ability, which means that the player starts the game with two unique abilities.
And oh! There are new victories and world wonders are removed from gameplay. There are only two possible wonders, both of them victory flags. The first, the Dimensional Gate, is the trigger for the Homecoming victory. The second, the Monument to Gensokyo, is the trigger for the Remembrance victory. The three require varying conditions to be met--- something I have yet to clearly define yet.
Great persons would also be either nerfed, or heavily reduced in power.
The victories are Supremacy (destroy all rival factions), New Gensokyo (be elected as world leader), Homecoming (return to Earth; create the Dimensional Gate), Remembrance (build the Monument to Gensokyo wonder, which requires that you have three Chronicle buildings built (can be built once four social policy branches have been completed) and five social policy branches unlocked.), Escape (create the Seeder Vessel spaceship), Culture (be culturally influential over all factions)
The tech tree will also be rebuilt somewhat.
That should be what I can recall off the top of my head. I will try to bring my word document next time.
That aside, I have some questions I need to ask.
Is it possible to make a building provide X yield in X in the capital city per X population in current city? (For example, 1 yield science per 6 pop in every city with structure clinic)
Is it possible to add to the GPT a _% of the current gold in the treasury? (Say, for example, having 2000 gold in the treasury would produce 20 GPT)
(And a broader form of this question-- is it possible to provide yield/turn to _ equal to _% of yield/turn or stock qty of _?)
Is it possible for units to have hidden nationality, like in CIV4?
Is it possible for a faction/civilisation to be able to build another faction/civilisation's unique building when there is a declaration of friendship between the two factions?
Is it possible to spawn a new unit when a certain unit successfully kills an enemy? (Ie, 25% chance to spawn unit ZOMBIE when unit LICH succeeds in killing opponent)
It is possible to make naval units have a chance to capture enemy vessels. Can that ability extend to land units as well?
Is it possible for a unit to have a _% chance per turn to transfer control of an adjacent unit to the unit owner's control?
Is it possible to make hostile units suffer _ damage per turn within a player's borders?
Is it possible to create a building that provides 2 possible trade routes for the city it is built in, like in CIVBE, or is the system in CIVBNW restricted to using a global pool?
Is it possible to make specialists produce happiness?
Is it possible to make a building that will make the city a source of fresh water?
Is it possible to port the outpost feature of CIVBE to BNW?
How do I make the game achieve such effects? Is it possible to do so with XML alone, or do I have to use LUA? (Because if so, I'll have to learn LUA ^_^")
What I have posted here is sort of rough. Many features may change as I polish the concept.
And oh, every faction has its own name-schemes.
Hakurei settlements, for example, are usually references to the hakurei clan, its deity, and its significant holdings in Gensokyo, or adjectives or adjective+noun using older -si/-ki forms, while Moriya settlements are references to the tengu, the moriya trinity's deities, their aspects and holdings, and adjective+noun using the more modern -i forms.
So, you'll see settlements named Fakurei, Atarashi (Atarashii), Kireshi (Kirei), Ryuujin, Yokifana (Ii hana), Sabukimizu (Samuimizu) belonging to the Hakurei, and settlements named Moriya, Samuikaze, Mizukan, Kazenokami, Takaiyama belonging to the Moriya.
Ah, thanks for reading.
I'm planning this mod for personal enjoyment, but it would be much better if someone could tell me what can be done and what can't be done, and maybe look through the code before I make it publicly available.
I apologise if this post is messy. That happens when I have too much to say and too little time to organise my thoughts. I'll try to clean it up in the future.