[Development Thread]CIVILIZATION 4: World of Pokiphlanon

That's what happened, and I'm working on it now.
 
Having trouble with GameFonts.tga. Added BUG mod, but that probably doesn't have to do with it.
 
I hate gamefonts!!!!
 
Did a bit more work on the site, waiting for someone to help me with GameFont. Added more info on new features.
 
Just had another look at the info available and I have to say that Pokiphlanon is a very, very weird place indeed. I can't imagine what possessed you to take on this particular project, but good luck with it nonetheless. :king:

I also admire people like yourself, who can commit to something of this magnitude - and actually pull it off in the end. My own existence is just a long row of half-finished projects. (I did publish a finished Civ2 mod once, though. I doubt that I will ever finish anything for CivIV, but the struggle is the cause, I guess.) Right now I'm thinking about making a huge computer game from scratch, but I doubt I will never even get to the actual development... :rolleyes:
 
I can't imagine what possessed you to take on this particular project, but good luck with it nonetheless. :king:

I'm obsessive, that's what.
 
I'm now working on something I call Advanced Religions. I haven't quite got everything down yet. More news soon!
 
Advanced Religions is going to be really cool. Advanced religions introduces city religious makeups to the mix. In BtS, a religion is either present in a city or not. There's no more to say. With advanced religions, however, each religion has a percentage of the city that is faithful to it. There is also religion loyalty, which affects how well people will be converted to a new religion. This is affected by religious buildings and civics.

The happiness produced by a religion will depend on how many followers it has. For example, if the state religion has 10% support, it will generate a lot less happiness that if it had 75% support.

There will be a bar showing the various religious factions right above the civilization culture bar in the city screen.

Missionaries will be able to get promotions from promoted monasteries (Via Asaf's Power Up mod. Thanks!). These promotions will increase a missionary's effefctiveness in spreading religion.
 
Doesn't CivIV already have Religion Influence as a city parameter? I know its not displayed in the interface, but there are even methods exposed to Python for this (see CyCity class).

Perhaps you could tap into this already present value for your extended religions feature?
 
Not quite sure what you mean...
 
Like, whenever I'm doing something with religions in cities, there is a Influence value to consider. (I'm working in Python.) As I've come to understand this parameter, its the fraction of this particular faith within that city. Or it might work sorta like culture (plot culture or city culture) where each object has a score for each player.
 
Influence determines how likely a religion is to spread to a given city.
Followers deal with how many people believe the religion once it does spread to the city.
 
Aha, this would be one of those Eureka! moments for me, then. ;)
 
I'm diving headlong into village economy! This may be the hardest thing to date. May? It IS the hardest thing to date.
 
A very cool concept, indeed. That one I will most definitely borrow, one of these days.
 
Getting somewhere with village economy, but also working on CivilianUnitTypes and Civilian Promotions. This also intertwines with advanced religions because now Missionaries can get promotions that increase their spread power. From buildings, via Advanced Buildings, which can do all sorts of other things, such as get promotions, earn upgrades, and behave dynamically.
 
I know it's been a while since my last post, but I've been on vacation and haven't been able to get anything done. I HATE Python!!! It has terrible syntax and rules! The for loops are AWFUL, and you can never tell what's going on in code you didn't write yourself! I would completely ignore Python, but I need to do a lot of interface modifications. Is anyone able to help me? PLEASE?
 
EVERYTHING!!! The problem is that there IS NO SYNTAX!!! The for loops are like 'For something in something. What the hell does that mean? In C++, for loops are nice and simple.

Code:
for (int i = 0; i < GC.getNumUnitInfos(); i++)
{

}

or

Code:
CvCity* pCity;
for (pCity = firstCity(); pCity != NULL; pCity = nextCity())
{

}

Also, in python, there's no type specifiers, so you never know what something is! And sometimes you can't tell if you're creating an object or calling a function!
 
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