We haven't even touched one of the main issues from DG1, the "decisions" clause. From dutchfire's proposal we have: note, this is unedited, there were comments in the original thread which fixed some typos and incorrect language, be gentle. 
Decisions of the people
The following ways of decision making by the people are allowed (in order of seniority):
Initiative, a binding poll started by a citizen. This can only be repealed by moderators and more recent initiatives.
Recall, a poll made by a citizen, that may remove an official from his position.
Mandate, the election of an official. The official can make decisions that can be recalled.
Approval, The absence of non-approving citizens in a discussion that has been open for 3 days.
Background information
Historically this concept was covered by a rather simple clause which usually said something like "Officials must plan and act according to the Will of the People", and it was often abbreviated as WOTP. The game organization has cycled between having strong officials who could act in absense of disapproval of the people, and having weak officials who could not act without explicit approval of the people. If officials get too strong, the people get disenchanted with the process and hold their comments due to feeling that they won't be listened to. If the officials get too weak, then interest in being an official drops and we get uncontested elections and open offices, and those who do step up may not give it their all because they know they're really just puppets.
The Question
There is no doubt the DG1 system needs to be simplified to have only one kind of binding poll. The question of what was an initiative and what was a referendum got far more action than the game itself did. The concept behind the distinction was a good one, but it should have been handled as a side clause and not as a different kind of poll.
At issue is whether officials need to listen to polls initiated by citizens. In the past, there were some officials who held the position that the only polls which were binding were polls opened by the official responsible for the area covered by the poll. This would get us into trouble because the responsible official would sometimes post a seemingly nonbiased poll with a hidden bias, in the form of leaving options the official disagreed with off the poll choices. With the poll being a choice between what the official wanted and an obviously bad alternative, the official could get his/her way and be shielded by the "will of the people". If a citizen cried foul and tried to overturn the decision by posting a poll between the official's preferred approach and a reasonable alternative, the poll would be declared invalid.
Now, let's examine some general principles and then try again to come up with language which captures the essence of what we want for decision making.

Spoiler dutchfire's proposal :
Decisions of the people
The following ways of decision making by the people are allowed (in order of seniority):
Initiative, a binding poll started by a citizen. This can only be repealed by moderators and more recent initiatives.
Recall, a poll made by a citizen, that may remove an official from his position.
Mandate, the election of an official. The official can make decisions that can be recalled.
Approval, The absence of non-approving citizens in a discussion that has been open for 3 days.
Background information
Historically this concept was covered by a rather simple clause which usually said something like "Officials must plan and act according to the Will of the People", and it was often abbreviated as WOTP. The game organization has cycled between having strong officials who could act in absense of disapproval of the people, and having weak officials who could not act without explicit approval of the people. If officials get too strong, the people get disenchanted with the process and hold their comments due to feeling that they won't be listened to. If the officials get too weak, then interest in being an official drops and we get uncontested elections and open offices, and those who do step up may not give it their all because they know they're really just puppets.
The Question
There is no doubt the DG1 system needs to be simplified to have only one kind of binding poll. The question of what was an initiative and what was a referendum got far more action than the game itself did. The concept behind the distinction was a good one, but it should have been handled as a side clause and not as a different kind of poll.
At issue is whether officials need to listen to polls initiated by citizens. In the past, there were some officials who held the position that the only polls which were binding were polls opened by the official responsible for the area covered by the poll. This would get us into trouble because the responsible official would sometimes post a seemingly nonbiased poll with a hidden bias, in the form of leaving options the official disagreed with off the poll choices. With the poll being a choice between what the official wanted and an obviously bad alternative, the official could get his/her way and be shielded by the "will of the people". If a citizen cried foul and tried to overturn the decision by posting a poll between the official's preferred approach and a reasonable alternative, the poll would be declared invalid.
Now, let's examine some general principles and then try again to come up with language which captures the essence of what we want for decision making.
- Officials must be open to input from the citizens. Since citizens automatically have such a right, we shouldn't need to require the official to explicitly request such input.
- If input is given and it is overwhelmingly in favor of an action, the official must follow the input, or poll the issue.
- If no input is given, the official is free to choose between acting or polling.
- If input is mixed, the official may choose to go with the side giving the strongest input, or may choose to poll the decision.
- A citizen may initiate a poll on an issue, however it is more polite to first ask the official to do so.