Nobility and Caste Rules
1. All characters begin play in a specific caste (Imperial, Royal, High Noble, Noble, Upper Gentry, Lower Gentry, Common). It is possible for a character to become a higher (or lower) caste through appointments and storyline effects.
2. The default government of the captial of the nation will be a Feudalistic Monarchy, and all characters will start with their allegiance to the Kingdom. Of course, anyone can rebel and set up their own government system.
Code:
Title male (female) Class
King (Queen) Royalty
Prince (Princess) Royalty
Archduke (Archduchess) Royalty
High Lord (Lady) High Noble
Lord (Lady) High Noble
Duke (Duchess) High Noble
Marquis/Margrave (Marquessa) Noble
Earl/Count (Contessa) Noble
Viscount (Viscountess) Noble
Baron (Baroness) Noble
Baronet Gentry (civ)
Knight Gentry (mil)
Squire Gentry (mil)
*Note: If a player manages to somehow unite all player's under one contigous territory, he or she will be deemed Emperor or Emperess
This is the standard system of Caste Ranking. It is default throughout the RPG as to prevent confusion.
3. Each caste gives a bonus for unit commanding.
Royalty: +5
High Noble: +4
Noble: +3
Gentry: +2
4. Certain characters can give certain titles.
-The general rule for giving a title is that a character can only give a title up to 2 ranks below his. For example:
An Archduke can only give a character the title Lord and no higher.
-An exception to the rule is that a King or Queen can raise a character to Prince as that is considered naming an heir.
5. A certain amount of land is required before a character can attain certain ranks.
King/Prince: 36 tiles (Unless it is DG Captial territory)
Archduke: 32
High Lord: 28
Lord: 24
Duke: 21
Marquis: 18
Earl/Count: 15
Viscount: 13
Baron: 10
Knights/Baronet: 2
Squires: None
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I think that's it. Not much for Nobility rules, but we (or I actually) have to figure out a way to stop everyone from rebelling and declaring themselves Kings.
Edit - Aha! A land requirement! Adding it right now
The land requirements need much discussion, as I just added them on a whim basically. It is more a place holder, unless no one objects.
Some more thoughts- I am thinking that a multi-manager RPG would be best and not 1 manager. Since Cyc has volunteered for Conflict manager (A very daunting task indeed) I will volunteer for Game/Land Manager. I put Game and Land manager to 1: Keep it to 3 managers, so if there is a vote it will be clear, and 2: Game manager really doesn't do anything anyways. That leaves the question of Nobility Manager (tracking the 'Great' Houses and their titles. Also determining if a Title given to a character is resonable, which in most cases it is

)
More thoughts to come
