DGVII - Making the forum game more fun

classical_hero

In whom I trust
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zyxy said:
First two paragraphs: this is complete nonsense to me. The only way to win this game by 130K culture (which we voted for TWICE already) is to stop Gordium from expanding. Selling culture buildings is the least painful way to achieve that, especially for the "people of Gordium". Oh, and by the way, this WAS addressed much sooner, by one of your beloved number crunchers.

Last paragraph: I suppose I am one of those number-crunchers and I find this paragraph rather offensive and narrow-minded. I gather that some people here prefer to play the game without thinking ahead (or perhaps without thinking at all :lol: ), and I have tried to respect that point of view.
Suggesting that those people who feel that game decisions have to made in a consistent way, based on reasoning supported by facts, "miss the point of the game entirely" and "do not believe in the ideal aspects of the game" (whatever that point and ideal may be - don't you think that different people may have different goals here? :confused: ) is a statement that can only be meant to offend, or to childishly vent pent-up anger. I don't think any of the "number-crunchers" (who are they, anyway?) ever resorted to such tactics.

I'll not vote on this one. I suppose I shouldn't get in the way of those who want to end it. Losing interest plays a role as well....

EDIT: repaired smilies
Please vote in this poll. I put this poll up so that we can win by the method we had chosen already. Do the right thing and end this game the way it should be ended, and that is by culture. Do not get put off by these people who want it their way. We have put the poll up many times and it has come back in favour of culture. I say to you that you do the right thing and vote to disband all cultural buildings.

BTW, if this poll is tied, then we will disband the cultural buildings in Gordium.
 
zyxy said:
First two paragraphs: this is complete nonsense to me. The only way to win this game by 130K culture (which we voted for TWICE already) is to stop Gordium from expanding. Selling culture buildings is the least painful way to achieve that, especially for the "people of Gordium". Oh, and by the way, this WAS addressed much sooner, by one of your beloved number crunchers.

Last paragraph: I suppose I am one of those number-crunchers and I find this paragraph rather offensive and narrow-minded. I gather that some people here prefer to play the game without thinking ahead (or perhaps without thinking at all :lol: ), and I have tried to respect that point of view.
Suggesting that those people who feel that game decisions have to made in a consistent way, based on reasoning supported by facts, "miss the point of the game entirely" and "do not believe in the ideal aspects of the game" (whatever that point and ideal may be - don't you think that different people may have different goals here? :confused: ) is a statement that can only be meant to offend, or to childishly vent pent-up anger. I don't think any of the "number-crunchers" (who are they, anyway?) ever resorted to such tactics.

I'll not vote on this one. I suppose I shouldn't get in the way of those who want to end it. Losing interest plays a role as well....

EDIT: repaired smilies

zyxy,

Having not seen me post very much, I can see why you may be offended by my direct approach to debate. So let me define "number cruncher" for you: It is one who does not play this game as if he were the representative of the "imaginary" citizens of this game. Judging by your quoting of "the people of Gordium" as if they were a non-entity, I can only assume that you belong to this group.

I can assure you, however, that this post was not originally directed at you so there is no need to take offense. I actually respect you as having a huge impact on keeping the DG alive at this stage. My beef comes with the leadership of this game that has fostered the "number cruncher" mentality to the point that our doing something like razing temples does not raise an eyebrow.

Unfortunately, I do not have a lot of time for this game, so it may be considered rude of me to butt in at the last minute to hold our leaders accountable for the decisions they have made. But if anything, I wish to inspire debate about the game we can have where we try to play a game based on real world dilemmas. One of my favorite examples was the poster who did not want us to work the Ivory tiles because he didn't believe in the senseless slaughter of elephants. That's the kind of discussion this game needs. Merely toggling the matrix without regard to the citizenry can be done in just about every other forum at CFC.

My thank's to DaveShack for the back-up. :hatsoff:
 
I agree with DZ, the appearance of numbercrunching, harsh censorship of views, legalistic "Political correctness", and in particular the role play elements of running a real nation killed participation, and the game is now very underpopulated.

Also, the absence of sub-games (Forbidden Palace location rivalry and other sub games, has lead to a situation where the games became most predictable).
Predictability is a killer tp demogames, as there are no elections to go by.
 
Donovan Zoi said:
Unfortunately, I do not have a lot of time for this game, so it may be considered rude of me to butt in at the last minute to hold our leaders accountable for the decisions they have made. But if anything, I wish to inspire debate about the game we can have where we try to play a game based on real world dilemmas. One of my favorite examples was the poster who did not want us to work the Ivory tiles because he didn't believe in the senseless slaughter of elephants. That's the kind of discussion this game needs. Merely toggling the matrix without regard to the citizenry can be done in just about every other forum at CFC.

My thank's to DaveShack for the back-up. :hatsoff:

That's the kind of discussion and role-play I want too. (remember other role-play threads in prior demogames? Like Ehecatl's seafaring journeys and Asphinxia in DG1, The Resistence against India in DG2...) But, I think after 3-4 years of people playing Civ3, it becomes a mathematical equation. Even our provinces have become nothing more than "Here's the next build queues... *yawn*". Hopefully in Civ4, civics and religion will allow for plenty of role-play...
 
Chieftess said:
That's the kind of discussion and role-play I want too. But, I think after 3-4 years of people playing Civ3, it becomes a mathematical equation. Hopefully in Civ4, civics and religion will allow for plenty of role-play...

Yes, I am hoping that Civ4 revitalizes the DG as well. We have defiitely been spinning our wheels. I can't wait for the religious battles......."separation of church and state" and other things. Perhaps we should post an invite to the OT crowd? :groucho:
 
Donovan Zoi said:
Perhaps we should post an invite to the OT crowd? :groucho:

:eek: :scared: Don't even go there!
 
Again, the only thing that makes the DG's interesting to many of us, is the political subgames based on the game itself, not personality cult conflicts.
 
Provolution said:
Again, the only thing that makes the DG's interesting to many of us, is the political subgames based on the game itself, not personality cult conflicts.

I actually find political-subgames boring (they tend to promote paranoia, too...), and something that would be left to the "Model Parliament". I'd rather see a focus on roleplay. I have a feeling we'll see much better roleplay in Civ4. Anyway, this has nothing to do with the temple and library in Gordium. ;)
 
Provolution said:
I agree with DZ, the appearance of numbercrunching, harsh censorship of views, legalistic "Political correctness", and in particular the role play elements of running a real nation killed participation, and the game is now very underpopulated.

Also, the absence of sub-games (Forbidden Palace location rivalry and other sub games, has lead to a situation where the games became most predictable).
Predictability is a killer tp demogames, as there are no elections to go by.

That's what made DG1 and 2 great -- the provincial rivalries. We had none this game. Why? Because we had 1 province for half the game, then 2 for a few months... (I feel like I've been saying this for years, too -- the smaller the landmass (and worldsize -- this might be equivalent to a medium 70% continent map), the smaller the provinces, instead, we did just the opposite...) And even still, the "new" provinces are choked with ICS builds, not much chance for a rivalry there. I also think that the new corruption model nullified the provincial rivalry a bit, too, since it doesn't reduce corruption like in vanilla/PTW. The good provinces that we DID have just plain took up too many cities. What did we do in DG1 and 2? We carved up the provinces based on natural boundries and where former civs used to be. Take a look at DG1:

Ameria - Used to be America.
Asphinxia - Used to be Egypt.
Mohawkia - Used to be the Iroquois.

Maybe we should split this into a "How to improve forum gameplay in DGVII" thread...
 
Note: This thread will be merged with several other discussions that have been breaking off in other threads.
 
Ok, thread's open. Let's talk about some ideas to make the forum game more fun, and reintroduce old ideas, like how to make provinces more competitive with each other.
 
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