DI1 - 3CC AW (Look at me I'm insane!)

I'd like to join your game if you'll have me. Some caveats before you say "yes":

I haven't played a SG before, but have read a lot of the threads.

I've played gotm 21 (monarch) and 22 (semi-deity) and survived but both were at Conquest level.

I've never done any city restriction challenage or an AW challenage.

It looks like I might make 20K in gotm22.(edit:I did)

Oh, and I just have 1.29f, no PTW.

One last thing: if you'll have me I think the civ should be scientific since we'll be researching everything ourselves with only three cities.
 
andvruss,
I've been waiting for any kind of response from anyone involved in this game, but I noticed that disruptiveidiot, our fearless leader has a spot in his signature that with the blackout and other problems, he can't play in any SGs right now.

So is this dead or does someone else pick up the ball and run with it?

Let me know,
Bugs
 
I don't know if this is still alive. This past weekend I tried a 3CC on regent without the AW portion. I can tell you that the quality of your land is probably the single most important factor on whether you will be sucessful or not.

After getting my butt kicked, domination loss in 1952. I went back and looked at the map and did a post mortem. First, I didn't have a river within 100 tiles of the start. This probably hurt my cash flow quite a bit. Every city needs to be in a location where it can quickly grow to and support pop 12. (i.e. located on fresh water) In an AW situation this will be critical since you won't want to be wasting shields on an aquaduct, when you could be building military units.

By not being in an AW situation, I got MAs with other civs, which tended to turn the one I was teamed with into an 800 lb gorilla. Also the tech pace accelerates rapidly in peace. The AW scenario may slow it down quite a bit.
 
Well I also played a regent AW game with 3CC and I would agree with everything that Sir Bugsy said with regards to land etc...

But would like to add this...

We need to have either Horses or Iron nearby for the war bits, preferably both, also a few lux would be nice.

We also need to be able to see these resources preferably BEFORE we have built our three cities.

Also just FYI I got my butt kicked, and kicked hard ;)

Melifluous
 
Interesting variant. I will have to try this in a solo game. Unfortuantely I can't join this game, RL will not allow any SG's right now. I will follow it though if it gets going.

One thought.......the Japanese start with the Wheel (they are the only Civ to start with it), could lead to some early brokering opportunitys before you declare war, and you could at least see horses right off the bat. Very good UU as well assuming you live that long. :lol:
FWIW
 
Melifluous,
Since you are designated as our lead off player. Why don't you generate a start and give it a go. You probably also should line up the roster.
 
OK if we can decide on a civ then I am more than happy to make a start.

So what do we reckon?

The Japs do indeed seem like as good a civ as any...

Melifluous
 
I agree. Matt has a very good idea. The Japanese would be one of the best civs we could pick. What does andvruss think?
 
Do you know what?

I think you're in... ;)

I have *unofficially* taken over this here SG.

I have chosen 80% water pangea and we are the Japanese.

We have a nice start on a river and after moving my worker to the BG we spot wines to the SW within the first 21 and a Wheat on grassland appears to the NE. Other tiles of note are a gold mountain and 2 hills. 3 forest, 3 plains, 10 grassland (1 bonus, 1 wheat, 1 wine) and a desert make up our start.

Will post a full report later.


Melifluous


REMEMBER THIS IS CIV3 1.29f and not PTW
 
Melifluous-sama,
You are now officially our leader. Congratulations... I think ;)

Sounds like a good city location. Now we just need to find two more within a reasonable distance. I wouldn't be in any rush to go exploring too much since we're only going to go to war with whomever we meet.

Any sign of horses?

Bugs
 
Sorry guys I dropped that start after the second turn when I found we had to Civs whose borders were touching ours after expansion.

I will start another one shortly.

Melifluous
 
OK I started once more.

DI1_start_pos.JPG


Here is our start... Nice food bonus with the flood plains and plenty of mountains.

Turn 01 (4000BC) - I dont move my worker, we settle on the spot. Goody hut gives us BW and we will have silk in range after expansion. Also as you can see in the minimap we are possibly on the west coast. No horses in sight though. Worker moves to irrigate the flood plain and we start a warrior. We start 100% research on pottery, due in 12 and a warrior due in 10.
Turn 02 (3950BC) - Worker starts irrigation.
Turn 03 (3900BC) - Yawn.
Turn 04 (3850BC) - Yawn.
Turn 05 (3800BC) - Yawn.
Turn 06 (3750BC) - Worker completes irrigation starts road.
Turn 07 (3700BC) - Yawn.
Turn 07 (3650BC) - Yawn.
Turn 07 (3600BC) - We reach size 2, warrior completes, start another. Worker finishes road, moves to next flood plain to irrigate. warrior goes south onto the Mountain.
Turn 08 (3550BC) - Warrior goes east and spots a cow.
Turn 09 (3500BC) - Border expansion. warrior goes se onto the mountain nearest the cow. Possible first city site spotted. Kyoto switched to settler. Science to 50%, pottery next turn.
Turn 10 (3450BC) - Pottery -> warrior code. research back to 100%. warrior goes south.
Turn 11 (3400BC) - Warrior continues south and spots more silks.
Turn 12 (3350BC) - Warrior goes west onto a mountain and spots a goody hut. worker completes irrigation and starts road.
Turn 13 (3300BC) - Kyoto size 3. 10% lux. Warrior pops hut and gets 25gold.
Turn 14 (3250BC) - Warrior goes west onto mountain and sees more western coast, seems like we have a peninsula to ourselves.
Turn 15 (3200BC) - Worker completes road, starts the road to the silks. warrior goes south.
Turn 16 (3150BC) - Warrior goes se onto the mountain and spots two more silks and horses to the east, they are far to far away from our capial methinks.
Turn 17 (3100BC) - Warrior goes east, hmm water to the east, we may have an easily defensible choke point here.
Turn 18 (3050BC) - Warrior goes east, mountains in the way of a better view.
Turn 19 (3000BC) - Warrior goes north east onto a mountain and in turns out to be a 1 tile lake :p. Research to 80%, warrior code next turn.
Turn 20 (2950BC) - Warrior code -> iron working research back to 90%. Kyoto builds settler as it expands to size 4. Kyoto size 2 now. Little pop-up tells us we are the most advanced in the world. Other civs are Greece, Babylon, England, Rome, Aztecs and India. Hope we dont meet the Greeks, Babs, Romans or Indians any time soon :p Settler heads for sw and south of the cow. This is on a river and will have the cow and another silk in range after expansion. Warrior goes north to view more of the settlers prospective site and reveals desert and forest to the east of the site. Research set to 100%.

And that was that, no contact, no wars and plenty of tech.

DI1_2950BC.JPG


I'm sure I dont need to add that we need to get our three cities up quickly and we cannot aford to let Kyoto riot at all. If it hits size three, it will riot atm so watch out ;)

Roster is

Melifluous (Just Played)
Andvruss (Up Now)
Sir Bugsy (On Deck)
ballplayr412


THE SAVE

Lets 'ave it

Melifluous
 
Good turns Melifuous. :goodjob:

So What's the plan for the placement of our remaining two cities?

I'd agree that one should be over by the cow on the river. But where? We have two options.

#1: Two tiles SW of cow. That would put the silks and cow in range on expansion, although that would require us building something to make it expand like a temple.

#2: Right next to the cow, and don't count on expansion. Plan on using a colony for the silks.

How about the second? Down by the horses and the silks? The jungle might be an issue there. If we do go for the horses & silks maybe one tile SW of our warrior down there. The jungle will need to be cleared and I don't think we can afford worker turns to clear jungle.

We only need one silk since we won't be trading any. The second settler should be due around the time IW comes in. Maybe that will give us a better indication of where to place city number 3... Tokyo if I remember correctly.

I guess we had best plan on getting the best food locations and using colonies for the resources.

What are the rest of the team's thoughts?

Bugs
 
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