CurtSibling
ENEMY ACE™
Originally posted by Moff Jerjerrod
Sorry forgot to mention that I like the combat engineer unit in Dictator II.
Now that we can build roads and other improvements I find that trade income increases dramatically. The benefit of being able to connect cities now with roads doesn't need any explanation.
Thanks for your Playtesting, guys!
I think it is apparent that I must look to beefing up the Allies and USSR.
There was a nice balance of power in the old Dictator which I will
move towards, I will be releasing the V2 patch over the weekend.
Hopefully it will sort things...
As you know Civ2 has this silly bug that is caused by the Knight and Musketeer Unit slots.
Meaning that the AI will not build units with differing stats and only build the best all-rounder,
I tried to work around this because I noticed certain AI empires
were not building all the options.
But I will look at the Rules.txt and see about making the USSR and Allied empires more hardcore,
because they're worth it!
I will also make D-Day and Italy Invasions more of a real threat,
Air power is the key, so I will make the Mustang and Yak 9s more nasty.
Also the Spitfires and AA gun has to be more evil to protect the UK,
The AI axis should only be able to take the UK 40% of the time...
Thanks a lot for the input, and thanks for playing, comrades.
Your fun is my reward!
Patch coming soon...