Did Civ 7 make Civ 6 an "old" game?

Did Civ 7 make Civ 6 an "old" game?


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DeckerdJames

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Being that Civ 6 doesn't have age transitions or evolution of civilizations, do you think of Civ 6 and Civ 7 as both viable choices for playing a game or do you think that Civ 7 has definitely made Civ 6 an "old" game?
 
Civ VI for me felt old with the advent of Humankind snd Old World already. Of course not as old as civ V and IV, but still outdated as it had this „past generation“ vibe for me.
 
I've not replayed civ 6 yet but I imagine having to commit to one civ for one single, long game (not to mention the graphical downgrade) will feel very jarring. I'd probably get used to it again after a while but civ 7 is definitely in a different era of these sorts of games compared to civ 6 imo.
 
Civ6 will remain on my active playlist for quite some time. While not the most serious Civ, it has so many things that you can tinker with that it never feels stale. Fun factor, for me, is very high. That said, I am also enjoying Civ7 as yet another iteration to the Civ series that I love so much.
 
Civ VI for me felt old with the advent of Humankind snd Old World already. Of course not as old as civ V and IV, but still outdated as it had this „past generation“ vibe for me.
I’d definitely fire up HK to see what changes they made after release, long before I started a game of Civ6. But I’d start a game of OW long before that, and then probably go to Stellaris next before that. So VI is a nostalgia-free thing of the past for me. VII captures the joy of building wonders and expanding freely. What remains to be seen for me is if quick MP games are at all fun in VII, or if my brother will ever get into it with the UI.
 
I'm a bit burned out on Civ 6, but it's staying on my hard drive for now. Even if I am limited on space. I have like 4000 hours in it. I like civ 7, but I still feel like something is missing. I feel more rushed, and it's less sandboxy than Civ 6. I will definitely return to civ 6 at some point.

Civ 5 is on my magnetic hard drive, I did play that last year and enjoyed it for a bit. I'm not sure I'll ever play it again, however. Civ 4 I play every now and then, but I find it hard to finish games of Civ4. I don't have 2 or 3 on my hard drive, but have played them back in the day. And SMAC is on my old computer, I can't get it working on my current computer. I play that once every couple of years.
 
I have continued to play my Civ VI multi player PBEM games but haven't started a new single player game since CIv VII launched.

I'm more likely to go back to IV if I want a change.
 
I wouldn’t play previous games in an iterative series like Civ. The new one functionally replaces the last one in my mind as “Civ.”
 
Each of the Civ games has (for me) a defining theme or characteristic that is the core, the axis of its gameplay. Of the games currently on my computer --
  • Civ3 (bought on CD, re-bought on Steam) is all about wide, 50+ cities, making the world yours, expand
  • Civ4 (bought on CD, re-bought on Steam) is about variety and complexity, flavors of Great People, multiple religions, multiple Golden Ages, changing civics to tune your empire, changing between religions
  • Civ5 is all about tall, cool city-states, units that swim, world congress, 1UPT, and (my biggest drawback) global happiness that punishes expansion
  • BERT (yes, I'm one of the few who enjoys it) has Civ5 mechancs in space, with a solution to the global happiness that lets me expand to my heart's content. Nearly all of the victories involve building something (YAY!)
  • Civ6 is all about unpacking cities, planting districts, seeking era score, SO MANY CIVS, and religious combat/victory
  • Civ7 is all about ages, discrete and concrete short-term and medium-term goals, so many paths to choose.
Does Civ6 feel old? Not any more "old" than Civ3, my all-time favorite.
 
I felt like I had already played enough Civ 6 before Civ 7 was announced that I already considered it an old game then and stopped playing it. So in that sense it wasn't specifically Civ 7 that made it old but rather it was already old before.
 
I've exhausted my time with Civ6, but it's still my favorite Civ game--Civ7 hasn't quite replaced it yet, even though I'd be unlikely to play more Civ6 at this point.
 
Each of the Civ games has (for me) a defining theme or characteristic that is the core, the axis of its gameplay. Of the games currently on my computer --
  • Civ3 (bought on CD, re-bought on Steam) is all about wide, 50+ cities, making the world yours, expand
  • Civ4 (bought on CD, re-bought on Steam) is about variety and complexity, flavors of Great People, multiple religions, multiple Golden Ages, changing civics to tune your empire, changing between religions
  • Civ5 is all about tall, cool city-states, units that swim, world congress, 1UPT, and (my biggest drawback) global happiness that punishes expansion
  • BERT (yes, I'm one of the few who enjoys it) has Civ5 mechancs in space, with a solution to the global happiness that lets me expand to my heart's content. Nearly all of the victories involve building something (YAY!)
  • Civ6 is all about unpacking cities, planting districts, seeking era score, SO MANY CIVS, and religious combat/victory
  • Civ7 is all about ages, discrete and concrete short-term and medium-term goals, so many paths to choose.
Does Civ6 feel old? Not any more "old" than Civ3, my all-time favorite.
Everyone always forgets about Civ4:Colonization :(
 
Civ6 didn't replace Civ5 for me, and as I will suspect, Civ7 won't replace Civ6. If only because each of these games plays very differently. So only in Civ6 out of these three, could I win a Religious Victory. Only in Civ5 can I enjoy a (good) World Congress.
Civ7 hasn't met my bar for quality yet, but if Firaxis manages to get there within the next couple of years, I imagine it will have its own fun quirks to play with. But it won't replace anything.
 
Only in Civ5 can I enjoy a (good) World Congress.
The best way to enjoy the World Congress in Civ5 and Civ6 is to use a mod that removes it. :mischief: Between Civ5 and Civ6...I truly, deeply hope we never see that system again.
 
I will say something terrible, but I don't think Civ7 made a specific previous iteration feel old, but rather that it made the entire franchise feel old. I mean, it feels like game designers are out of good ideas and released that game because they had to make a new one. They made changes that we assume were aimed at broadening the market, yet it doesn't feel like they did. The civ community feels like it is aging, there's no renewal among younger generations. And that isn't only a CFC bias, it feels the same on Reddit or Steam.

Sid Meier is 71 years old. I don't know how old is Ed Beach, but considering he started higher education in 1981 on his Linkedin, I assume he's over 60 years old as well. Firaxis needs some fresher blood experimenting new ideas in spinoffs to see what would work and eventually integrate them later in a future Civ.
 
I don't think civ 6 is that old because I've seen people online playing it still. If civ 7 had a smooth transition with the ages online it would've been better but it makes sense because players cant be online for more than 3 hours. They have things to do.
 
The best way to enjoy the World Congress in Civ5 and Civ6 is to use a mod that removes it. :mischief: Between Civ5 and Civ6...I truly, deeply hope we never see that system again.
Don't know. Think you're being dramatic 😝
The mechanics are not the best but when it's mixed with various other mechanics, it makes the political and global game feel more complete than 6 or 7.
 
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