Die stinking battleship!I am a caravel!

While this probably begs the issue a bit, has anyone tried mucking about with the unit values in the editor? From the few games I've played it seems the biggest problem is an insufficient spread in attack and defense values between ancient units and modern units. If a bunch of guys with axes and clubs have an attack/defense value of 1/1, it seems to me something like mech infantry should be more like 50/100. Maybe take all the current values and multipy by 2 or 3? The increased spread should make it almost impossible for warriors to take out, or even defend against, infantry.
 
WHAT HAPPENS HERE!!!
WRITE 79 MESSAGES ABOUT A CARAVEL BEAT A BATTLESHIP.....

pretty immpresive....... can we get 100?????...... GOGO:goodjob:
 
The combat system works just fine. Thank you very much.

Line up your caravels. I'll line up my Destroyers. If your men are brave, I'm sure they'll die valiantly. On the other hand, if you have a carrier with planes, a battleship or two and a few destroyers in your stack, and if you are still afraid of my caravel

. . .
<slap>
. . .

Get a grip on yourself, soldier! Don't you know there's a war on?
 
Originally posted by Dillo
Jesus H christ people QUIT SAYING IT DOESNT HAPPEN THAT OFTEN!!!! Say "It doesnt happen to "ME" that often." because for some of us it happens all the time in every game!!!! I havent played a game yet where it hasnt happened and they can destroy 20-50 modern units with just 4 spearmen defending a town with a low population.


YES!!! It happens frequent enough to have me think twice,or even more before attacking an AI archer with one of my modern armors...This is simply NOT RIGHT!
 
Derogatory references or challeges, including indirect(ie: "That's the dumbest post/arguement/whatever I have ever seen.) to other posters in this thread are to cease entirely.
 
Well, you have to consider that after 5800 hundred years of being an impi, spearman or warrior, he's gotten to be really, really good at it...

:beer:
 
Originally posted by XPav

I'm going to point out here that the Russians encircled much more than just the city of Stalingrad itself, and that the German tanks, while surrounded, weren't fighting in urban conditions exclusively.

http://users.compaqnet.be/cn002816/trappedmap.html

14th Panzer, was deployed (according to the map), 30km to the west of the Volga.

Nice map
 
Originally posted by Patchmaster
While this probably begs the issue a bit, has anyone tried mucking about with the unit values in the editor? From the few games I've played it seems the biggest problem is an insufficient spread in attack and defense values between ancient units and modern units. If a bunch of guys with axes and clubs have an attack/defense value of 1/1, it seems to me something like mech infantry should be more like 50/100. Maybe take all the current values and multipy by 2 or 3? The increased spread should make it almost impossible for warriors to take out, or even defend against, infantry.

Here is a system that worked well for me.

Ancient units stay the same.
Medival units x2 A/D rounding down
Medival gunpowder units x3 A/D rounding down
Industrial units and Modern units x4 (with exception of Ironclad)
 
I too had seen this happen too many times. The problem for me really started to show its ugly head once the gunpowder units started showing up and their effect wasnt what i thought it should be.

My 'quick fix' involved adding 2 attack/defence to the musketmen, and for each upgrade, i added and extra on top to further seperate the gunpowder units. So far it seems to work alright, much less noticable
 
I'm not looking at hit point streaks though. I'm looking at individual battle results.

Well you will have to look at streaks because you simply can´t look at combat results. This is because there is no concept of "combat result" in Civ3. Each combat is fought as a number of battles, after which one of the participants get a hit.

Consider this example. You have a Swordsman, the enemy a regular Pikeman. The next random numbers when used in this battle might be HWWWHH. If you use a veteran or elite Swordsman (at full strength), you will win, otherwise you will lose. And if the enemy is at only 1 hit point, you will win even with a 1 HP Swordsman.

So the combat outcome is dependent on the streak. There is nothing in Civ3 which decides which unit will win the whole combat - only the separate rounds in the combat.
 
Back
Top Bottom