Patchmaster
Chieftain
- Joined
- Nov 25, 2001
- Messages
- 58
While this probably begs the issue a bit, has anyone tried mucking about with the unit values in the editor? From the few games I've played it seems the biggest problem is an insufficient spread in attack and defense values between ancient units and modern units. If a bunch of guys with axes and clubs have an attack/defense value of 1/1, it seems to me something like mech infantry should be more like 50/100. Maybe take all the current values and multipy by 2 or 3? The increased spread should make it almost impossible for warriors to take out, or even defend against, infantry.