Dies the Fire

EQandcivfanatic

Zailing Captain
Retired Moderator
Joined
Jan 21, 2002
Messages
11,579
Location
On the Zee
Update 3 will be Friday, March 18, 2010

Introduction

This is a sort of a fresh-start NES, emerging from several ideas Jason the King gave me in the course of several discussions we had regarding a possible NES of his. All players will begin as a single individual who rallies a group around themselves in the wake of an apocalypse. The groups, assuming they survive, will eventually form the base of a nation. The core concept is to create new cultures from the ruins of our modern world. The skills your acquire in the first phase of this NES and the choices you make to survive will be critical in what sort of nation is formed from your group. Once things settle down from the initial chaos of the failure of modern technology, and most of the world's population is dead, we will move to phase two of the NES, in which nation-states are established.

This is really a study in sociology, and the creation of countries from the efforts of single people who perform deeds out of the ordinary. I ask you, do you have what it takes to lead a people to survival in a hostile world? Join in and we'll find out!

Background: The Change

On January 1st, 2012 3:14 AM Eastern Standard Time, a brilliant flash of light was seen by every person across the world, searing across the eyes. In the wake of this electricity soon failed, and other modern devices followed it. Planes dropped out of the sky and cars careened off road, as gasoline failed to power their engines any longer. As law enforcement and the military attempted to preserve order, they soon discovered their weapons were as useless as small clubs, as gunpowder failed to explode and instead merely fizzled. For all intents and purposes, every piece of human technology developed since the thirteenth century seemed to no longer apply.

The failure of technology means that a new order is soon to rise from the ruins, as people have to struggle to maintain some basic civilization upon the ruins of the modern world. Now, to the determined survivors, the question will be if they can avoid the mobs and masses trying to survive off the stockpiles of the old world. If they can, will they be able to rebuild a civilized society, or will they degrade into basic barbarism, dooming the world to a new Dark Age?

Creating a Group

First and most important: Creating a new group will be allowed at any point in the first phase of this NES. Just be aware, that the later you join in, the less likely you'll be able to survive, as many food sources will likely have already been consumed. You've been warned.
To set up your group, you begin with ten spending points to put in any category within your listed stats below. Begin with a leader name and determine their nationality. You may choose any nationality, regardless of your starting location, as your character may well have been on vacation at the time of the Change. Your nationality is especially important when you consider your location, as an American might have a harder time rallying support from a bunch of Russians in Siberia. Please keep this in mind.

Following that, all you need is to pick ANY occupation and background from the pre-Change world, and that will also affect further starting stats. Just remember, with jobs that have great modern authority, comes the great risk of being sought out by angry mobs or overwhelmed by masses and not enough food to feed them all. While you may have some greater legitimacy upon the conclusion of the apocalypse, it'll be MUCH harder to survive the first stages. Your choice of occupation will also affect directly the amount of followers which will flock to you, whether you like it or not.

One of the most important choices you can make, however, is your starting location. You may pick anywhere in our world to start out, just remember, there's six billion people out there, and all of them are likely to get very hungry very soon. While this would imply that a rural start may wind up to your benefit, consider that greater stocks of good equipment are available in the cities. Also, you may find it to your advantage to start in an area you personally are familiar with, whether it's your current real life home or just somewhere you frequently visit. Do not be afraid to start near another player, remember, you're both fighting for survival at first, not against each other. One other thing to keep in mind is the climate of the region you choose to start in. While northern Canada or Siberia may have the advantage of being somewhat remote, it may not be suitable for a long-term strong nation. Also, weather and so forth may emerge as problems throughout the various updates.

The skill sets of Survival Skills, Organizational, Skills, Scientific Adaption, and Archaic Knowledge are all discussed in depth below the sample stats, so read that. Each cost one starting point (out of your initial ten), and this is likely where you will direct most of your efforts.

You can also put your ten starting points into Followers, Food, or Equipment. If you want to start with any type of fancy equipment which would be applicable in the post-Change environment, simply ask me about it, and I'll give you a cost out of your points for it. As for followers, for each point you put into it, you receive ten free followers. For each point put into food, you receive ten free food units. Food and followers are discussed in depth below.

I also personally would prefer to see a strong background for your starting character and leader. This isn't required, but I will promise bonuses related to your background, within reason for good stories.

Michael Havel
Nationality: American
Pre-Change Occupation: Pilot
Pre-Change Background: Military
Location: Yosemite National Park, North America
Followers: 0
Food: 0
Survival Skills: 5
Organizational Skills: 3
Scientific Adaptation: 2
Archaic Knowledge: 0
Equipment: 6 Spears

Followers and Food

The base on which your nation will inevitably be built is your group of followers, who will provide the vital manpower you need to reshape the world. The more people you have the easier it will be to defend yourself against the hungry mobs of the post-Change world. Also, with more people, the greater the chance that the various traits you have will rise from the added experience of other people into your group. The more people you have at the end, the stronger your country will inevitably be.

There is a downside to a large group, for every follower you have you need to be able to feed them. Each turn, each follower will consume one unit of food. There are several ways to obtain food, the long way, but better long term, would to be to acquire farmland and raise crops. Admittedly though, this will take a considerable amount of time, though it is the only solution in the very long run. You can also secure pre-Change stockpiles of food from various sources, a technique which will heavily depend on your personal ingenuity and creativity. If worse comes to worse, you can always abandon your standards and prey on your fellow man. Just keep in mind the possible psychological and physical effects upon your people in the long run.

Group Skills

Survival Skills reflects the basic knowledge of day-to-day survival in a hostile environment. This includes everything from simple hunting and gathering to some basic medical knowledge and treatment. The higher this group skill is, the easier it is for your group to salvage food, set up a settlement of some kind, or simply survive in the more rural regions of the world.

Organizational Skills reflects your group's ability to remain organized in chaotic situations, sparking improved loyalty among your followers and increased efficiency at recruiting new followers. Dissent and disunion within your group becomes less likely the higher this skill is.

Scientific Adaption is the basic knowledge and what I previously called "Book Learnin'." This reflects the basic adherence to advanced knowledge from the pre-Change era, including civil engineering, scientific theories, and other important elements.

Archaic Knowledge is various skills which may have been learned as a hobby or even a side career before the change. This can include sets such as old-style farming, blacksmithing, or even archery. In a world without modern technology, the higher this is, the stronger you'll inevitably be when a nation-state is established.

Equipment

Unless you choose to spend some of your starting points on fancy applicable pre-Change equipment, this stat will be completely filled by what you manage to salvage or create from the ruins of the modern world. During the course of the first phase of this NES, there is no cost to working out any creation or acquisition of equipment. All that matters is that you have the requisite group skills or the fortune or knowledge of where to stumble upon working equipment. This is another reason starting in an area you may be familiar with is a good idea.

Orders and Updates

Each update will represent a period over a week of time, and your orders should reflect this. There is no spending or the like for it, and yes, this heavily involves creativity and story telling, as it should be in a Never Ending Story. Based on your group's location, you can choose to travel to another position, salvage for food or equipment, or anything else which suits your fancy and is plausible in the setting. Remember, the only stat you are bound to is food, and if you begin to starve, there's very little which will save you in the long run. Also, in the start, the six billion people which populate the earth will all still be alive and just as eager to survive as you are. If you start in an urban area, be prepared to fight for what you need to live.

Remember, the goal of this character based stage is not only just to survive the apocalypse, but to find a long-term place to live as well. You are the base of a country, and if you merely attempt to survive, you may find yourself weaker in the long run. Keep this in mind when planning out your orders and strategy.

Physics Behind the Change

According to the FAQ on the S.M. Stirling website, here's a brief rundown of what exactly has changed for those curious.
Spoiler :

The ideal gas law ( http://en.wikipedia.org/wiki/Ideal_gas_law ) has changed. Rather than a reversible relationship between volume, pressure and temperature, a time component has been added such that gas expansion does not produce useful work.

In essence, gasses compress normally, but behave more like a liquid when volume expands. E.g., air can be compressed to one tenth of its previous volume, producing ten atmospheres of pressure. Under normal conditions, pressure will cause the gas to expand to its previous volume, and this can be used to move machinery. Under the change, a tiny increase in volume (such as an expansion cylinder moving) will cause the pressure to drop to ambient, resulting in effectively no work being done. The expansion will eventually occur, but so slowly as to be useless.

The same will happen with heat engines; with a steam engine, for example, gasses are heated to produce pressure, and the expansion of these gasses can be used to produce work. Under the change, heated gasses will only expand at a glacial rate.

We have not been given details on just how much expansion causes the pressure drop, or how fast the expansion can take place.


Electron locality in solids has changed, precluding electricity from working. Presumably this has caused conductors like copper to change from conductors to insulators. We have speculated that conductivity in metallic solids went from ~10^6 Siemens/meter to ~10^-6. This would make copper an insulator.

We know that electrical conduction in colloids such as human nerves remains unchanged - after all, human brains are (mostly) unaffected. We know that static electricity in the air remains the same, because we continue to see lightning. (By the way, lightning rods don't work).

We have speculated that non-solid conductive materials such as mercury and salt water can be used, and there have been suggestions that electronics could be re-invented using aquarium tubing filled with these materials. Note that salt water, while technically a conductor, is only a millionth as good a conductor as copper.

( http://en.wikipedia.org/wiki/Electrical_conductivity )

Something has changed such that nuclear power plants don't melt down. Radioactive materials remain dangerous, but a pile of fissile isotopes will just sit around getting warm, not generating a runaway reaction. We have speculated that either fissile elements are not undergoing spontaneous fission any more, or the thermal neutron capture cross section has changed such that fission reactions are not self-sustaining.

( http://en.wikipedia.org/wiki/Neutron_Capture )

The change in capture cross-sections appears to be more likely, since it would probably use similar mechanisms as whatever changed electron locality in (2). If neutrons are not captured, they will eventually (10-15 minutes) decay into hydrogen.


World Map

As stated previously, the entire world is in play in this NES, and you may choose anywhere to begin your part of the apocalypse. The map will begin blank, and the various groups will be represented by colors upon the map. If you have a color preference, be sure to mention it when creating your initial group.
 
Andrew Williams: Jason the King
Nationality: American
Pre-Change Occupation: Park Ranger
Location: Antioch, CA (SF bay area)
Followers: 20
Food: 20
Survival Skills: 2
Organizational Skills: 2
Scientific Adaptation: 0
Archaic Knowledge: 2

Father Simon Wales: Crezth
Nationality: Irish
Pre-Change Occupation: Civil Engineer
Location: Belfast, Northern Ireland
Followers: 96
Food: 180
Survival Skills: 0
Organizational Skills: 4
Scientific Adaptation: 3
Archaic Knowledge: 0

Benedikt Margeir: Civver_764
Nationality: Icelandic
Pre-Change Occupation: Head captain of a large fishing ship
Location: In the suburbs/outskirts of Reykjavík
Followers: 24
Food: 24
Survival Skills: 4
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 1

Ivan Hopkins: Tyrion
Nationality: Australian
Pre-Change Occupation: S.A.S
Location: Hobart, Tasmania, Australia
Followers: 10
Food: 30
Survival Skills: 3
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 1

Mark Jamesfield: Lord of Elves
Nationality: American, Anglo-Saxon
Pre-Change Occupation: Freelance writer
Location: Suburbs of Atlanta, Georgia, United States of America
Followers: 326
Food: 416
Survival Skills: 3
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 1

Timothy Whitley: ZeletDude
Nationality: American
Pre-Change Occupation: Designer for the company Smith
Location: Odgen, Utah, United States of America
Followers: 16
Food: 1
Survival Skills: 2
Organizational Skills: 3
Scientific Adaptation: 3
Archaic Knowledge: 0

Alexis Gray: Karalysia
Nationality: American
Pre-Change Occupation: University student in some fruity liberal arts program at Columbia. History or something. Political science, history, medieval studies and so forth. Knows about old stuff.
Location: New York City, New York, United States of America
Followers: 44
Food: 176
Survival Skills: 3
Organizational Skills: 1
Scientific Adaptation: 0
Archaic Knowledge: 3

Pedro Cardenas: Justo
Nationality: Mexican
Pre-Change Occupation: Soldier
Location: Eastern Mexico City, Mexico
Followers: 299
Food: 0
Survival Skills: 2
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 2

Redmond 'Red' Steele: TaylorFlame
Nationality: Australian
Pre-Change Occupation: Infantry Officer in the Australian Army
Location: Northern Suburbs of Sydney, Australia
Followers: 570
Food: 330
Survival Skills: 3
Organizational Skills: 4
Scientific Adaptation: 1
Archaic Knowledge: 1

Psymon “The Psycho" Butler: SoldierChild
Nationality:American
Pre-Change Occupation: Construction
Location: Columbus, Ohio
Followers: 27
Food: 42
Survival Skills: 4
Organizational Skills: 3
Scientific Adaptation: 0
Archaic Knowledge: 1

Bert Fields: Anonymoose
Nationality: American
Pre-Change Occupation: Scientist
Location: Smokey Mountains, Alabama
Followers: 6
Food: 0
Survival Skills: 0
Organizational Skills: 1
Scientific Adaptation: 4
Archaic Knowledge: 3

Ian Franklin Piper: Blaze Injun
Nationality: American
Pre-Change Occupation: Jack of All Trades
Location: Tri-Towns, Western Maryland
Points to Spend: 10
Followers: 10
Food: 10
Survival Skills: 3
Organizational Skills: 3
Scientific Adaptation: 0
Archaic Knowledge: 2

Roger Martino: Bestshot9
Nationality: American
Pre-Change Occupation: Postal Carrier, Volunteer Firefighter
Location: Estacada, OR
Followers: 10
Food: 10
Survival Skills: 4
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 1

Michael Weston: TheLastJacobite
Nationality: American
Pre-Change Occupation: Spy
Location: Miami, Florida
Followers: 8
Food: 1
Survival Skills: 3
Organizational Skills: 3
Scientific Adaptation: 2
Archaic Knowledge: 1

Iain Mac Gille Eathain: Vertinari118
Nationality: Scotish
Pre-Change Occupation: Crofter
Location: Ardgour, Scotland, United Kingdom
Followers: 10
Food: 20
Survival Skills: 2
Organizational Skills: 2
Scientific Adaptation: 0
Archaic Knowledge: 2

Dr. Victor Hsiao: ChiefDesigner
Pre-Change Occupation: Visiting Scholar, National Superconducting Super Collider
Pre-Change Background: Academic
Location: Superconducting Super Collider, Waxahachie, TX
Followers: 0
Food: 4
Survival Skills: 0
Organizational Skills: 4
Scientific Adaptation: 6
Archaic Knowledge: 0
 
Andrew Williams
Nationality: American
Pre-Change Occupation: Park Ranger
Pre-Change Background: Outdoorsman, father of now-deceased 3 year old and dead wife.
Location: Antioch, CA (SF bay area)
Followers: 20
Food: 20
Survival Skills: 2
Organizational Skills: 2
Scientific Adaptation:
Archaic Knowledge: 2
Equipment:

Background soon.
 
Father Simon Wales
Nationality: Irish
Pre-Change Occupation: Civil Engineer
Pre-Change Background: Father Simon Wales was not always such, in fact, he used to be a civil engineer specializing in fluid dynamics. He was known as the wizard of pipe dreams, capable of turning even the most monumental pumping tasks into mere issues of triviality. However, due to a terrible disaster at a pumping station outside Belfast, he was injured and struck temporarily blind on Christmas Eve. The doctors said he would never recover, and he was fired from his engineering firm with very little severance pay. Then, early on New Year's Day, he awoke and to his surprise could see plainly. In the pale morning light, he looked out on the horizon from his room's window, wondering how this could be. He asked for a sign. And it came.
Location: Belfast, Northern Ireland
Followers: 10
Food: 20
Survival Skills: 0
Organizational Skills: 4
Scientific Adaptation: 3
Archaic Knowledge: 0
Equipment: None
 
Benedikt Margeir
Nationality: Icelandic
Pre-Change Occupation: Head captain of a large fishing ship
Pre-Change Background: Benedikt grew up an island-man, having been on several large fishing expeditions with his father before the age of ten. After school he decided not to go to college and persue a higher job in Communications or Engineering, instead retiring to the suburbs of Reykjavík and joining in with one of the larger fishing companies available at the time. His experience was certainly enough to have him rise the ranks quickly. He met and married Anna Bryn and they have remained married for the past 13 years. They never had any children and now are too old. Just 3 years Benedikt's career took a nice turn when his time and dedication to the fishing company earned him the promotion to head captain of one of their largest fishing boats. He and his wife have been living comfortably in their home for the past three years, and now, in the midst of all this chaos, he finds himself in a very survivalist-position.
Location: In the suburbs/outskirts of Reykjavík
Followers: 10
Food: 10
Survival Skills: 4
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 1
Equipment: None

Color should be darkish kind of green. If you have photoshop or something that uses hexes: #12780d
 
Ivan Hopkins
Nationality: Australian
Pre-Change Occupation: S.A.S
Pre-Change Background: Military. Having served with the Australian SAS in several conflicts over the course of a couple of decades, Ivan retired to his childhood home state of Tasmania with his wife and two children. At the time of the change he was living in Collinsvale near his extended family, a mountain community only twenty minutes drive from Hobart, or as he would find out a few hours walk.
Location: Hobart, Tasmania, Australia
Followers: 10
Food: 20
Survival Skills: 3
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 1
Equipment:
 
Name: Mark Jamesfield
Nationality: American, Anglo-Saxon
Pre-Change Occupation: Freelance writer
Pre-Change Background: Born to middle-class parents in a suburb of Atlanta in fall 1986, Mark was a creatively-inspired child, and a troublesome teenager. His life was mostly that of American bliss, following the pattern of previous generations. Before the Change, he worked several day-jobs to pay rent for a small apartment, until he could publish his novel. This life ended with the Change, and at the age of twenty-six, Mark was forced to confront realities humans of western society hadn't faced for hundreds of years. Famine, disease, mass ignorance and effectively-useless and ruined technology. Mark, like his parents, had an aptitude towards electronics, and like most of his generation, grew well into the universe of computer technology. Before the Change, he had recently broken up with his long-time girlfriend, and has lost contact with the rest of his family. Using his skills of writing, he has gathered around him a following of political misfits, middle-of-the-road voters and other such members of pre-Change society. Now, in the dark haze of post-apocalyptic Earth, he and his allies seek to recreate society.
Location: Suburbs of Atlanta
Followers: 10
Food: 20
Survival Skills: 3
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 1
Equipment: Old military equipment

Preferred Color: Gold
 
Name: Timothy Whitley
Nationality: American
Pre-Change Occupation: Designer for the company Smith
Pre-Change Background: Born to upper middle class family in Seattle Washington in the year 1982. Went to Washington state University and majored in Apparel, Merchandising, and Textiles. After completing college he decided to move to the Wood River Valley in Idaho (Sun Valley) and work for the Company Smith to help design Sun Glasses. In 2005 he got married to his wife Anne. In 2006 his first child was born, her name was Marie. In 2007 his 2nd child was born named Rachel. During the change he was skiing in Park City with his 2 daughters, while his wife stayed in Sun Valley to keep working. During the first few moments of the Change he thought it was a power outage but soon he realized this was something differant, cars didn't work, lights were out, everything humans were used to were gone. His main goal right now is to survive and try to get home to his wife. He has teamed up with 5 other individuals to try to get through this hard time
Location: Park City, Utah
Followers: 5
Food: 5
Survival Skills: 2
Organizational Skills: 3
Scientific Adaptation: 3
Archaic Knowledge: 0
Equipment: Ski Poles, 7 Pairs of Skis, Winter clothes, (jackets, gloves, etc. etc.)
Preferred Color: Light Blue

Btw: This NES seems awesome, I think the first book was pretty good but I haven't read the sequels
 
Pedro Cardenas
Nationality: Mexican
Pre-Change Occupation: Soldier
Pre-Change Background: The son of a poor chicken farmer Pedro grew up with limited opportunities in life with a poor education and constantly needing to work on his fathers farm. At 18 Pedro enlisted to join the Mexican army as a soldier where he generally excelled when able to. Pedro was in line to receive a promotion when the great flash occurred. In the disorder afterwards Pedro along with his comrades were assigned to maintain order in Mexico city however were simply unable to achieve this with such overwhelming odds. Now Pedro, several of his fellow soldiers and volunteers struggle to survive in a chaotic world. Pedro still has not heard word of the fate of his family and friends.
Location: Mexico City
Followers: 10
Food: 20
Survival Skills: 2
Organizational Skills: 2
Scientific Adaptation: 1
Archaic Knowledge: 2
Equipment: None (potentially some sort of weapon up to you to decide)
 
I can already tell, this is gonna be fun :) Oh so much fun.
 
Karalysia, roflmao. That's the schizo chick from AnoNES. Subscribing. :D
 
Redmond 'Red' Steele
Nationality: Australian
Pre-Change Occupation: Infantry Officer in the Australian Army
Pre-Change Background: Growing up a middle class child in the city of Sydney, Red lived a somewhat eventful life. Frequently travelling to other, sometimes less fortunate nations with his family, the ideals of socialism, freedom and democracy became firmly ingrained in his mind. As he became a teen, seeking to rebel from his strict, conservative parents, he got involved with drugs and was following a seemingly self-destructive path due to a lack of guidance and direction. When his friends finally got to him, he managed to salvage himself enough to prove to the Australian Defence Force he was worthy of becoming an officer. After gaining a degree in History and Political Science, he suppressed the instabilities caused by his darker years enough to become a capable platoon leader in the Army. After three years with his platoon, in which he distinguished himself as a great leader and a master of improvisation, the Change happened as he and his platoon were moving by train to a barracks further North. Finding themselves in Sydney, without supplies or resources but in his home city, Red decided to try and protect the masses that would undoubtedly be in a great amount of danger after this cataclysm.
Location: Northern Suburbs of Sydney, Australia
Followers: 10
Food: 0
Survival Skills: 3
Organizational Skills: 4
Scientific Adaptation: 1
Archaic Knowledge: 1
Equipment: None

Preferred colour is probably blue or red or something.
 
Lurker: Sadly do not feel I have the time to invest in this, but was curious will you be keeping the same cause and result as the book for the events, or are you simply using the setting?
 
@Adrogans: I despise the direction Stirling took the books in, therefore I'm pretending that everything after Meeting at Corvallis never happened in terms of what caused things. At the moment, I will not bring in the hippy Wiccan crap or the old gods. However, that said, if there are places in the world which prospered (or at least survived as civilization) in the books, and they are unaffected by the players' actions, then some nations will emerge that did exist in Stirling's mind.
 
OOC: Yeah I really dislike where he went with it.
 
Psymon “The Psycho" Butler
Nationality:American
Pre-Change Occupation: Construction
Pre-Change Background:
Spoiler :
Born into a military family, from birth Psymon was bred to become a soldier in the USMC and follow in the foot prints of his father and his grandfather. When the US went to war after 9/11 Psymon’s father was sent to Afghanistan to serve his country as he has done before, only this time he came home in a flag draped box, leaving his only son to be raised by his grandparents. Psymon was raised by his grandparents the only way they knew how, with tough love. At the age of 18 Psymon was only a week away from signing his papers to become a soldier for the USMC but this was not to be, he was sentenced to three years in prison for manslaughter a crime which was justified by all but the courts. It was here that he earned the nickname "The Psycho", from the minute he walked through the security till he left he established himself as a man to not mess with or the repercussions would be severe. Released three years later Psymon came out of prison a hardened man only wiser to the world he lived in. Two months later after a hard days working under his grandfather at the construction site, he came home to a house full of people throwing him a welcome back party and that’s when it happened, a flash out of no where, chaos ensued and the world was no more. Psymon gathered his friends and it was there that they made a pact to stay together no matter what happens. Putting what he learned form his grandparents, his father and his time in prison, his own instincts of survival and loyalty to those around him kicked in.

Nation: Columbus, Ohio
Followers: 10
Food: 10
Survival Skills: 4
Organizational Skills: 3
Scientific Adaptation: 0
Archaic Knowledge: 1
Equipment: None
 
Bert Fields.
Nationality: American
Pre-Change Occupation: Scientist
Pre-Change Background: Grew up in average family, went to local university and became a botanist, was working on PhD at the time of the change. As a child, he hunted with a bow, and that's what has been feeding him and defending him since the change
Location: A higher-elevation beech stand in the smoky mountains.
Followers: 5
Food: 5
Survival Skills: 0
Organizational Skills: 1
Scientific Adaptation: 4
Archaic Knowledge: 3
Equipment: Bow & arrows
More background soon. :D
 
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