Diety conquest strategy

Formoor

Chieftain
Joined
Feb 25, 2009
Messages
7
This strategy works, I'm really dissapointed at civ5 for being a children's game compared to ci4, personally I never got past 1AD (marathon speed always)

Map details: panagea, standard size, difficulty diety, conquest victory.

Spoiler :


1. The civ you choose is not important, some of them will be better at start, some will be better later on (personally I prefer India (war elephants), France (for the culture bonus), Aztec (jaguar heal) or Rome (unstoppable combo balista+legion)

2. Starting locations should have at least 2 luxuries (in most cases they have 2 lux)

3. Initial warrior -> scout with him (do not engage barbarians with him till the second warrior had been build), while scouting try to circle your capital. Upgrade the warriors with medic = very important)

4. Build a second warrior, once he comes out use both warriors to kill barbarians for gold.

5. Reserch priority -> based what lux hexes you have (so either calender, mansory), then animal husbandry (to see horses) and then archery (as Ghandi you go for the elephants), folowed by writing -> iron -> rifling -> other which give you units.

6. After the 2nd warrior pops out build a worker (you can try to steal one from a state civ but it is a bit risky and random which states will be close), in total you need,at least before you start attacking, (big number now = 3 workers!, more then that is not neccesary), once you attack a civ, you will get workers from them :-)

7. As for policies you go in the Honor tree, (the one which tell you when barb camps spawn, and then discipline (15% combat strenght) and further into the tree.

8. After the worker pops, (your capital should be lvl 3-4) build a settler, and if you have the gold buy one also (buy it as soon as you can), and settle them on the best places you can find (try finding a spot with 3 lux hexes and horses - it is very rare but you can find them)

9. Sell lux to the AI, (use GPT as a currency, it gets you way more gold)

10. In your capital build 3x archers. When the second archer is near the end gather all your army near a targeted civ, and bribe other civs (if they are not already to start a war with it), and just wait till the 2nd archer will come to the the rest of your army. The trid archer is for barbs/defending your cities.

11. Declare war -> Position your army good (warriors serve as tanks, standing and healing near the city while the archers attack the city) the key to win a diety game is your position in combat, pupet cities if you have happines, if not raze them or sell to other Civs for more GPT, it better to sell cities to weaker and more distant civs, what works great (selling 2-3 cities near each other to different civs = constant wars, less for you to worry about)

12. From this point you should have all the necessities to wage a constant warr, if you researched iron and none of your cities has it near try looking if state civs have it and ally with them

13. If a civ will "capitulate" (try to give you some cities, change the deal to peace treaty for GPT), at around 1900 BC (marathon speed) you should have around 60-70 GPT, while your "capitulated" foes will have no gold, no economy etc = you won.


 
The problem is, Deity AIs tech faster than you do (At least in my case). By the time you have your warriors and archers out, they probably have spears, swords, and maybe chariot archers/horsemen. Good thing the AI is terrible. XD:
 
Marathon speed is just a game breaker for me. What's there to accomplish really than hitting next turn over n over? Seeing the AI producing Wonders for dozens of turns hardly impresses me while I marched my guys over to his town. Definitely try standard speed and watch in alarm as these guys swarm and settle like bees.
 
Play on a standard speed, non pangea map i can guarantee you go past 1AD...

+1 why are people bragging about deity wins on the easiest setting, marathon, pangaea, and by conquest. Try playing normal speed and launch a space ship
don't abuse AI with their poor warring mechanics :lol:
 
Or just do a horseman rush. Pretty trivial even on normal speed, continents, so marathon must be a joke.
 
I'm not sure why people play a small pangea or any map on marathon/epic. All you are doing is artifically lowering the diffculty of winning via conquest by gutting the AIs only real advantage, which is the building/producing aspect of the game, and shifting the focus to where the computer is weakest, unit management/combat AI. It also exaggerates the power of early strong nations(greece, germany, rome, etc,)
 
Continents isn't too much different from Pangaea in this game. Just tech to Astronomy (or whichever tech it is that makes units embark accross oceans) somewhere along the way, send your army overseas, DoW after you have landed your army (prevents embarking units from being busted) capture a city and buy units from that city using gold. Your empire has tons of puppets with trading posts anyway cause you don't want them to grow big due to happiness constraints. Gold rushbuying works a bit like a production teleporter. It works in every version of Civ. :lol:
 
Continents isn't too much different from Pangaea in this game. Just tech to Astronomy (or whichever tech it is that makes units embark accross oceans) somewhere along the way, send your army overseas, DoW after you have landed your army (prevents embarking units from being busted) capture a city and buy units from that city using gold. Your empire has tons of puppets with trading posts anyway cause you don't want them to grow big due to happiness constraints. Gold rushbuying works a bit like a production teleporter. It works in every version of Civ. :lol:
ROFLMAO.
Continents is way different than pangea on deity. Completely different. The other continent will be dominated 100% by 1 AI with ten times the units you have, better research tech, and 10 times the money so he can keeo replacing his waves of troops.
 
That's what happens when you land too late. You gotta rush right for the other continent as soon as you get the chance. Preferably before you have even disposed of everything on your own landmass.
 
Besides, runaway AI Civs happen on Pangaea maps too. Sometimes there's just nothing to be done about it. I don't claim for every Deity game to be winnable. The fact of the matter just is that you can be on a constant conquering spree and easily snatch Astronomy along the way. If you just conquer civs one by one the way you would on a Pangaea map, there is no reason for the results to be any different.
 
That's what happens when you land too late. You gotta rush right for the other continent as soon as you get the chance. Preferably before you have even disposed of everything on your own landmass.

Before we continue this conversation, let me know how many times you have won deity pangea with standard/normal settings, and how many times continents.
 
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