Diety Game #2: Crowded House

Alrighty then.....so once again, me and the Romans are dukin' it out. How does it get worse after this? Well, two turns after the latest Greek-Roman slugging match starts, Persia threatens war if I don't move one key Infantry unit out of their territory in the north (which is there to keep their settlers away from a favorite spot the AI has been trying for). I tell Persia to stuff it, and they go to war. Then they sign an MPP with the Ottomans, and THEY get dragged into it.

So, a combination of me getting carried away, and a badly-timed (for me) MPP by the Persians has me right back where I was two updates ago: at war against almost everybody, and with my citizens tired of the whole thing and wanting to go a measy 50 years or so without something going BOOM elsewhere on the map.

I'm much better prepared this time around; I've got about a dozen Infantry and 20 Cavalry, and my weary military advisor says I'm strong compared to everybody else on the map. Here's the battle front after the first turn:

Game2_Image112_BattleFront.JPG


My defensive line is about as solid as a screen door at Hoover Dam. :D Anyway, for the first couple turns of the war, I don't do much. I send an Army to get rid of that stray Roman city down south (Caesaraugusta, just off the left edge of the previous shot, near the bottom):

Game2_Image110_ComeOn.JPG


Somebody lecture the Romans on the hazards of building a city within one turn's reach of an enemy strongpoint. Caesaraugusta disappears off the map.

Other than that, I position my troops defensively. I know the AI is going to attack, and they're already weak. So I'm planning to let them get their offensive troops killed before I make any big moves. I now have a few artillery units handy--very nice for getting rid of pesky enemy troops who keep going after mountain tiles to hide in.

Oh, and having recently upgraded my PC speakers, I discover that artillery units now make a thoroughly satisfying BOOM when they blow stuff up. Logitech X-230 3-piece set. A little beefy on the bass (had to install a third-party equalizer in order to get the balance right) but GREAT for explosions!

The AI attacks, just as I expected. Their cavalry units swarm forward to die, but in smaller numbers than last war.

Two turns in, while destroying the Turkish city of Iznik, I get a leader!

I shop around for nice wonders I could rush. I suppose Universal Suffrage would be handy, but what I really want is another Army. Especially since my attack on Iznik was defended by a Turkish Rifleman. So I form the 4th Cavalry Army, and start loading it with crack Elite cavalry.

Next turn, I get a GENUINE surprise:

Game2_Image111_Barbarians.JPG


Well, here's something I haven't seen in a while! The closest unoccupied land near Tours is actually across the ocean to the east. I send some veteran cavalry to engage (and promote), and I earn several promotions over the next two turns I spend wiping out a stack of thirty or so warriors and horsemen.

By the way, if you know a replacement Military Advisor, send me his resume'??? My current one is a pansy-ass. Earlier he was all tired of fighting and stuff, and now a bunch of Ancient Age barbarians makes him jump out of his combat boots.

Game2_Image113_Wuss.JPG


Over the next few turns, I crank out more Infantry units (I'm no longer building cavalry, because they're about fifteen turns away from being rendered obsolete!) and start plugging the holes. I also turn the luxury slider up a notch to make sure riots don't happen.

Paris builds its first Army, bringing me to five--and with 20 cities, that's my limit for the time being. I save this fifty Army for now--gonna wait to load that one up with tanks.....

Oh, hey--check out this sneaky move by Persia:

Game2_Image114_Furs.JPG


Rome's not gonna be happy about that.....

All right, time for some big hits. First off, I want to get rid of an annoying piece of the Persian cultural border, so I send two Armies and an Infantry northeast towards Hastings. They'll need a couple of turns to reach it. Down south, I can hit Palmyra this turn, so I send three cavalry to attack it. I'm rather surprised to find Palmyra defended only by two Roman cavalry--and the city falls easily.

The change in borders causes me to notice a cheap trick I can pull on Persia:

Game2_Image115_Sneak.JPG


I actually could have done this earlier, but I didn't notice until my attack on Palmyra drew my attention to it. The colony is toasted, and a Fortress on the tile is pillaged.

Oh, and CHECK THIS--I actually BUILD a CITY.

Game2_Image117_CITY.JPG


In 1818, I attack Hastings, and the assault is a near-disaster. My first Army kills one Musketman, then is dropped to one hit point! Thankfully, the RNG rolls a successful retreat, and my men live to fight another turn. I'm now glad I brought a second Army. A couple more attacks, and Hastings is torched.

Now that I'm paying more attention to the borders, I notice I can hit Byzantium from the side and avoid attacking from across the river:

Game2_Image116_Side.JPG


This attack IS a disaster. Two of my cavalry get dropped, and the third retreats. I only killed one Musketman--and the other Musket defending the city promoted to Elite. :(
 
Yep, the Turks are building Riflemen--and I just noticed Roman cities suddenly have smokestacks, so they broke into Industrial also.
 
Basket Case
Exciting (and funny) as always. I just had to stop and thank you for this wild and crazy ride!
 
Nice game and story Basketcase!

I'm not sure why the Roman's in your game were such a loud mouthed, trench digging, feather scratching pile of useless dog pukes once they no longer had an edge with their Legionnaires. I mean, look at em! Big bronze helms, neat shields, those leather armored skirts...it just screams 'tough as mule jerky" military. And then Caesar gummed it up...losing now to a people, who my opinion, is a less tasty salad.

As a final supporter of the leak strewn wallowing tub of crud that is the Roman empire, allow me to say: "U SuX0R!!"

Permission to kick their proven worthless arse...granted! ;)

V
 
How much longer until tanks are available? That is when the real fun begins! :thumbsup:
 
1820 AD: The RNG Gods smile upon me once again! Another leader!

Since I can't build any more armies (need 3 more cities to do that), it seems I have no choice but to build a Wonder. Please note, this is NOT Wonder Addiction. :)

I eventually decide to build Newton's University at my best-producing science city (Acropolis).

Next turn, the RNG turns against me, as a single Roman cavalry on a plains tile kills two of my attacking cavalry. Finally I toss an Army into the fray to break the stalemate, and the RNG realizes I'm onto it. If the RNG kills off an entire Army with one 3-defense cavalry, then I'll know for sure it's cheating. So it gives up the win in order to conceal its evil intentions.

Or maybe I'm just being paranoid.....

I send the 4th Elite Cavalry corps to attack Brundisium. They spend most of their move just to get to the city, and only get to kill one defender. Pity.

An Ottoman Sipahi shows up and dies attacking the Infantry units on my front line. ACK! UU's! Help!1!

1824 AD: The 4th Elite Cavalry continue their assault on Brundisium, and destroy the city. Next I set my sights on Byzantium, a few tiles to the southwest. A concerted attack by veteran and elite cavalry meets stiff resistance here; several of my units retreat in quick succession, but only one is killed, and the city eventually drops.

Recent completion of a few more Infantry units allows me to form a solid defensive line all the way across the contested area of the continent (just follow the big green dots):

Game2_Image119_WideShot_1824.JPG


Here's hoping I don't leave a one-tile hole that allows enemy tanks to take international railroad lines into undefended Greek cities....

Having no other choice, the Persians begin directly attacking my front lines in search of a hole. They fail. No other enemy activity is reported this turn.

1826 AD: Five turns to go until.....(well, I'll keep that a secret)

With Byzantium and Brundisium out of my path, a new target beckons to me:

Game2_Image120_RomeOffensive.JPG



I've got just about everything available en route: the 3rd and 4th Cavalry batallions, plus a third Army of mixed vet and elite cavalry, several independent cavalry units, and an Infantry for moral support (and the 10 defense). Their attack position will be the hill between Rome and Cumae, from which they can hit both cities good and hard, bypassing the river, while maintaining a strong defensive position.

I begin pushing my main defensive line forwards as the Romans lose ground.

1830 AD: The Ottomans cough up Music Theory in order to get me to stop beating them up. Right after I take the tech and the peace treaty, they build a city right next to my battle line in order to force me to back up a square:

Game2_Image118_DumbTurks.JPG



The 3rd Cavalry reach their key staging point. Their scouts report that Cumae is defended by unfortified Riflemen. That's an opportunity I can't pass up. My next few cavalry units go straight for the city and attack. Two cavalry retreat; a third is killed; but at this point, all three Roman riflemen in the city are badly wounded. I send in the 4th Elite to finish the job--but the Romans redouble their defenses and manage to hold the city, taking minor losses and forcing my crack troops to halt their offense after killing the first defender. My third Army attacks from the flank, catching the Romans unprepared and reducing the city to ruins.

I still have plenty of hitting power in the area for next turn; that third Army (I'll christen it the 5th Cavalry just for kicks) is still in good condition, so I have two Armies and a couple of undamaged cavalry units almost ready to hit Rome. The only problem is that my Infantry unit is out of position to cover the retreating 4th Cavalry, so I move some other Cavalry units up and fortify them to provide some cover.

Sure enough, that tile is exactly where the Romans go. They mount a brutal surprise counterattack, aiming straight for the badly wounded 4th Elite. Four Roman cavalry attack; the defending cavalry units are swarmed and obliterated--and the 4th Army is lost.

I encounter an additional setback further north as a more concerted Persian attack breaks through the north end of my defensive line. I barely have enough Infantry available to do the job; in order to plug the hole at the north end, I end up leaving a hole further south--but units moving through there will have to move across unroaded jungle tiles, so that won't be much of a risk.

Three turns left.....

1832 AD: The 5th Cavalry can only get one strike against Rome this turn, so they lead the attack, easily killing Rome's first defending Rifleman. Then my strongest military unit, the 3rd Cavalry, mounts the main assault. Casualties are devastating. The 3rd Cavalry is reduced to 3 hit points in order to kill a single defender.

Some of my wounded troops retreat to the tile the Infantry unit is in; others are able to make it back to the border safely. However, my offensive against Rome is beginning to stall.

Two turns left.....

1834 AD: The Persians fail to take advantage of the gap in the battle line. Two Infantry units built this turn are able to solidify my position.

Meanwhile, the Battle of Rome continues!

My 5th Cavalry division is almost at full health, and starts the turn right next to the city. They've got three attacks ready this turn.

And they are utterly destroyed after inflicting only one point of damage on the first defending Roman Rifleman. The rest of my offensive units attack, and they too are killed, without destroying a single Roman unit. The Roman capital stands like a wall, practically untouched.

I've lost my best two Armies, and more than half of my offensive strength. And my defenses are beginning to show signs of wear. It's a difficult time for the Greek Republic.

The good news is....one turn left.....
 
Killing you?? Imagine what it's doing to me! My whole peace-loving empire is on the line here!! :)

:dubious:

Hold on a second......

Edit: Killing you?? Imagine what it's doing to me! My whole empire is on the line here!! :)
 
"Peace-loving"???? You had me worried for a second there, Basketcase! :eek:
 
*cues cheesy organ music*
What is that rumbling noise?
Will Rome get its comeuppance?
Or are they the ones with the tanks?
Will Basket conquer the world like--erm, whatshisname?
Tune in next week, folks, and find out, same bat time, same bat forum.
 
Ah... Tanks at last!!! :evil:

Loved the latest pics, BasketCase!!! :lol:
 
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