historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
Usually on higher difficulty levels the AI gets a %-boost to production, research, free units, free tech, etc.
A different approach would be to use same rules for all players (like Prince level) but give the AI an advance by letting it play on the map for 10, 20 or maybe even 100 turns before the human player starts with his settler. (Maybe the human starting area should be blocked to prevent the AI from settling there.)
A different approach would be to use same rules for all players (like Prince level) but give the AI an advance by letting it play on the map for 10, 20 or maybe even 100 turns before the human player starts with his settler. (Maybe the human starting area should be blocked to prevent the AI from settling there.)