Different ways to play

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Dec 28, 2016
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I was recently thinking of starting up a game as France, where I'd try to win a cultural victory using just wonders, chateaus and seaside resorts/national parks. I thought that would spice the game up a bit. That made me wonder, what do you to make your games more interesting?

I'm trying to think of a creative way to play as the Netherlands, I decided it's time to go on a polder-spree :)

I also typically don't go to war, I usually save that for specific games where I have no mercy :D
 
R&F is still new enough to experiment with tons of stuff. Really, the only consistant thing I'm doing now is getting Magnus first because he is OP and feels kinda necessary to experiment with religion and wonders.
I'm definitely going a lot more for religion because it's very easy to chain golden ages and faith got buffed immensely as a resource.

Try this. Play as Lautaro, get a religion with the crusader belief (+10 combat strength near enemy cities that follow your religion) and attack civs who are in a golden age (another +10 combat strength).
In my Deity game, Scotland was an absurd runaway and had mechanized infantry on turn 195. But my Melon Raider Corps (a renaissance unit!) actually had higher combat strength!!! 98 vs 96 or something. It was hilarious.
 
I often play Rome because I have a particular fondness for the Legion unit. I triy to build as many as I can and use perhaps half of them to build forts in strategic areas, or in a diamond pattern to create something of a super fort. Is it any great advantage? Heck no! Sometimes that sort of goofing around uses up tiles that could be put to better purpose. However, I like what I like, so I do what I like and that means I am enjoying myself.

Also, because Rome automatically creates roads back to the capital, I try to get trade routes to every other city on the map just for the sake of the road network. Once again, it is hardly optimal play. But I like it!

Getting back to the Legion units....I try to get them as highly promoted as possible and get quite creative with renaming them. Also, I rarely (again, sub-optimal) upgrade the Legion units but keep them around as tributes to tradition within my empire. Actually, because these things can be less than optimal, they become challenging in their own way. Trying to keep a Legion unit alive to get the full promotion when there are tanks rolling all around can be darn tricky!
 
Play as England and have open borders with all European civs. After you get
Sanitation, start building sewers in every city. When they are nearly finished,
switch production to something else, and don't allow open borders with the
European civs. Send every 4th worker you build to Poland where they just
wander around doing nothing.
 
Select the order you will research techs and civics at the start of the game and do not deviate. For a more lenient challenge, you may change the order at the start of each era.
 
Today I tried a Duel map with 3 AI:s on emperor without early rush. Was kind of fun, land was really scarce and Magnus popped around in all my cities every other turn for mega harvests. Played as Romans to ensure a early-middle game UU that didnt depend on iron/horses.
 
Going religious as France... and grab all those religious wonders in mid game.

After some careful planning I laid 12 national parks that rolled me towards a cultural victory. That was quite fun actually.
 
If you're willing to try Mods, my Combined Tweaks mod may offer some of what you're looking for. The link is in my sig. One of the first things I did was nerf Magnus by moving his chop ability down the tree.

For me personally every time I want to play the game differently I recode it and play that way. :D The mod addiction, man. One of my favorite silly changes is modded America being able to build copies of other civs unique improvements once they build a Film Studio. It's not game changing but is funny.
 
One of my favorite silly changes is modded America being able to build copies of other civs unique improvements once they build a Film Studio. It's not game changing but is funny.

I like that!

Some day, I will learn how to make mods. I have so many crazy ideas bouncing around in my head!
 
I was recently thinking of starting up a game as France, where I'd try to win a cultural victory using just wonders, chateaus and seaside resorts/national parks. I thought that would spice the game up a bit. That made me wonder, what do you to make your games more interesting?

I'm trying to think of a creative way to play as the Netherlands, I decided it's time to go on a polder-spree :)

I also typically don't go to war, I usually save that for specific games where I have no mercy :D

Civ 6 is really great for variant play (by which I mean "following a list of self imposed rules to create challenge and favor diversity in play style). The realms beyond community had a great tradition of shared variant plays (think GOTM with additional specific rules for each game), but It didn't really take of again with civ 6, but we had a game with similar rules shortly after civ 6 release, the rules used are explained here if you're interested.
 
I was recently thinking of starting up a game as France, where I'd try to win a cultural victory using just wonders, chateaus and seaside resorts/national parks. I thought that would spice the game up a bit. That made me wonder, what do you to make your games more interesting?

more or less what you thought, but with more randomness.
Random map
Random civ

and try to win according to their natural goal or another one I set for the laughs.
 
I remember one fascinating old thread from Civ 3 times, which can give you some inspiration: https://forums.civfanatics.com/threads/the-shiji-book-three-vegetarian-vengeance.166333/.
I wonder, would it be at all possible to implement these rules in Civ 6, with only minimal changes to take into account some different game mechanics.

Short version: you play as vegetarian Gandhi and can't have in your city radius cattle, game (well, deer in 6), whales, fish, ivory, and furs, nor can you make any other use or improvements of those. AND you must make sure all other Civs follow this policy. The original rules required you to trade maps at the earliest possibility with new contacts and go to war with them immediately if offence were found until no offending cities remained.
 
I try to loosely follow historical narratives to make civ more fun eg England starts small then expand to every costal tile on the map in industrial age and later.
I have been having fun with golden ages trying to match them with the Civs nations historical dark or golden age.
The last game I played I was trying to get a dark age for America for the first 3 periods then have a golden age in the industry age and mass expansion with golden age wars. the hardest part is staying in dark ages.
 
Play peacefully as Cree, try to be peaceful all the time, and expand like crazy using faith powered settlers and builders.
I managed to colonize half of my starting continent, and TWO other EMPTY continents on king, large during ONE medieval golden age. A third continent has three city states, but I manage to plop one city on there. During that golden age I also flipped two of Pedro's cities.

Screenshots will be posted later on a thread.

Now I am confused on how should I win this one? Science? Culture?
 
Ive said this in another thread before but:

I wrote handicaps on the back of MTG cards with a sharpie. Stuff like "no campus", "must found religion" and "no chopping". I thrn shuffle the deck of about 40ish cards so far and draw three from it. After the game i remove those cards until the deck is out.

Which is lucky, because i still havnt drawn the "no military units(delete starting warrior)" card yet.
 
Playing as any female leader, never build tanks, mech infantry, or mobile SAMs.
Think of it as the Saudi Arabian "No Woman, No Drive" variation.
 
A well designed achievement system will add spice to a game. However Civ doesn't have this, just generic lazy ones that are either milestone or an obscure history reference that is tedious to achieve.

Extra credits has a good video on it: (Start at 37sec)

Civ doesn't have a single 'Inspiring' achievement. So here's some for you:

- Win a Culture Victory on Deity vs 7+ civs, with only ever having 1 city. (Raze all, never settle)

- Win a Religious Victory on Deity against 7+ religious civs. (The ones that rush religion and use it a lot)

- Win A Science Victory on Deity against 7+ Koreas.

Etc. Either good wins with heavy limitations that force you to rethink the game (1 city, no wonders, no districts, pacifist, etc). Or a very tough challenging game vs specialized civs.
 
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