Difficult Dotmap would love some Help

bioelectricclam

Warlord
Joined
Jul 15, 2006
Messages
244
I'd love some feedback on this dotmap. Basically, I think I've got the oracle slingshot to confucianism in the sack, and was hoping to place my second city near those gems so that I can have a sort of super shrine city with gems on top of the religious building. Thing is, I'd also like to make the best use of the two rivers (the one near my capital and the one near the gems motherlode) and hate wasting river tiles. Any advice? I hope that it isn't too cluttered. Oh, though it is hard to see the red circle is a hill tile, which seems like it would come in handy considering that the gems city won't have the greatest production numbers once I've cut back the jungle.
CrazyDotmap.jpg

Anyways, I'd probably either do the blue city along with the red or the yellow one, or go ahead and split the gems amongst two cities (pink and orange). Any ideas or opinions?
 
Found confucianism in the blue city.

Food + merchants has great synergy with a shrine. Gems don't.

That's a good suggestion, especially since the blue city won't really have much use as a production town. Question since I'm pretty rusty: why would the gems be a bad place for a shrine? Seems like the more gold you can get the better...is it just because without food that city wouldn't grow fast enough to make real use of the gems, or just in general merchants > gems/silver/gold?

Hmnmn I think I see what you are getting at actually. By focusing on merchants I'd get more great people out of the mix. That brings up a new question...Are GP points like the XP for great generals? Say, if one city gets a great person, does it reset all cities back to zero? Or can multiple cities work on great people without penalty? I only ask because Kyoto already has two wonders and will soon have a third, so it would be tough for Osaka to pick up the slack so to speak.
 
That's a good suggestion, especially since the blue city won't really have much use as a production town. Question since I'm pretty rusty: why would the gems be a bad place for a shrine? Seems like the more gold you can get the better...is it just because without food that city wouldn't grow fast enough to make real use of the gems, or just in general merchants > gems/silver/gold?

Hmnmn I think I see what you are getting at actually. By focusing on merchants I'd get more great people out of the mix. That brings up a new question...Are GP points like the XP for great generals? Say, if one city gets a great person, does it reset all cities back to zero? Or can multiple cities work on great people without penalty? I only ask because Kyoto already has two wonders and will soon have a third, so it would be tough for Osaka to pick up the slack so to speak.

Well actually the blue city has pretty decent production. 3 hills plus with all that food you can workshop most of the rest of the tiles. And because of the food you can work extra merchants. Merchants are better than cottages for wall street because they're pure commerce meaning (IIRc) they are unaffected by the slider. Let's say you have 1 merchant. That's 3 gold = 9 gold with wall street + bank + grocer + market. With let's say 50% slider, 3 commerce from a cottage is only 4.5gold with the same set-up. It gets worse as the slider increases... so in this scenario food > gold. But also... the city won't be producing much beakers.

Of course I could be completely wrong, but I think that's how it works.
 
Oh neat. I didn't realize that specialists are tax-exempted, so to speak. Thanks for the tip Dave :).

It's the difference between commerce and direct gold or beaker outputs (or espionage/culture). The slider converts commerce to those things, but there are means of producing them directly, like specialists.

Usually by the time you'll be getting gold multipliers in such a city, you're past the time of very low science sliders...
 
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