morchuflex
Emperor
Thanks everyone for the advice.
@Arathorn:
I certainly do not build many units, but when you are in Republic and your cities are still below pop 7, your military inevitably exceeds what little free support you are granted: even with only one unit per city, I still have many workers, that do count as units to maintain, and of course some galleys exploring the world.
Recently, I have tried something original: when I'm alone on an island and I'm absolutely sure noone can reach me before Astronomy, just after switching to Republic, I just disband all my warriors, leaving every city totally undefended. This saves up to 50 gold per turn, which at this point is huge. However, there's a major drawback: the other civs know you are weak, and so tend to declare war on you even though they can't reach you. This badly hampers trade, which is not completely compensated by war happiness.
You're probably right about Sistine and Bach. I'm still being conditioned by my looooooong Civ1 and Civ2 experience. I can't imagine not building these two.
As for short-rushing, I abstain from it, because I find it exploitive. Maybe I'll think differently when I try Demigod...
Finally, you're right saying some cities can suffer a little, but I'm a perfectionnist... I'd want every city to have everything.
@ Roland:
I'm not sure about your calculations. Of course, if I pay 300 to rush a MP that will give the city 4 more gold, I'll need 75 turns just to break even. But, as soon as I have rushed the MP, the city can start working on another project! Don't you think this is worth considering?
@Arathorn:
I certainly do not build many units, but when you are in Republic and your cities are still below pop 7, your military inevitably exceeds what little free support you are granted: even with only one unit per city, I still have many workers, that do count as units to maintain, and of course some galleys exploring the world.
Recently, I have tried something original: when I'm alone on an island and I'm absolutely sure noone can reach me before Astronomy, just after switching to Republic, I just disband all my warriors, leaving every city totally undefended. This saves up to 50 gold per turn, which at this point is huge. However, there's a major drawback: the other civs know you are weak, and so tend to declare war on you even though they can't reach you. This badly hampers trade, which is not completely compensated by war happiness.
You're probably right about Sistine and Bach. I'm still being conditioned by my looooooong Civ1 and Civ2 experience. I can't imagine not building these two.
As for short-rushing, I abstain from it, because I find it exploitive. Maybe I'll think differently when I try Demigod...
Finally, you're right saying some cities can suffer a little, but I'm a perfectionnist... I'd want every city to have everything.
@ Roland:
I'm not sure about your calculations. Of course, if I pay 300 to rush a MP that will give the city 4 more gold, I'll need 75 turns just to break even. But, as soon as I have rushed the MP, the city can start working on another project! Don't you think this is worth considering?