Difficulty Settings

grant2004

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I'm just starting to poke my way around the game files, this may end up being a pretty basic question.

I'm looking to find where the difficulty settings are defined in the base game. I'm interested in digging through exactly what's adjusted for the AI and for the player at different difficulty levels. I've found the difficulties.xml file, but I don't see any numerical values defined there. Can anyone point me to the file where this is all defined?

I play multiplayer with friends and we use the difficulty levels to handicap the game to make it more competitive. I remember in Civ V, the difficulty levels mostly affected the AI, so they weren't as useful for this purpose as they had been in Civ IV, I wanted to see which strategy Civ VI follows for these difficulty settings.
 
Leaders.xml seems to have some Difficulty scaling data. Bonus units are in eras.xml. Barbarian aggression appears to also vary with difficulty, and lives in BehaviorTrees.xml.
 
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Thanks!

I looked at a few of the other XLM files, but definitely wouldn't have thought to look there. The language is definitely a bit different than I'm used to, last time I did anything with the code was Civ IV, but it seems like the difficulty settings are largely done by buffing the AI, and won't be very useful to handicap humans in multiplayer, we'll have to focus on other strategies to balance the game.
 
Probably the easiest way, if you know in advance who is going to play which civ, is to alter the civs/leaders directly.
 
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