Dig a canal

  • Thread starter Thread starter Hamsun
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You disband a city by making a settler/engineer with a size one city. BTW, at Cheiftan, I think you can't disband cities.

About the movement of ships across land: I have moved a small navy across several squares this way in order to reach an inland ocean. It was a random map, and the ocean had no other access. The downside is that it takes a few turns, is expensive, and your navy is vulnerable in transit. However, if you want a Shakespeare navy in an inaccessible ocean, this is the way to do it, LOL!

 
Originally posted by Cunobelin Of Hippo:
LOL hey, I had an idea. If there was a key bit of terrain that you needed to keep watch over and keep the enemies out, you could move a couple of Battleships into the middle of a continent and kick the crap out of passing armies.

It's a neat sounding trick that I've yet to find an opportunity to use; it's best employed with Alpine or Mech Inf. fortified on a Mountain (or a City on Mountain) for the defense, with the battleship for Max firepower. The problem is ... a howitzer combined with the defensive unit will also do the trick with moving the behemoth Battleship overland. Still -- you have to admit -- there's gotta be "style points" for actually employing this trick.
 
I ran into that problem because I like to play with big land mass and archipelagoes. Here goes.

edit the rules.txt

scroll down to "@TERRAIN"
substitute plains with this;
Plains, 1,2, 1,1,0, yes, 1, 5, 1, Oce, 0,10, 0, Grs, ; Pln

what this means, is you can convert plains into ocean with "Mine"

You can then make the canal as big as you want.
NB when the settler has built tha canal, it will go to sleep ! in the middle of an ocean. Just wake him up and go elsewhere

I hope this helps
 
I like the idea of being able to make a canal, but since this option wasn't included in civ 2, you can't. Moving ships into a city, then disbanding the city and building a new one on the square next to it, is exploring a bug in the game. I consider this cheating. So if you do this and you win the game, you haven't really fairly won the game.
BTW, does anyone know if a battleship is weaker when attacking a unit while being in a city? I get the impression that a battleship has much more difficulty when attacking from a city then when it is on sea:confused:
 
addiv, congratulations on your achievement of extending the boundaries of pedantry further yet than ever before believed. I wouldn't complain if someone did this to me. In fact, I'd be full of wonder that they had gone to all the trouble of dragging a ship all the way inland just to attack me. I seriously doubt that a game has ever been won with the appearance of a landbound ship as the turning point. If you have the capability to use DoM's method, then you are already at the point where you can afford to waste time and money because you're so far ahead.

BTW, has anyone ever seen Werner Herzog's film Fitzcarraldo?
 
BTW, does anyone know if a battleship is weaker when attacking a unit while being in a city? I get the impression that a battleship has much more difficulty when attacking from a city then when it is on sea
The battleship loses the FP 2 when attacking a land unit. The firepower also reverts to one when in a city.

america1s.jpg
 
Can't you just build a chain of cities across the map, and move the naval unit from one to the next?

This would (of course) depend on being allowed to build two cities on adjoining squares, which I've never tried (can it be done)?

You can then just disband the new ones you've built, and keep the original intact.

One strange thing I've seen is when I'm pounding a large city to death, once it is reduce to population size 1, if the city still has naval units in it, the next attack destroys the city and leaves the naval unit(s) high and dry on-land. One more attack will destroy the whole stack.

Anyone else seen that?
 
No you can't build cities next to each other. Yours or enemies. I have seen the other trick with planes. Often the enemy puts many planes on boundry cities near an enemy but without city walls and a low pop. I easily attack it twice then get the millions of planes in 1 stroke. The AI is so stupid.
 
This would (of course) depend on being allowed to build two cities on adjoining squares, which I've never tried (can it be done)?
As discussed earlier in this thread, you gotta move your ships into a city (like 10 shakespeare vet battleships and 6 shakespeare vet AEGIS and maybe a shakespeare carrier), buy an engineer, disband the city, move the engineer one square, build a new city, move the navy into it, rush buy an engineer, and REPEAT... until you get across the land. You can go right thru mountains this way, too. It is just very slow and expensive.

The city attack you described is normal. When the city is gone, the next attack will be defended by the "best" defender... and if they lose, the whole stack is destroyed.

:)

america1s.jpg
 
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