Dillo
Barbarian Armadillo
Ok guys here it is. All my research on he comabat system has become a mod now. Our first point of buisness it to even out the combat on the unpatched version.Dont misunderstand, we are not gonna make the modern troops tatally overwhelming to the anceint ones,but just a lot harder for anceint troops to defeat and defend against modern ones.I am getting there though,Lots of tweakin going one, then play the game, then twea, then play so it could take a few weeks to get it just right,and fix mistakes I have made too.I am running XP and cant run civ3 after the patch.Therefore I cannot work on the patched version.Then of course ,our next point of buisness will do the same to the patched version,Hehehe When ever they get it working for some of us XP users. I know it works for some so I require no input on that subject.
Basically the mod is to make the combat and things act more realistic.The outcomes ,ect. We will work it out and release our settings in beta for you guys to give input on.These are basically just tweaks to the system.Our next point of buisness it to design era specific ,Civ specific Units.Also at this point one civ is gonna bechanged into canadians.I am thinking Babaloyns, because basically the Babalonians and Persians are the same race from different eras.But why dont you guys give some input. We may also change some that are already there to some that really exist now.For instance, I dont think the Iriquios really belong.Yeah they still exist, but generaly only on reservation lands here in the US. So we are open to suggestion of who you would like replaced, and with whom.
There will very well be new leaders. One for each era.Instead of the same one guy for all eternity.We are also talking about Civ specific advisors.But maybe not.We also wann give the human some snappy responses to the AI like they have to say to us.Just because its more fun. I realize that its worthless.
Our final phase will be a new era. The future. We are gonna try to extend the ending of the game by 2-3 thousand years or even figure if we can alter it to make it selectable.Hopefully fireaxis will take care of that problem for us though.
In the future there will of course be new techs to discover and new units to build.We also plan to make a couple new resources.There will be new Wonders and new small wonders. Also there will be new Improvements.
So If you have any Ideas along these lines ring in, and let us know. I will be trying to get a very simple website up for us this weekend and will post up the link so we dont bother people too much here. Thanks... If you are wondering, "What makes you think you can mod?" Well I have been on several mods for other games.Kingpin,UT,Q3, and Rune.So how much harder can it be?
If any of you guys are into makeing the images for the leaders and advisorse and units ect. Let us Know because there will be alot of them to do.Our only requirement for that stuff, is, They must fit in the game visably well,and they must be who we tell ya to make.Otherwise you are working on some other mod ,ya know.We fully intend to keep all our madifications with in the realm and theme of the game, so you wont see winnie the pooh or Yoda as any leader.Though Yoda would make a very cool leader. Thanks.
Basically the mod is to make the combat and things act more realistic.The outcomes ,ect. We will work it out and release our settings in beta for you guys to give input on.These are basically just tweaks to the system.Our next point of buisness it to design era specific ,Civ specific Units.Also at this point one civ is gonna bechanged into canadians.I am thinking Babaloyns, because basically the Babalonians and Persians are the same race from different eras.But why dont you guys give some input. We may also change some that are already there to some that really exist now.For instance, I dont think the Iriquios really belong.Yeah they still exist, but generaly only on reservation lands here in the US. So we are open to suggestion of who you would like replaced, and with whom.
There will very well be new leaders. One for each era.Instead of the same one guy for all eternity.We are also talking about Civ specific advisors.But maybe not.We also wann give the human some snappy responses to the AI like they have to say to us.Just because its more fun. I realize that its worthless.
Our final phase will be a new era. The future. We are gonna try to extend the ending of the game by 2-3 thousand years or even figure if we can alter it to make it selectable.Hopefully fireaxis will take care of that problem for us though.
In the future there will of course be new techs to discover and new units to build.We also plan to make a couple new resources.There will be new Wonders and new small wonders. Also there will be new Improvements.
So If you have any Ideas along these lines ring in, and let us know. I will be trying to get a very simple website up for us this weekend and will post up the link so we dont bother people too much here. Thanks... If you are wondering, "What makes you think you can mod?" Well I have been on several mods for other games.Kingpin,UT,Q3, and Rune.So how much harder can it be?
If any of you guys are into makeing the images for the leaders and advisorse and units ect. Let us Know because there will be alot of them to do.Our only requirement for that stuff, is, They must fit in the game visably well,and they must be who we tell ya to make.Otherwise you are working on some other mod ,ya know.We fully intend to keep all our madifications with in the realm and theme of the game, so you wont see winnie the pooh or Yoda as any leader.Though Yoda would make a very cool leader. Thanks.