Diplo Games...Drake read.

SunTzu

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A Cool new game that people now play is called Diplo games. Very diplomatic this game i think drake could explain it more.
Drake please explain
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Well since I was asking what a diplo game was only a couple of months ago, I'll leave it to a veteran of the genre to explain it.

This is a quote explaining what a diplogame is from the veteran "Cavebear" of Apolyton fame.

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"The game play follows the normal civ rules and units. The posts about the game are reports of actual game play (as opposed to role-playing, where you make up some action and everyone is expected to accomodate their "version" of the story to the new "action"). The postings are to provide a background and sense of drama (and sometimes of explanation for game-actions) of events that actually transpired in the game.
In most Diplo games, there is a strong sense of World Leaders meeting to discuss needs and intentions (think Yalta or UN security counsel meetings). A Civ may feel it must have additional space or resources and declare an intent to move into a certain geographical area. Reasons are usually given, and other players will discuss it and agree or suggest negative consequences. Border disputes are routinely settled by negotiations and are sometimes settled by complex multi-player trades of anything valuable (cities, units, gold, trade routes, tech, etc).

Since it is all humans playing, virtually anything that people can agree to accept or give can be a basis for settling disputes.

A major part of the idea is that Civs should remain viable to the end of the game. That doesn't mean that all are equal, but it does mean that no one will be eliminated outright. And there can certainly be warfare. But a renegade Civ that makes unapproved war is almost certainly going to see a temporary alliance of all the other Civs (who will cooperate in punishing the offending Civ until the warfare gain is less than the subsequent loss).

Sometimes, real world maps are used to allow for commonly understood "natural borders", sometimes not. However, Vikings in the desert or Aztecs in polar areas can make for difficult reporting."

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It's a load of fun, but requires a lot more time and commitment than your typical civ 2 game. Patience and rationality are key traits that a diplo game player must have. A game on a large map can last for months on end. For instance, I have been playing for two months in a once a week game that lasts 4-5 hours, and we are really just getting started. I don't anticipate completion until the 6 month mark at the earliest. So I guess it goes to say, that a casual civ player really shouldn't start a game of such magnitude.
 
Hey drake how'd u make those awesome graphics for your diplo game post at apolyton? Those are cool
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