I'm only in my third game of FF and I have to say that Diplomacy in FF is a bit whacky.
I'm not sure what is going on, but here's what has happened so far;
I've had four AI civs I had Pleased or better relations with declare war on me out of the blue. There were no negative diplomacy factors before the war. The culprits were Archos (twice in to separate games), Clan, and Khazad. In three of the four instances we were Brothers in the Faith - the other I was playing an Agnostic civ.
None of these war declarations were a result of piling on. As I said they were out of the blue with all of sudden a decent-sized stack showing up on my border and war declared the next turn.
One thing that I think might be an issue is that I did not have a huge army. I simply cannot see pumping out the mega-sized army the AI does and have any kind of reasonably functioning economy. However, what I did have was a very veteran (many barbs killed) army and some very strong units. Quality rather than Quantity. I'm guess that the AI looks at the size of your army, forgetting they might be very strong, and declares war regardless of your relations.
I was able to take my small veteran army and wipe out the stacks that approached and take the war to the enemy. However, honestly, I have to say based on these experiences diplomacy is pretty worthless in the game. I mean why cultivate good relations with your neighbors if they will invade anyway? Shouldn't more weight be given to good diplomacy and sharing a religion rather than just the number of military units you have? As I said, with the way the AI ignores maintenance costs and builds huge armies, you are going to be at war sooner or later anyway, so the hell with diplomacy, right?
I have to say I have not noticed this as much in FFH. Usually, I say usually, AI civs you have Pleased or better relations with will not Pearl Harbor your ass. In FF, you can count on it happening based on my first 3 games.
One other related matter...I have noticed this in FFH too in the last few versions.
Has anyone ever had the AI ask for peace in your games? They used to all the time and even sweeten the deal with Gold, etc. I find now in the games that unless YOU propose a cease fire, you will never get the proposal to end the war from the enemy.
What changed there?
I'm not sure what is going on, but here's what has happened so far;
I've had four AI civs I had Pleased or better relations with declare war on me out of the blue. There were no negative diplomacy factors before the war. The culprits were Archos (twice in to separate games), Clan, and Khazad. In three of the four instances we were Brothers in the Faith - the other I was playing an Agnostic civ.
None of these war declarations were a result of piling on. As I said they were out of the blue with all of sudden a decent-sized stack showing up on my border and war declared the next turn.
One thing that I think might be an issue is that I did not have a huge army. I simply cannot see pumping out the mega-sized army the AI does and have any kind of reasonably functioning economy. However, what I did have was a very veteran (many barbs killed) army and some very strong units. Quality rather than Quantity. I'm guess that the AI looks at the size of your army, forgetting they might be very strong, and declares war regardless of your relations.
I was able to take my small veteran army and wipe out the stacks that approached and take the war to the enemy. However, honestly, I have to say based on these experiences diplomacy is pretty worthless in the game. I mean why cultivate good relations with your neighbors if they will invade anyway? Shouldn't more weight be given to good diplomacy and sharing a religion rather than just the number of military units you have? As I said, with the way the AI ignores maintenance costs and builds huge armies, you are going to be at war sooner or later anyway, so the hell with diplomacy, right?

I have to say I have not noticed this as much in FFH. Usually, I say usually, AI civs you have Pleased or better relations with will not Pearl Harbor your ass. In FF, you can count on it happening based on my first 3 games.
One other related matter...I have noticed this in FFH too in the last few versions.
Has anyone ever had the AI ask for peace in your games? They used to all the time and even sweeten the deal with Gold, etc. I find now in the games that unless YOU propose a cease fire, you will never get the proposal to end the war from the enemy.
What changed there?