Diplomacy in FF

Sarisin

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I'm only in my third game of FF and I have to say that Diplomacy in FF is a bit whacky.

I'm not sure what is going on, but here's what has happened so far;

I've had four AI civs I had Pleased or better relations with declare war on me out of the blue. There were no negative diplomacy factors before the war. The culprits were Archos (twice in to separate games), Clan, and Khazad. In three of the four instances we were Brothers in the Faith - the other I was playing an Agnostic civ.

None of these war declarations were a result of piling on. As I said they were out of the blue with all of sudden a decent-sized stack showing up on my border and war declared the next turn.

One thing that I think might be an issue is that I did not have a huge army. I simply cannot see pumping out the mega-sized army the AI does and have any kind of reasonably functioning economy. However, what I did have was a very veteran (many barbs killed) army and some very strong units. Quality rather than Quantity. I'm guess that the AI looks at the size of your army, forgetting they might be very strong, and declares war regardless of your relations.

I was able to take my small veteran army and wipe out the stacks that approached and take the war to the enemy. However, honestly, I have to say based on these experiences diplomacy is pretty worthless in the game. I mean why cultivate good relations with your neighbors if they will invade anyway? Shouldn't more weight be given to good diplomacy and sharing a religion rather than just the number of military units you have? As I said, with the way the AI ignores maintenance costs and builds huge armies, you are going to be at war sooner or later anyway, so the hell with diplomacy, right?;)

I have to say I have not noticed this as much in FFH. Usually, I say usually, AI civs you have Pleased or better relations with will not Pearl Harbor your ass. In FF, you can count on it happening based on my first 3 games.

One other related matter...I have noticed this in FFH too in the last few versions.

Has anyone ever had the AI ask for peace in your games? They used to all the time and even sweeten the deal with Gold, etc. I find now in the games that unless YOU propose a cease fire, you will never get the proposal to end the war from the enemy.

What changed there?
 
Yes, the AI only looks at size of army (and quality of BASE units, to be specific, it reads the <iPower> field in UnitInfos) when judging your power. Plans are on the documents to change this so that promotions will also adjust your military score a bit.

In base Civ4 my main weakness was never maintaining large enough of a standing army. No matter how happy I kept the AI they would always make demands and eventually attack me :(

I am not certain, but I believe that there is already a tag in LeaderHeadInfos which controls what Attitude level the leader is willing to declare war at. So only certain Leaders will be willing to attack people who they are on friendly terms with.

I think the issue of not offering peace is also tied to the "Quantity, not Quality" measure of military power. They think that they are winning, because they have double your military score, even if they have lost 5 cities and you haven't even lost an improvement.
 
I never had that issue before. What difficulty do you play at? I play Monarch in FF, and I can still maintain huge armies. If I go for military techs early, my power would be almost as high as the Clans.

Try playing Malakim in Oasis. Dunespeak will allow you to have massive armies and not suffer too much, as long as you stay in the desert that is. Lots of fun.
 
Well, right now, im playing on a 29 civ huge map, all in old world (That'll kill your frame rate). I randomed as basium, and after rushing and taking out the balseraphs at turn 50 (Me no like crazy clown people as basium!), I had a nice base of power, and soon after I actually got angels. Now I have an army of 20 or so angels, all starting at lvl 4 or so. Then, out of the blue, the neutral dwarves (Forgot their name =P) who are on the bottom of the score list (Im at the top) declare war on me, and send a stack of like 5 unpromoted soldiers of kilmorph at me.
I mean just because he's stuck with 2 cities, with one having almost no tiles to work, doesn't mean he should attack me, no matter how desperate. Especially since there is a guy about his strength right above him. Oh well.
But yeah, the AI is kinda wacky.
 
Yes, the AI only looks at size of army (and quality of BASE units, to be specific, it reads the <iPower> field in UnitInfos) when judging your power. Plans are on the documents to change this so that promotions will also adjust your military score a bit.

In base Civ4 my main weakness was never maintaining large enough of a standing army. No matter how happy I kept the AI they would always make demands and eventually attack me :(

I am not certain, but I believe that there is already a tag in LeaderHeadInfos which controls what Attitude level the leader is willing to declare war at. So only certain Leaders will be willing to attack people who they are on friendly terms with.

I think the issue of not offering peace is also tied to the "Quantity, not Quality" measure of military power. They think that they are winning, because they have double your military score, even if they have lost 5 cities and you haven't even lost an improvement.

Thank you, xienwolf, that explains a lot and convinces me more that the diplomacy relations are fairly worthless when it comes to some leaders - I'm convinced the Archos are one of those.

You are right about the latter. I am mowing down Clan cities and they still refuse to talk let alone ask for peace. Even if they are down to one city I am sure they will not beg for mercy. However, if I propose peace, then, they would likely accept.:crazyeye:
 
I never had that issue before. What difficulty do you play at? I play Monarch in FF, and I can still maintain huge armies. If I go for military techs early, my power would be almost as high as the Clans.

Try playing Malakim in Oasis. Dunespeak will allow you to have massive armies and not suffer too much, as long as you stay in the desert that is. Lots of fun.

Sorry, I should have mentioned I always play at Monarch difficulty - like you.

You're right, though. It does depend a lot on the civ you are playing - I have tried the Scions in 3 of my 4 FF .43 games so far and I am enjoying the experience. But, I am seeing a lot of civs declare war on me despite Pleased or Friendly relations.

I guess I will have to modify my play a little as usually I prefer to have a small but very powerful army rather than just a bunch of units. From what xienwolf wrote the AI is interpreting that as a military weakness and being a pushover for conquest. Truth is my small powerful army knocks the hell out of any stacks that show up, but the AI doesn't seem to anticipate that.
 
Xienwolf, definitely would be cool when promotions up the power attribute. Would make it the AI decide twice before assaulting the Pacifists of the Ghandi Nebula with their highly trained apprenticed army.

edit: Dunespeak is freakin' awesome, gives your lightbringers some reall b!@#$
 
Yes, I assumed with Dunespeak all complaints about the Malakim not having a good reason to stick to the desert would cease :)

One small downside is I haven't figured out a processor friendly method for making the AI understand when moving onto a tile will grant it a nice AutoAcquire type promotion with the current mechanics. But there is something I have planned for the code which will allow them to understand it, and when they do.... things will be nice :)
 
What are the best sorts of units in general for bumping the power up? Is it roughly proportional to base strength?
 
Thank you, xienwolf, that explains a lot and convinces me more that the diplomacy relations are fairly worthless when it comes to some leaders - I'm convinced the Archos are one of those.

Daracaat is a nutjob, it's true. He'll look around for someone nearby who he thinks he can beat. If there's more than one candidate, then he'll probably go after the one he likes the least. It'll be very rare that he doesn't pick a fight with anyone though - "that's just how he rolls".
 
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