The End Is Nigh
Repent!!!
I think too much focus is being given to the strategic-military aspect of the game, the result being that diplomacy is neglected.
I strongly believe that the diplomatic aspect of the game should be completely overhauled and become an equally important factor alongside war as a means towards achieving the objective.
The possibilities are endless.
1. Building the United Nations should allow every 5 (or more or less) turns to propose resolutions (rather than have to wait when the game decides to give you that option). Defying a resolution to end a war should lead to peaceenforcement actions (everyone declares war).
2. Trade Embargoes need to return.
3. Only the five (or less depending on map size and number of civs) largest civs (depending on culture, wealth, etc) should have the right to defy a resolution - which would mean it would not pass if one of them said no.
4. Other civs should also be able to defy a resolution, meaning that although it would be accepted by everyone else and passed, they would not implement it.
5. The Five largest civs should be able to declare war (peacekeeping) unanimously on a smaller civ that defied a resolution.
6. Defensive pacts should be expanded to offer military benefits (i.e. XP points) to the members.
7. Economic pacts should be included in the game that would offer wealth-trade benefits to their members for an annual fee.
8. Cultural pacts should also be included that would offer culture points to participants for an annual fee.
9. Neutrality should be an option - meaning you would not participate in any pact and receive a penalty on military units - but no one would be able to attack you.
10. You should be able to tell what you think of your opponents (choise of settings such as annoyed, pleased, friendly and cautious).
...
I strongly believe that the diplomatic aspect of the game should be completely overhauled and become an equally important factor alongside war as a means towards achieving the objective.
The possibilities are endless.
1. Building the United Nations should allow every 5 (or more or less) turns to propose resolutions (rather than have to wait when the game decides to give you that option). Defying a resolution to end a war should lead to peaceenforcement actions (everyone declares war).
2. Trade Embargoes need to return.
3. Only the five (or less depending on map size and number of civs) largest civs (depending on culture, wealth, etc) should have the right to defy a resolution - which would mean it would not pass if one of them said no.
4. Other civs should also be able to defy a resolution, meaning that although it would be accepted by everyone else and passed, they would not implement it.
5. The Five largest civs should be able to declare war (peacekeeping) unanimously on a smaller civ that defied a resolution.
6. Defensive pacts should be expanded to offer military benefits (i.e. XP points) to the members.
7. Economic pacts should be included in the game that would offer wealth-trade benefits to their members for an annual fee.
8. Cultural pacts should also be included that would offer culture points to participants for an annual fee.
9. Neutrality should be an option - meaning you would not participate in any pact and receive a penalty on military units - but no one would be able to attack you.
10. You should be able to tell what you think of your opponents (choise of settings such as annoyed, pleased, friendly and cautious).
...