Disable a civ entirely in MP?

bishof

Chieftain
Joined
Dec 27, 2015
Messages
7
Hello!

I've been trying to do this with no succes, since no mods work in MP, neither does really advanced setup.

Is there a way I can remove a civilization entirely from the pool in a MP game? (all the human players are my friends, so copying files to everyone' machine is feasible)

Thanks in advance!
 
Jes there is a way to do that,since Mod's don't work in MP u have to write a "fake" DLC like the NQ MOD and then in there the code to remove a civ (the NQ mod removes venice)

in the Spoiler there is the code of the NQ mod that removes Venice
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 3/30/2015 10:09:18 PM -->
<GameData>
<Civilizations>
<Update>
<Set Playable="false" AIPlayable="false" />
<Where Type="CIVILIZATION_VENICE" />
</Update>
</Civilizations>
</GameData>


Just remember since your modification is a DLC then all players need to have it in there folder
 
OK, so I can use NQ mod for this?

I found the XML that removes Venice, and I extended it to remove all the civs I need removed. I also would like to remove any other changes NQ mod introduces? Shall I just keep the DLC\MP_MODSPACK\Mods\NoQuittersMod_v8.0 (v 8)\civs\RemoveVenice.xml, and remove all other files?

What files are necessary for the fake DLC to work?
 
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