Attached here is a copy of an XML mod for disabling a unit in Civ 5. It is based off an outline (instructions, rather) provided by user Nutty in this thread: [https://forums.civfanatics.com/threads/disabling-specific-units-and-technologies.493925/] However, when enabled alongside the Community Patch, it does not work as intended (to remove the barbarian hand-axe). Can you help me fix it? Assistance is welcome. As it stands, playing as Germany with the Community Patch is a nerf.