Elassint
Chieftain
- Joined
- Jan 26, 2008
- Messages
- 9
After thirteen (13) years of fighting against constant crashes on hotseat, I have given up on it entirely and permanently. No matter what the specifics, it will crash sooner or later and a game will never finish. All my efforts to fix it have come to naught: my post here 5 years ago never got a response, neither did a post on reddit, official patches did not fix the problem, and when I dug deep to find a fix all I found was a trojan. Doesn't matter if I was running on vanilla in 2005 on a three player duel map or on a huge map or whatever.
However, the Revolution DCM mod, which I've been using for a long time, has a perfectly stable ChangePlayer system. I can change what civ I am at any time. I've never once had this feature cause a crash. If I can disable the AI, I could simulate a hotseat game just by changing players all the time. The only flaw with that plan is that the AI will take over all inactive players during the active player's turn - meaning that two strong allies may suddenly find themselves at war thanks to the AI's own wrongheaded prejudices, or a deal that both approve of is wrongfully rejected, or worst of all production in a city is replaced with the wrong project or unit between turns.
I want the replace the AI with a husk that will accept everything you throw at it. If a player wants to give a city as a gift to another player for some weird reason, this should be allowed regardless of the AI's rational calculations. The AI should not be able to found its first city or move a worker out of the way of a barbarian, those are the player's responsibility.
The only flaw with this plan is that single player will become unplayable every time I have the AI disabled/severely handicapped/locked out and will have to swap out game files every time I want to switch from improvised hotseat to single player.
However, the Revolution DCM mod, which I've been using for a long time, has a perfectly stable ChangePlayer system. I can change what civ I am at any time. I've never once had this feature cause a crash. If I can disable the AI, I could simulate a hotseat game just by changing players all the time. The only flaw with that plan is that the AI will take over all inactive players during the active player's turn - meaning that two strong allies may suddenly find themselves at war thanks to the AI's own wrongheaded prejudices, or a deal that both approve of is wrongfully rejected, or worst of all production in a city is replaced with the wrong project or unit between turns.
I want the replace the AI with a husk that will accept everything you throw at it. If a player wants to give a city as a gift to another player for some weird reason, this should be allowed regardless of the AI's rational calculations. The AI should not be able to found its first city or move a worker out of the way of a barbarian, those are the player's responsibility.
The only flaw with this plan is that single player will become unplayable every time I have the AI disabled/severely handicapped/locked out and will have to swap out game files every time I want to switch from improvised hotseat to single player.