Disallowing Settlers/Cities from Goody Huts

DB_in_Omaha

Warlord
Joined
Oct 6, 2003
Messages
166
Location
Omaha, NE
I'm trying to eliminate the possibility of "instant expansion" from goody huts.

I've played around a bit, and figured out that if I switch "Start Unit One" and "Start Unit Two," goody huts will occasionally provide workers, but won't provide settlers any more. So far, so good. (Well, actually, it's a bit awkward, since that also means that the game expects you to move your worker on Turn One before you actually build your first city, but I can live with that if I have to.)

But it's still possible for a goody hut to just turn into a new city. Granted, it doesn't happen often, but still, I dislike it. Does anyone know if/how it's possible to prevent this from happening?

-- Darryl
 
Well, you can make everyone expansionist, but that makes the huts milder, not nastier. ;)
What you get from the huts is quite hard coded.
 
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