Disband a City?

Joined
Jul 1, 2006
Messages
964
Location
Minneapolis, MN, USA
I captures a Chinese city that was right next to a volcano. I didn't raze it in the first place because I needed a frontier town with a barracks and I was hoping the volcano wouldn't blow up, also it was my only costal city so I needed it to do some trading. Anyway the war is over and now I would like to move this city one square over. I tried rushing a settler to disband the town but I never got the option it never said "ARE YOU SURE THE TOWN WILL BE DISBANDED" instead it's just auto-delaying the settler.

Settler or not, I just need this city disbanded and I can't seem to find a way to do it.

*Sigh*

As soon as I posted this I went back to my game and right clicked on a city to rename it, and I found "abandon city." However I still would like to know why the settler wont ask if I want the city disbanded, I also tried a worker.
 
maybe size of the city matters (1,2?) ?

about cities founded near volcanos.... in my current game (std, dg) america had founded one such but they had built there LEO - like they hasn't got better city... (anyway it's mine now, but errr, volcano also ;) )
 
The Easiest way is just to right click and click abandon city. That should get rid of it.
 
The Easiest way is just to right click and click abandon city. That should get rid of it.
But that doesn't give a settler. If you have 30 shields in the box but insufficient food to grow beyond size 2, you get the option of completing the settler build but losing the city. If there is more food, then you need to employ a specialist so that the city is not gaining food (as Tim suggested) otherwise it will delay the settler build until the city gets a third citizen.
 
Thanks, but it was Tim that gave you this advice first! :)
 
But that doesn't give a settler. If you have 30 shields in the box but insufficient food to grow beyond size 2, you get the option of completing the settler build but losing the city. If there is more food, then you need to employ a specialist so that the city is not gaining food (as Tim suggested) otherwise it will delay the settler build until the city gets a third citizen.

True, but i wouldn't wait those turns to build a settler if there were no shields in the box. Or if it did have shields in the box i would only wait ten turns (No more) before i disband the city. Even if it had the food.
 
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