Discard buildings from production list

bonniepbilly

Warlord
Joined
Jul 4, 2007
Messages
156
Hi everyone,

Would it be feasible to add a UI feature that would allow the player to put buildings aside once he/she has assessed that it has very limited benefit in this city? For example smokehouse with no camps/deers/bisons, herbalist with no plantations, etc...
Often I find myself having to go through the same list of buildings many times, instead of being able to focus on the new ones.

For example, now that we have sub-categories in the construction list, have one for "discarded buildings".

Of couse at some point these buildings may become worth it, for example due to the increasing flat progress yield.

Thank you!
 
This already exists for the EUI install of any recent version - press H when hovering over the building to hide it from the production menu

1718390593920.png

Buildings can be un-hidden at any point via the "Unhide" button that appears above the build menu when applicable
 
This already exists for the EUI install of any recent version - press H when hovering over the building to hide it from the production menu

View attachment 693892
Buildings can be un-hidden at any point via the "Unhide" button that appears above the build menu when applicable
Strange thing here: "press H" does nothing, while all the others work like described. :think:
 
Strange thing here: "press H" does nothing, while all the others work like described. :think:
does not work if you have Improved City View
 
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