bonniepbilly
Warlord
- Joined
- Jul 4, 2007
- Messages
- 156
Hi everyone,
Would it be feasible to add a UI feature that would allow the player to put buildings aside once he/she has assessed that it has very limited benefit in this city? For example smokehouse with no camps/deers/bisons, herbalist with no plantations, etc...
Often I find myself having to go through the same list of buildings many times, instead of being able to focus on the new ones.
For example, now that we have sub-categories in the construction list, have one for "discarded buildings".
Of couse at some point these buildings may become worth it, for example due to the increasing flat progress yield.
Thank you!
Would it be feasible to add a UI feature that would allow the player to put buildings aside once he/she has assessed that it has very limited benefit in this city? For example smokehouse with no camps/deers/bisons, herbalist with no plantations, etc...
Often I find myself having to go through the same list of buildings many times, instead of being able to focus on the new ones.
For example, now that we have sub-categories in the construction list, have one for "discarded buildings".
Of couse at some point these buildings may become worth it, for example due to the increasing flat progress yield.
Thank you!