would be nice if you could setup improvments in order to make resorces spawn such as setting up a quarry and haveing a chance of it spawning marble or stone and same as for other resorces like how the mine works.
i think that would be a nice adjustment to the game. (allowing maps to be formed devoid of resorces as a game play option so that you can in a minor way aim for what bonues your land will gain)
worker: "Sir, we are at the site you designated for building a quarry, but.."
leader: "But what?"
worker: "There's no stone here. I mean, there are a few pebbles, but nothing we couldn't pick up and bring home right now."
leader: "I know what I'm doing worker. There is no stone
that we have found yet but that doesn't mean that if we keep operating a stoneless quarry we'll never find any!"
worker: "It's a plain we're on sir, don't you want ut to build a cottage instead?"
leader: "I know what I'm doing worker. It may be a thousand years, or four thousand years, but I'm sure there's stone around there somewhere. And I intend to be ready when we find it."
Ehm... ok
It makes sense to discover certain resources, like things you mine. You can't map the whole mine out when you start so who knows what the hill's holding. But apart from those, it's pretty far-fetched. Either the resource is there, or it isn't. Building an improvement also don't really seem to enhance chances of something appearing.
This feature is not new btw.