Newbie here, so if this has already been hashed out -- forgive me and just post me the thread link. (Couldn't find it on search.)
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I want to discuss the following tactic: starting a war and buying allies to come in and fight it for you. Let me call this the Coalition of the Unwilling (CoU). CoU is a useful tactic, since your ally will pour into their new enemy to the extent of severely weakening both. Many strong attempts at quick conquest seem to involve this tactic, so I consider it relevant.
I view CoU as an exploit although many do not seem to. What makes an exploit for me is when the benefits are unexpectedly much higher than the costs paid in. CoU is certainly more powerful than say, teleporting a unit home by gifting a city if that is any baseline.
Is it much more useful than buying a generic tech from that AI? YES. Is it much more expensive than a generic tech from that AI? Not usually. --> Exploit?
Also, this exploit/tactic means that instead of opposing the AI and exploiting its weaknesses -- you can make a living supplementing instead. AI fails by a small handful to bring enough units to bust through a key city? No prob, you are there to remorra those tidbits up! And don't tell me that doesn't happen at least once a game when using the CoU.
One additional layer to this is: the ally is willing to work harder than you. They will use tons of forces even if you fight defensively. And perhaps longer if you settle peace early. Doesn't that break immersion for anyone else?
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I am a Civ purist I guess -- I want it to be about geographical strategy and of course the micromanagement baby!
This has been an attempt at a flame-free post... please contact me if you disagree so I can tidy up any offending text. Thank you for reading!
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I want to discuss the following tactic: starting a war and buying allies to come in and fight it for you. Let me call this the Coalition of the Unwilling (CoU). CoU is a useful tactic, since your ally will pour into their new enemy to the extent of severely weakening both. Many strong attempts at quick conquest seem to involve this tactic, so I consider it relevant.
I view CoU as an exploit although many do not seem to. What makes an exploit for me is when the benefits are unexpectedly much higher than the costs paid in. CoU is certainly more powerful than say, teleporting a unit home by gifting a city if that is any baseline.
Is it much more useful than buying a generic tech from that AI? YES. Is it much more expensive than a generic tech from that AI? Not usually. --> Exploit?
Also, this exploit/tactic means that instead of opposing the AI and exploiting its weaknesses -- you can make a living supplementing instead. AI fails by a small handful to bring enough units to bust through a key city? No prob, you are there to remorra those tidbits up! And don't tell me that doesn't happen at least once a game when using the CoU.
One additional layer to this is: the ally is willing to work harder than you. They will use tons of forces even if you fight defensively. And perhaps longer if you settle peace early. Doesn't that break immersion for anyone else?
=========
I am a Civ purist I guess -- I want it to be about geographical strategy and of course the micromanagement baby!
This has been an attempt at a flame-free post... please contact me if you disagree so I can tidy up any offending text. Thank you for reading!