Lock Modified Assets (maybe needed for MP games?)
We really should remove this one. I think the idea is that you can make a savegame and then you can make a competition to see who wins the fastest or something. However it prevents loading if assets have been modified meaning if anybody uses it, then we might not be able to load the savegame included in a bug report.
Personally I have never encountered a case where it would make sense to use.
I think we should consider changing bVisible for options we assume nobody will ever touch. That way it's easy to turn back if it turns out that they are in use.
One option we have at least in the code is advanced start. I think we should officially decide not to support it because I don't think anybody has considered it when balancing modded features. Besides I don't want to waste time on it as I would never use it. It doesn't really appear to me as being in the spirit of the gameplay.
Why?

Please explain.
I really do
not think we have
too many Game Options.
Actually there is
not one single Game Option that I feel we
have to remove.
I always thought we
want to give players
more options.
Are Game Options a problem for
AI in your opinion?
The issue is that it's not good to give too many options. If you start a game and are asked about 200 settings and you don't really know what most of them does, most people will run away screaming.... or at least run away. Particularly some Linux distributions tend to ask people lots of questions where most people would go "no idea". The issue is if a player look at the list and fears that it is too long. So many decisions. There is research indicating that a number of people don't feel happy about too many options. "You decide for me". In some cases adding more options to a supermarket will make people buy less because they can't decide.
Another issue is that the more options we have, the more options we have to support.
On the other hand, options gives us the luxury of not having to agree on every single detail. We can't even agree if 1 or 2 plot radius is the right choice and this is a fairly fundamental question. Ruins spawning enemies (the question, which triggered this thread) is something, which has the power to fundamentally change the game, at least for some people (we have different playing styles). Getting everybody to agree on this could be tricky, but if we can say "if you don't like it, then you can turn it off", then we don't have to get everybody to agree.
I will say that while we should likely get rid of some vanilla ones, generally we do not have too many yet. It's ok to have a decent number if we make sure people have a reasonable chance of understanding them. "No Wild Animals on Land" is self explaining.
Looking at this, I wonder if "Use old Founding Father System" is a good name. It would be better to make it something like "Killing a player makes their Founding Fathers become available" (note that I reversed the meaning of on/off in the naming). Technically it's killing the team, not the player, but whatever. Maybe it should say team because we only have the ability to change this on the same page as where we can assign multiple players to one team.