Discussion: Game Starting Criteria (game options)

I think we should reconsider our world size. I would prefer a smaller world size for several reasons:
  • Restrictive - An oversized world will restrict some people from running for Pres or being able to play as Designated Player.
  • Length - Game one lasted over 5 months. I think that was just about perfect. Game length on larger worlds is exponentially longer. Playing on a huge world could easily take several years of real life. In my opinion this is far too long.
  • Fallout - The end of the game tends to be less exciting and that transferred to our Demo game too. People floated away, things weren't discussed, etc. The end of the game on a larger map will make this closing period much longer.
My preference for a demo world is a standard sized map. Large may be tolerable. Huge should be right out.

Comments?
 
I like that, Shaitan. I motion for that motion to be put in motion.

May I add that some people's PC's can not handle huge maps well?
 
Originally posted by chiefpaco
May I add that some people's PC's can not handle huge maps well?
That's what I meant in "restrictive". I don't have this problem anymore but just a month and a half ago I would have had massive problems just trying to open a huge world save.
 
Originally posted by Shaitan
[*]Length - Game one lasted over 5 months. I think that was just about perfect. Game length on larger worlds is exponentially longer. Playing on a huge world could easily take several years of real life. In my opinion this is far too long.

Comments?

Not nessecarily. Emporer and Deity levels tend to go faster. Games could be finished between 1400AD-1600AD.

I've noticed a pattern of endgame dates too. (give or take 100 'years)

Deity - 1400AD
Emporer - 1550AD
Monarch - 1800AD
Regent - 1950AD
Warlord - 2050AD
Chieftain - 2050AD+

(It's almost 50-100 turns for each).
 
True, time goes faster on the higher levels but map size has a far greater time factor. The number of turns decreases with higher difficulty but the amount of time per turn increases significantly with larger map sizes.
 
Originally posted by chiefpaco
May I add that some people's PC's can not handle huge maps well?

I know mine ran fine one a large world map (demogame I) (384 MEGs of RAM), but I haven't tried it on a huge map. The start of the game has a 2-5 second delay (better than when I had 128 MEGs of RAM - 15-20 second delay). I'm not sure how it will be (especially with 16 civs) once the modern era comes. :)
 
Originally posted by Shaitan
Game one lasted over 5 months. I think that was just about perfect.

Actually, I think it was 4 1/2 months, which I think is far too short. I would be much happier with a game running 9 months or so, as it would give the chance for discussion/rpg/and the interaction that is the true game play of the demo game to occur.

True the Prez in later turns may need to be someone with a whompin machine, but since they are required to follow the will of the people (bless our greasy little hearts) then I have no problem with that.
 
Is there any way we can slightly shink the map? Perhaps a new poll would convince people to shink it. It might not matter since we could still wind up in an archipeligo with 80% water...

Traditioally, in huge games for myself, it takes about 2 minutes for all the AI to finish their first turn.
 
Well, the demogame was played on a large map. How did it effect Grey Fox and Donsig? I known when I had 128 megs, it was a bit slower (at about the time Justinian was attacked. :)). But, now with 384 megs of RAM, it's pretty quick, even with 300+ AI units running around.

It's still not as bad as the modern era in Civ2. ;) 30 minutes if you knew the AI unit posistions (if they were viewable)! (and that was with only 64 megs!). But, it was still about 30-60 seconds without (for all of them to finish)
 
@croxis - It would go in the polls forum. You might want to read the polling standards before you post it though. It saves time and hassle in the long run, trust me :)
 
Back
Top Bottom