Originally posted by Will_518
can we not have a system of deciding province borders by production value, rather than counting tiles.
Something like: each province have between 3500 -- 500 production points.
1 shield (potential) is 1 point
1 food (potential) is 1 point
1 commerce (potential) is 1 point
1 citizen (current) is 1 point
1 point for any 1 tile which is worked on.
I like this idea. See Cracker's article improving your opening play skills which talks about assigning each square a power number.
Unfortunately, this has two problems. First, the calculations would be time-consuming and error prone, so how do we find someone willing to crank out numbers like crazy? Second, the law does not allow the number of tiles to vary, which means we would have yet another discussion on rules.
