Cabledawg
King
Id like to see how others cope with making the level transitions harder or easier. I am an Emperor player and can win virtually all of those games simply by never choosing a religion, giving in to most demands, and teching to Rifles while the AI seems to head straight for Sci Method trying to find out where their oil is only to see my army of Rifles and Trebs take out their cities. Im like the Patrick Swayze character in the movie Road House when he says "Be Nice.....until its time to not be nice".
Lately though Ive been playing all Immortal games with a few caveats. I play with advanced start and reduce the number of points. I get enough points for a couple of workers and maybe a tech. With this setup, Im able to win most Immortal games.
If we can put a number value on the levels...ie....
Deity.........10
Immortal...9
Emperor....8
Monarch....7
Then my above Immortal advanced start plays at an 8.5. It might even play at an 8 if I turn on "No tech Brokering".
What Id like to kmow from the civvers out there is what you are doing to make a level harder or easier? Give me your examples on what youre changing in your game and what number value you believe it is.
It could be as simple as an Emperor game with Huayna Capac on a tiny Pangea map with more opponents plays at a 7.
Are there map types, certain leaders......or certain leaders on certain map types that can make a level easier or harder?
Did your friendly neighbor just build the mids?... and now you assume the game is easier as you most certainly will be taking that away from him.
The last GOTM featured you on an island with Mansa. Once I discovered that, I knew that he trades more easily than anyone else. So, leaving him to tech peacefully was the right move....until Rifles. (Patrick Swayze would be proud). The very second I knew I was stranded with Mansa....the game was instantly easier.
Are there circumstances that make a game harder or easier?
Lately though Ive been playing all Immortal games with a few caveats. I play with advanced start and reduce the number of points. I get enough points for a couple of workers and maybe a tech. With this setup, Im able to win most Immortal games.
If we can put a number value on the levels...ie....
Deity.........10
Immortal...9
Emperor....8
Monarch....7
Then my above Immortal advanced start plays at an 8.5. It might even play at an 8 if I turn on "No tech Brokering".
What Id like to kmow from the civvers out there is what you are doing to make a level harder or easier? Give me your examples on what youre changing in your game and what number value you believe it is.
It could be as simple as an Emperor game with Huayna Capac on a tiny Pangea map with more opponents plays at a 7.
Are there map types, certain leaders......or certain leaders on certain map types that can make a level easier or harder?
Did your friendly neighbor just build the mids?... and now you assume the game is easier as you most certainly will be taking that away from him.
The last GOTM featured you on an island with Mansa. Once I discovered that, I knew that he trades more easily than anyone else. So, leaving him to tech peacefully was the right move....until Rifles. (Patrick Swayze would be proud). The very second I knew I was stranded with Mansa....the game was instantly easier.
Are there circumstances that make a game harder or easier?