Provolution
Sage of Quatronia
I will as our national leader propose a doctrine for Ironic Superpower Status for this multiteam demogame. I want team inputs on this, and we will vote on this in full when we have all contributed. This will also make room for voting for minority
points to challenge majority points and so on, and we can regularly challenge points with another one. This way we will have ten long term principles leading to victory:
I will open the floor by tentatively nominating 10 points:
1. Never give concessions to other teams without their proven and tested legitimate claim being solidly verified in both rule discussions and foreign diplomacy.
2. Never mention another team mate in a negatively loaded way to other teams, even though it may be tempting, and use our private forum and private messages to clear up internal conflicts with arbitration and improving internal harmony through dialogue
3. Never give away national security information without clearing this with the national leadership, and give the Grand Vexeers and turnplayer the confidence, respect and authority needed to handle their duties.
4. Never concede universal rules to the other teams, unless we get something in return, and be vigilant in our internal and external resolve in protecting Team TNT interests, and not be apologetic and soft to other teams interest in unjustifiable coercing of our team to meet their special preferences.
5. Never forget that we are the Meleetian (this Earth) superpower, and we are here to dominate, be considered with awe and respect, as the marvel and envy of the civilized world, a nation to be feared, honored and treated with the admiration the sole empire deserves.
6. Always seek to dominate our own Ironic-Iroqi continent (Eden) and subdue the neighbor either as our loyal vassal, dominion or genocidal wasteland.
7. Always have the strongest military in force points and with the military advisor, and always have enough intelligence on other teams to give due warning to impending conspiracies and invasions.
9. Always be open to do what is doable within the written rules and only respect rules based on their written definition, not on other teams arbitrary and personalized emotions and convictions on the matter. Always ignore religious, dogmatic and ideologically loaded words abused by others, and always rely on the Judicial integrity, honor and supremacy of our nation.
Rules cannot betray, other nations diplomats and rule-negotiators can.
10. Always seek to dominate the seven seas, and to make sure other teams have to sacrifice their future hopes of dominance if they challenge us.
points to challenge majority points and so on, and we can regularly challenge points with another one. This way we will have ten long term principles leading to victory:
I will open the floor by tentatively nominating 10 points:
1. Never give concessions to other teams without their proven and tested legitimate claim being solidly verified in both rule discussions and foreign diplomacy.
2. Never mention another team mate in a negatively loaded way to other teams, even though it may be tempting, and use our private forum and private messages to clear up internal conflicts with arbitration and improving internal harmony through dialogue
3. Never give away national security information without clearing this with the national leadership, and give the Grand Vexeers and turnplayer the confidence, respect and authority needed to handle their duties.
4. Never concede universal rules to the other teams, unless we get something in return, and be vigilant in our internal and external resolve in protecting Team TNT interests, and not be apologetic and soft to other teams interest in unjustifiable coercing of our team to meet their special preferences.
5. Never forget that we are the Meleetian (this Earth) superpower, and we are here to dominate, be considered with awe and respect, as the marvel and envy of the civilized world, a nation to be feared, honored and treated with the admiration the sole empire deserves.
6. Always seek to dominate our own Ironic-Iroqi continent (Eden) and subdue the neighbor either as our loyal vassal, dominion or genocidal wasteland.
7. Always have the strongest military in force points and with the military advisor, and always have enough intelligence on other teams to give due warning to impending conspiracies and invasions.
9. Always be open to do what is doable within the written rules and only respect rules based on their written definition, not on other teams arbitrary and personalized emotions and convictions on the matter. Always ignore religious, dogmatic and ideologically loaded words abused by others, and always rely on the Judicial integrity, honor and supremacy of our nation.
Rules cannot betray, other nations diplomats and rule-negotiators can.
10. Always seek to dominate the seven seas, and to make sure other teams have to sacrifice their future hopes of dominance if they challenge us.