Discussion: Ten Principles for Ironic Superpower Status

Provolution

Sage of Quatronia
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I will as our national leader propose a doctrine for Ironic Superpower Status for this multiteam demogame. I want team inputs on this, and we will vote on this in full when we have all contributed. This will also make room for voting for minority
points to challenge majority points and so on, and we can regularly challenge points with another one. This way we will have ten long term principles leading to victory:

I will open the floor by tentatively nominating 10 points:

1. Never give concessions to other teams without their proven and tested legitimate claim being solidly verified in both rule discussions and foreign diplomacy.

2. Never mention another team mate in a negatively loaded way to other teams, even though it may be tempting, and use our private forum and private messages to clear up internal conflicts with arbitration and improving internal harmony through dialogue

3. Never give away national security information without clearing this with the national leadership, and give the Grand Vexeers and turnplayer the confidence, respect and authority needed to handle their duties.

4. Never concede universal rules to the other teams, unless we get something in return, and be vigilant in our internal and external resolve in protecting Team TNT interests, and not be apologetic and soft to other teams interest in unjustifiable coercing of our team to meet their special preferences.

5. Never forget that we are the Meleetian (this Earth) superpower, and we are here to dominate, be considered with awe and respect, as the marvel and envy of the civilized world, a nation to be feared, honored and treated with the admiration the sole empire deserves.

6. Always seek to dominate our own Ironic-Iroqi continent (Eden) and subdue the neighbor either as our loyal vassal, dominion or genocidal wasteland.

7. Always have the strongest military in force points and with the military advisor, and always have enough intelligence on other teams to give due warning to impending conspiracies and invasions.

9. Always be open to do what is doable within the written rules and only respect rules based on their written definition, not on other teams arbitrary and personalized emotions and convictions on the matter. Always ignore religious, dogmatic and ideologically loaded words abused by others, and always rely on the Judicial integrity, honor and supremacy of our nation.
Rules cannot betray, other nations diplomats and rule-negotiators can.

10. Always seek to dominate the seven seas, and to make sure other teams have to sacrifice their future hopes of dominance if they challenge us.
 
All in all it looks ok to me but then again we should never say never...

There may be times when we want to make concessions or times when we feel we don't have to put all our efforts into being number one militarily. Maybe the concession will be trivial but get us more in return. Maybe we decide it's better to tweak our economy for a few years even if it means we slip a notch militarily. I'm just saying let's not be so dogmatic and give ourselves some wiggle room.

That said, I think this is a good start towards our national manifesto. It embodies our goal to be THE Meleetian superpower. We build a strong nation militarily, we don't back down from a fight and we kick butt if we don't get respect.

Not that we've actually begun our warlike ways we should adopt the attitute that we are due tribute and unless we get it we fight. This way, when we meet those on the other continent we can demand tribute right away. Either we get it or we fight. No more worrying about a reason to declare war. By the time we meet the others our conquest of the donuts will be legendary.
 
I agree Donsig, we need to be pragmatic as well, but having some ideals of supremacy and a strong mentality as a backbone, we are reducing their scope to mess with our internal cohesion, discipline, doctrine and organizational competion, so we can dictate their rationale with Psychological Warfare backed up with a supreme warmachine.
 
Sounds like a good basic set of guidelines. Just as long as we keep them modifyable to the circumstances.

Where is number 8? :hmm:
 
They will indeed be modifiable, so we can replace one at a time in modules. We just set up a proposal and poll the old vs the new.
 
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