Sir Donald III
Emperor
- Joined
- Aug 9, 2004
- Messages
- 1,074
Judging what Military and Science have put out so far... we'll need the extra time between TCs.
I would like to discuss general Doctrines as well. About Workers.
The Minister of Science has put forth the idea of possibly sending teams of Workers to other nations to help Pollution Cleanup efforts. That may be worth exploring later on, but as for now I'd like to look at other items.
If we proceed with the Steam Engine track, we'll have Rails by next TC (hopefully).
The MSAV has also reported that units in general are eating too much support. Our 49 Regular Workers contribute to this.
Oh, before I go on, an analysis of our current Worker Status.
Now, I say Reasign the Zulu because, let's face it, we have not gone to war with the Zulu. Now I know we get a free half-speed worker, but it just does not seem right to me to have this guy work his rear off when his nation has done nothing to us that a few Temples didn't fix.
Looking at the chart above, the workers seem to be... scattered. Some teams have 21, some have 1. And we have a mix of nationalities there.
Here is my remedy:
Combine the 12 Roman Workers into 1 team. Fun fact: The base time for a Railroad is 12 Turns. Meaning that such a team can pollish off a Railroad in 1 turn. During the 1st TC, they would make any improvements in the area where they would gather. Once we get Rails, they'll be laying a track a turn.
Combine the 6 Babylonian Slaves into 1 team.
Keep the Iroquois Workers together and have them rebuild their homeland.
Finally, Take 48 of the 49 Regular Workers and divide them into Sectors of 12. These can split and combine as they will so long as the units of 12 maintain their overall cohesion.
Now, this leaves 1 spare worker. The question becomes, should we combine this guy into a city, or just have it do odd jobs.
Further, there's the matter of prioirities: Should these workers:
Mine/Irrigate/Road the Radaii of the cities within their sectors first
Railroad the Productive tiles first
Connect the cities and borders with rails
And how should we deal with pollution? Tackle it as soon as a current project is complete? Or have it eb put in a queue?
Governors (and through them Mayors) have my ear in this, but I'd like to hear what you think.
I would like to discuss general Doctrines as well. About Workers.
The Minister of Science has put forth the idea of possibly sending teams of Workers to other nations to help Pollution Cleanup efforts. That may be worth exploring later on, but as for now I'd like to look at other items.
If we proceed with the Steam Engine track, we'll have Rails by next TC (hopefully).
The MSAV has also reported that units in general are eating too much support. Our 49 Regular Workers contribute to this.
Oh, before I go on, an analysis of our current Worker Status.
Worker Teams:
Kitakinu
#1: 2 Regulars, 1 Zulu. Roading the Viroconium Wastes (Kagemusha Desert). The Zulu Worker should be reassigned to Settlement in former Iroquois Teritory. The others should continue Roads to Grumpypuss.
#2A: 3 Regular, 2 Bab. Roading in the hills near Bentropolis. (Finishes in 1 Turn)
#2B: 2 Regular, 1 Roman.
#2C: 3 Regulars (Finishes current task in 1 Turn)
#3: 21 Regulars, 4 Romans, 3 Babs.
#4: 1 Regular Worker roading a desert near Osgiliath. (Finishes in 2 Turns)
#5: 1 Regular, 2 Romans. (Finishes current task in 2 Turns)
Edo:
#6: 7 Regulars, 4 Romans, 1 Bab. Jungle Duty. (Finishes in 1 Turn)
Hai Rando:
#7: 2 Regular Workers in 2 Spots (Finishes current in 1 & 2 Turns)
#8: 4 Regulars, 1 Roman (Finishes current task in 1 Turn)
#9: 1 Regular (SE) (Finishes Irrigation in 2 Turns)
Eastern Gains:
#10: 1 Iroquois (Roading Pisae) (Finishes in 9 Turns)
#11: 2 Regulars (near Baldur's Gate)
#12: 2 Iros (roading in Catt area, Finishes in 1 Turn)
#13: 1 Iro (irrigating near Sal, Finishes in 7 Turns)
Total:
49 Regulars, 12 Romans, 6 Babylonians, 4 Iroquois so far. (And 1 Zulu to be reassigned.)
Now, I say Reasign the Zulu because, let's face it, we have not gone to war with the Zulu. Now I know we get a free half-speed worker, but it just does not seem right to me to have this guy work his rear off when his nation has done nothing to us that a few Temples didn't fix.
Looking at the chart above, the workers seem to be... scattered. Some teams have 21, some have 1. And we have a mix of nationalities there.
Here is my remedy:
Combine the 12 Roman Workers into 1 team. Fun fact: The base time for a Railroad is 12 Turns. Meaning that such a team can pollish off a Railroad in 1 turn. During the 1st TC, they would make any improvements in the area where they would gather. Once we get Rails, they'll be laying a track a turn.
Combine the 6 Babylonian Slaves into 1 team.
Keep the Iroquois Workers together and have them rebuild their homeland.
Finally, Take 48 of the 49 Regular Workers and divide them into Sectors of 12. These can split and combine as they will so long as the units of 12 maintain their overall cohesion.
Now, this leaves 1 spare worker. The question becomes, should we combine this guy into a city, or just have it do odd jobs.
Further, there's the matter of prioirities: Should these workers:
Mine/Irrigate/Road the Radaii of the cities within their sectors first
Railroad the Productive tiles first
Connect the cities and borders with rails
And how should we deal with pollution? Tackle it as soon as a current project is complete? Or have it eb put in a queue?
Governors (and through them Mayors) have my ear in this, but I'd like to hear what you think.