Disorder due to Overpopulation

dengidavai

Chieftain
Joined
Dec 13, 2001
Messages
1
I'm very new at Civ III but am already addicted (playing hookey from work today!!!).

How do you resolve a disorder situation when the problem is overpopulation? I could find no information on this in the manual, and nothing I tried worked.

Thanks
 
I'm fairly new to Civ III too, but I think I can help.

To restore your city back to order, you need to balance out those unhappy faces with happy ones (content faces don't count). There are a few ways to do that:

1) Quick solution: Click on one of the resource squares in the City view to stop people working on it. You need to choose the square carefully because you will no longer be getting production, food or commerce from that square. This creates an entertainer in your population roster, which in turn should change the mood of your city and this will be reflected in the roster.

2) Longer solution: try and connect your city to a luxury resource by building a road to a luxury within the culture bounday of your Civ. If the luxury is not within the culture boundary you will need to create a Colony as well as the road.

3) Increase the amount of revenue for your Civ that is spent on Entertainment. This is in the Domestic Advisor screen. Increasing this will effect your entire civ rather than just the city you are having trouble from. However, keep an eye on your Income on the same screen to make sure you aren't now making a loss overall. if you are then you either have to decrease the Science allocation, Decrease the Entertainment allocation or simply accept that amount of loss each turn off your treasury.

4) If you haven't garrisoned your city with troops this may lower the happiness level in certain government types. In Despot, you can use up to 2 units to make two people happy.

I'm sure there are others.

Hope this helps. :)
 
Citizens become unhappy (All of the new ones) after you have a population of 5 on chieftan, 4 on warlord, 3 on regent, and 2 on monarch+, IIRC.

Temples will make a person become content in the city they atre built in, the Oracle makes temples more effective.

Colliseums make 3 people content and cathedrals 4.

Another way to create happiness, as has been mentioned, is by making an entertainer, but you lose food and production for it.

Basically, if you are having overpopulation problems early in the game you are expanding way too slowly, particularly when you are at the lower levels.

I usually build a scout, a warrior, and start cranking out settlers as fast as I can with occasional military units in between.

Communist gets up to 4 units/city where a unit makes people content, monarchy and despotism 2.

Man, after playing a more militaristic game, I am really liking communism, I would highly reccomend you use it if you plan on steamrolling over your foes.
 
Always important to remember about happiness is luxuries make them extremely happy especially when you add marketplaces. I make a point to get all of them.
 
All the above tips are good but there is one further effect that I noticed. When a city hits pop 6 or 12 and you haven't built the improvement (aqueduct and hospital respectively) that allows growth to the next level, you get one unhappy person due to overcrowding. I have to admit that I haven't proved this rigorously and have only noticed it a couple of times. However, building the aqueduct did make the person content. If you follow all the other tips in this thread, the overcrowding hit will not be a real concern because it won't tip your city into unrest.

A further tip is to build as many cities beside fresh water as possible since it saves having to build an aqueduct to get past pop 6 and you also don't get that unhappiness hit.
 
My view is that the key to long term happiness is luxuries coupled with market places. The marketplace increases the luxury effect when you've got more than two luxuries in the city.

Without a marketplace, each luxury generates one smily face. With a marketplace the 3rd and 4th luxuries generate two smily's each, the 5th and 6th 3 each and the 7th and 8th generate 4 each.

So if you get all 8 luxuries plus a market place in a city then there will be 20 smily faces generated and disorder is a thing of the past.
 
Back
Top Bottom