AnonymousSpeed
Pink Plastic Army Man
- Joined
- Nov 21, 2014
- Messages
- 399
One of the big things the developers of Civ6 talked about was how districts were supposed to make cities more specialized and force players to adapt more to their environment. However, I don't think that's really how most of us play the game. Commercial Hubs and Industrial Zones are considered stupidly powerful and are built in most cities, but people don't build a lot theater squares unless they decide early on to pursue a cultural victory. Part of this comes from gold and production being very powerful, part of it comes from buildings providing good yields on their own, and part of it comes from the fact that you can build these in every city.
I was looking at this problem and wondering how, if it would be wise, the game could be changed so that your cities would have to be more specialized, and I was inspired by the game's wonders. Wonders in Civ6 have specific restrictions on where they can be built, so if districts are meant to make you adjust to your terrain, why couldn't they?
So I'd like to ask you all: What you think of district's having specific terrain requirements to be placed? For example, a commercial hub can't just be built in ever city, it has to either built adjacent to a river or on a road. Industrial Zones can't just be anywhere, they have to be next to a quarry or mined resource, etc.
I was looking at this problem and wondering how, if it would be wise, the game could be changed so that your cities would have to be more specialized, and I was inspired by the game's wonders. Wonders in Civ6 have specific restrictions on where they can be built, so if districts are meant to make you adjust to your terrain, why couldn't they?
So I'd like to ask you all: What you think of district's having specific terrain requirements to be placed? For example, a commercial hub can't just be built in ever city, it has to either built adjacent to a river or on a road. Industrial Zones can't just be anywhere, they have to be next to a quarry or mined resource, etc.