In another thread, the topic of districts came up, with several people agreeing with me in feeling that districts are a cool idea that need improvement. They tend to sprawl out in ways that make the map feel too tight and too small, and often don't result in aesthetically interesting or realistic cities. I'd like to present my idea for a re-do of districts, but also hear whatever ideas other civ fans have for improvement.
Bottom line: Incorporate non-specialty district buildings into specialty districts.
My approach would create two different lines of buildings:
DIRECT______________INDIRECT
Science______________ Financial
Faith_________________Growth
Culture_______________Housing
Diplomacy____________Happiness
Military_______________Loyalty
Each districts gets four slots. A slot can hold a building, either removable (e.g. libraries), or permanent (wonders). Two slots are reserved for direct buildings (which contribute to a victory type). One slot is reserved for indirect buildings or wonders, and one is a free slot, which can be used for anything.
Each building contributes a different kind of bonus. For example, Financial buildings either generate Gold (a bank), an additional trade route (a market), or Great Merchant points (the stock market). Science buildings could generate bonus science (a library), bonus Great Scientist points (a university), or specialist slots (the research center).
Districts are built next to a city center. They get no terrain bonuses and cannot have identical buildings. Harbors and naval buildings are built in the city center (making coastal cities valuable again).
Example: FDR settles Los Angeles. He builds two districts, one culture and one military. In the culture district, he creates a theater (bonus culture), a museum (bonus Great Artist points), an aqueduct (speeding growth), and uses the free spot to add a film studio (bonus tourism, culture). In the military district, he adds a barracks (faster recruitment), workshop (production), neighborhood (more housing), and builds the Alhambra wonder (which can only be built in a Military district).
The benefits: Cities are tighter and more aesthetically pleasing. Wonders don't take up whole tiles but stand out more than they did in Civ V. Players are faced with interesting choices in how they want to arrange their cities. Designers have more options for civ-specific bonuses (e.g. Germany gets an extra free spot) or mini-games (e.g. a wonder requires three specific buildings in the district, or certain combos provide additional bonuses). Players can specialize cities further (want a trading city with markets in all districts - go for it!).
What do you think? What would you do with districts?
Moderator Action: Moved to Ideas & Suggestions. ~ LK
Bottom line: Incorporate non-specialty district buildings into specialty districts.
My approach would create two different lines of buildings:
DIRECT______________INDIRECT
Science______________ Financial
Faith_________________Growth
Culture_______________Housing
Diplomacy____________Happiness
Military_______________Loyalty
Each districts gets four slots. A slot can hold a building, either removable (e.g. libraries), or permanent (wonders). Two slots are reserved for direct buildings (which contribute to a victory type). One slot is reserved for indirect buildings or wonders, and one is a free slot, which can be used for anything.
Each building contributes a different kind of bonus. For example, Financial buildings either generate Gold (a bank), an additional trade route (a market), or Great Merchant points (the stock market). Science buildings could generate bonus science (a library), bonus Great Scientist points (a university), or specialist slots (the research center).
Districts are built next to a city center. They get no terrain bonuses and cannot have identical buildings. Harbors and naval buildings are built in the city center (making coastal cities valuable again).
Example: FDR settles Los Angeles. He builds two districts, one culture and one military. In the culture district, he creates a theater (bonus culture), a museum (bonus Great Artist points), an aqueduct (speeding growth), and uses the free spot to add a film studio (bonus tourism, culture). In the military district, he adds a barracks (faster recruitment), workshop (production), neighborhood (more housing), and builds the Alhambra wonder (which can only be built in a Military district).
The benefits: Cities are tighter and more aesthetically pleasing. Wonders don't take up whole tiles but stand out more than they did in Civ V. Players are faced with interesting choices in how they want to arrange their cities. Designers have more options for civ-specific bonuses (e.g. Germany gets an extra free spot) or mini-games (e.g. a wonder requires three specific buildings in the district, or certain combos provide additional bonuses). Players can specialize cities further (want a trading city with markets in all districts - go for it!).
What do you think? What would you do with districts?
Moderator Action: Moved to Ideas & Suggestions. ~ LK
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