cyther
Lord of the Dance
The Djinn is far to weak for a summon requiering channeling three and I doubt that anyone really uses them because with dispell magic which allows us to change any mana node.
-Allow the Djinn to keep their +1 Aff. for ordinary mana but allow them to have +2 Aff. for metamagic mana
This would actually make the summon usefull in the late game and it would make the metamagic mana that the Ammurites start with usefull and to just be in there because their patron god is Oghma.
Also perhaps give them some sort of spell that increases duration at some cost. (Strength, Dispell a node, ect.)
-Allow the Djinn to keep their +1 Aff. for ordinary mana but allow them to have +2 Aff. for metamagic mana
This would actually make the summon usefull in the late game and it would make the metamagic mana that the Ammurites start with usefull and to just be in there because their patron god is Oghma.
Also perhaps give them some sort of spell that increases duration at some cost. (Strength, Dispell a node, ect.)