I seriously haven't thought this one through. Maybe it is a bad idea because it takes too much time compared to what we gain.
Welcome to my world, that's why M:C was such a jumbled mess when you arrived
Just what do we want from this feature?
If we capture or convert a Unit we want to keep it's original graphic if the unit has no outside profession? Is that what we want?
We should keep all profession art for the player the same as it could get really confusing, like all Infantry units should be the same. Other than the textures for wearing Leather armor and such.
So, when the Convert/Captured unit is in its default profession (PROFESSION_BRAVE for Natives) it will use the previous owner's graphic for PROFESSION_BRAVE. There is no art assigned to PROFESSION_BRAVE so it will use <ProfessionType>NONE</ProfessionType>, which default is ART_DEF_UNIT_MAGYAR_WARRIOR, unless specified different in Civ4UnitArtStyleTypeInfos.
So, I would need to create Art for them being PROFESSION_COLONIST, if we want them to look the same but carry no weapons, that is have no outside profession.
Natives currently have no Worker art. When I make them more like Minor Civs, should we allow them to improve the land? Anyway, that is a discussion for another thread
On a different note I discovered a new app for my phone that will allow me to access my PC, run programs and such, even M:C. It has the ability to do this even away from home but I will need to set it up just haven't done that yet. M:C is playable from my iphone now

It is a bit tedious however, but with some practice and some autokey scripts it would get easier perhaps. I can at least let the AI run through some turns and even debug to a certain extent. All the more reason to get an smart phone Night
