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Do AI use cultist's charges?

They may do exactly one single attack per turn. And not even every cultist apiece, only one of the bunch uses one charge during a turn, while others just watch and mill about. It looks like, the cultists were brought in for the enjoyment of the human player, first of all. AI was told little about their existence.
 
Ok, that's good, I guess. Better than not using the charges at all.

I'm working on a mod to combine the charges to 1 charge that reduce loyalty by 30.
 
Ok, that's good, I guess. Better than not using the charges at all.
When they were introduced, they did nothing at all under AI control, just blocked tiles. After some complaining on the forums they were allowed minimal possible action, after a patch, but just for the looks.
 
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