Do buildings stay intact when a city is not bombarded?

Terrorfrodo

Chieftain
Joined
Nov 23, 2005
Messages
4
When I capture an enemy city, usually all or nearly all buildings in it are destroyed, except some special ones like wonders. I always thought that this is caused by the bombardment with catapults or cannons that happens before the actual capture to weaken city defense.
So I guessed that when I do not bombard the city, but storm it rightaway with only e.g. swordsmen, the buildings would stay intact. That would be reasonable, I guess, and since I pay for that advantage with higher losses, not un-balanced.

However, it seems to me that it doesn't really matter whether a city is bombarded before capture or not. So what are the facts?
 
I doubt that this has anything to do with bombardment, since even in later eras I capture cities with buildings in them even though I bombard each and every one of them before attacking. I don't know how this works though. There might be a random part to it with regard to the "usual" buildings (not world wonders, academies, or military academies).
 
Bombardment has no effect on destruction of city buildings. A the moment when a city is captured all buildings that generate culture except academies and world wonders are automatically destroyed. All other non-wonders have a chance of being destroyed, but might survive. There's nothing you can do to influence the outcome.
 
Maybe something to change in a mod,
so that (for example) every bombardment and every attack means that there is a probability of buildings getting destroyed.
(or every atack/bombardment accumulates points which increase the number/chance of buildings getting destroyed after the attacker takes over the city [points which disappear after a couple of turns without attacks on the city, reflecting repairs going on])
 
Ive noticed that Forges and Lighthouses have a tendency to survive city captures, even though they produce no culture.
 
There is a variable called iConquestProb in the XML; this seems to relate to the chance of survival. It only takes on three values (0=never survives, 66=sometimes survives, 100=always survives). It doesn't seem to be a probability, though---the chance of survival that I've seen seems definitely less than 66%.

Buildings with iConquestProb=100:

Academy Angkor_Wat Broadway Buddhist_Shrine Chichen_Itza Christian_Shrine Colossus Confucian_Shrine Eiffel_Tower Great_Dam Great_Library Great_Lighthouse Hagia_Sophia Hanging_Garden Hindu_Shrine Hollywood Islamic_Shrine Jewish_Shrine Kremlin Notre_Dame Oracle Parthenon Pentagon Pyramid Rocknroll Sistine_Chapel Space_Elevator Spiral_Minaret Statue_Of_Liberty Stonehenge Taj_Mahal Taoist_Shrine United_Nations Versailles

Buildings with iConquestProb=66:

Aqueduct Bank Bomb_Shelter Broadcast_Tower Bunker Coal_Plant Colosseum Courthouse Drydock Factory Forge Granary Grocer Harbor Hospital Hydro_Plant Jail Laboratory Lighthouse Market Nuclear_Plant Observatory Recycling_Center Supermarket

Buildings with iConquestProb=0:

Airport Barracks Buddhist_Cathedral Buddhist_Monastery Buddhist_Temple Castle Christian_Cathedral Christian_Monastery Christian_Temple Confucian_Cathedral Confucian_Monastery Confucian_Temple Globe_Theatre Great_Palace Hermitage Heroic_Epic Hindu_Cathedral Hindu_Monastery Hindu_Temple Iron_Works Islamic_Cathedral Islamic_Monastery Islamic_Temple Jewish_Cathedral Jewish_Monastery Jewish_Temple Library Mt_Rushmore National_Epic Obelisk Oxford_University Palace Red_Cross Scotland_Yard Taoist_Cathedral Taoist_Monastery Taoist_Temple Theatre University Wall_Street Walls West_Point
 
Paeanblack said:
Ive noticed that Forges and Lighthouses have a tendency to survive city captures, even though they produce no culture.

That's because they produce no culture. It's the buildings that produce culture that don't survive.
 
If you do change it so culture producing buildings can be captured remember captured buildings don't produce culture.
 
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